Assets/Editor/Tool/ClientPackage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/Editor/Tool/ClientPackage_Standalone.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Assets/Editor/Tool/ClientPackage.cs
@@ -591,11 +591,11 @@ public static void SetCreateRoleAnimation() { var from = "Assets/Editor/Video/CreateRoleMovie.mp4"; var to = "Assets/StreamingAssets/CreateRoleMovie.mp4"; var to = "Assets/Resources/CreateRoleMovie.mp4"; if (!Directory.Exists(Application.dataPath + "StreamingAssets")) if (!Directory.Exists(Application.dataPath + "/Resources")) { Directory.CreateDirectory(Application.dataPath + "StreamingAssets"); Directory.CreateDirectory(Application.dataPath + "/Resources"); } if (AssetDatabase.LoadAssetAtPath<UnityEngine.Video.VideoClip>(to) == null) Assets/Editor/Tool/ClientPackage_Standalone.cs
@@ -438,9 +438,9 @@ var from = "Assets/Editor/Video/CreateRoleMovie.mp4"; var to = "Assets/Resources/CreateRoleMovie.mp4"; if (!Directory.Exists(Application.dataPath + "Resources")) if (!Directory.Exists(Application.dataPath + "/Resources")) { Directory.CreateDirectory(Application.dataPath + "Resources"); Directory.CreateDirectory(Application.dataPath + "/Resources"); } if (AssetDatabase.LoadAssetAtPath<UnityEngine.Video.VideoClip>(to) == null)