| | |
| | | }
|
| | |
|
| | | //剔除UI资源
|
| | | tempFiles.Clear();
|
| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/ui/sprite"), tempFiles);
|
| | | foreach (var file in tempFiles)
|
| | | {
|
| | | var fileName = Path.GetFileName(file.FullName);
|
| | | if (fileName == AssetVersionUtility.EncodeFileName("loadingbg"))
|
| | | {
|
| | | excludeFileFullNames.Add(file.FullName);
|
| | | }
|
| | | }
|
| | | //tempFiles.Clear();
|
| | | //FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/ui/sprite"), tempFiles);
|
| | | //foreach (var file in tempFiles)
|
| | | //{
|
| | | // var fileName = Path.GetFileName(file.FullName);
|
| | | // if (fileName == "loadingbg")
|
| | | // {
|
| | | // excludeFileFullNames.Add(file.FullName);
|
| | | // }
|
| | | //}
|
| | | if (!includeUI)
|
| | | {
|
| | | tempFiles.Clear();
|