Merge branch 'master' into leonard
| | |
| | | outName = resName;
|
| | | }
|
| | |
|
| | | string _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}_Dm.FBX", Application.dataPath, path, resName);
|
| | | string _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}_Dm.FBX", path, resName);
|
| | | string _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}.FBX", Application.dataPath, path, resName);
|
| | | string _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}.FBX", path, resName);
|
| | |
|
| | | if ((!resName.StartsWith("A_Zs") && !resName.StartsWith("A_Fs"))
|
| | | || !suffix.Equals(InstanceResourcesLoader.raceSuffix))
|
| | | if ((resName.StartsWith("A_Zs") || resName.StartsWith("A_Fs"))
|
| | | && !isHighMesh
|
| | | && suffix.Equals(InstanceResourcesLoader.raceSuffix))
|
| | | {
|
| | | _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}.FBX", Application.dataPath, path, resName);
|
| | | _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}.FBX", path, resName);
|
| | | _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}_Dm.FBX", Application.dataPath, path, resName);
|
| | | _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}_Dm.FBX", path, resName);
|
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|
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|
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|
| | |
| | | _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName);
|
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|
| | |
|
| | | if(templeName.Equals("Temple_AnimatorController_UI"))
|
| | | if (templeName.Equals("Temple_AnimatorController_UI"))
|
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|
| | | _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerUISuffix, outName);
|
| | | _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerUISuffix, outName);
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