| | |
| | | |
| | | // 设置为不接受阴影 |
| | | renderer.receiveShadows = false; |
| | | |
| | | renderer.materials = new Material[0]; |
| | | renderer.sharedMaterial = AssetDatabase.LoadAssetAtPath<Material>(_materialPath); |
| | | if (resName.Contains("A_Zs") || resName.Contains("A_Fs")) |
| | | { |
| | | renderer.material = renderer.sharedMaterial = null; |
| | | renderer.materials = renderer.sharedMaterials = new Material[0]; |
| | | } |
| | | else |
| | | { |
| | | renderer.material = renderer.sharedMaterial = AssetDatabase.LoadAssetAtPath<Material>(_materialPath); |
| | | } |
| | | |
| | | // 这里是对翅膀的特殊处理 |
| | | Transform _parent = renderer.transform.parent; |