少年修仙传客户端基础资源
client_Hale
2019-04-25 d793ca99b6f7970403f2781a70389ddd25f01b59
382 增加新的scriptableObject配置
1个文件已修改
2 ■■■ 已修改文件
Assets/Editor/Tool/UpdateAssetBundleName.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -290,7 +290,7 @@
    static string assetPath = "Assets/ResourcesOut/Refdata/ScriptableObject/";
    static string[] relativePaths = new string[] { "SoTreasure3D", "SoTreasureMeridian", "SoActor", "SoDeadFly", "SoBodyControl",
        "SoCameraSFX", "SoFlyObject", "SoSkill", "SoSweepHit", "SoGhostShadow", "SoNewBieGuide", "SoMapObjectGenerate","SoDemonDungeon",
        "SoHazyMapNpc"};
        "SoHazyMapNpc","SoProcessNode"};
    [MenuItem("程序/设置资源包名/更新ScriptableObject(All) AssetBundleName")]
    public static void SetAllScriptableObjectAssetBundleName()