382 增加新的scriptableObject配置
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| | | static string assetPath = "Assets/ResourcesOut/Refdata/ScriptableObject/";
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| | | static string[] relativePaths = new string[] { "SoTreasure3D", "SoTreasureMeridian", "SoActor", "SoDeadFly", "SoBodyControl",
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| | | "SoCameraSFX", "SoFlyObject", "SoSkill", "SoSweepHit", "SoGhostShadow", "SoNewBieGuide", "SoMapObjectGenerate","SoDemonDungeon",
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| | | "SoHazyMapNpc"};
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| | | "SoHazyMapNpc","SoProcessNode"};
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| | | [MenuItem("程序/设置资源包名/更新ScriptableObject(All) AssetBundleName")]
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| | | public static void SetAllScriptableObjectAssetBundleName()
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