| | |
| | | // EditorUtility.SetDirty(importer);
|
| | | }
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| | |
|
| | | //allFiles = new DirectoryInfo(rootPath).GetFiles("*.png", SearchOption.AllDirectories);
|
| | | allFiles = new DirectoryInfo(rootPath).GetFiles("*.png", SearchOption.AllDirectories);
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| | |
|
| | | //foreach (var file in allFiles)
|
| | | //{
|
| | | // var pathStringArray = file.DirectoryName.Split(Path.DirectorySeparatorChar);
|
| | | // var importerPath = spriteRelativePath + Path.DirectorySeparatorChar + pathStringArray[pathStringArray.Length - 1] + Path.DirectorySeparatorChar + file.Name;
|
| | | // var importer = AssetImporter.GetAtPath(importerPath);
|
| | | // importer.assetBundleName = "ui/sprite/" + pathStringArray[pathStringArray.Length - 1].ToLower();
|
| | | // // EditorUtility.SetDirty(importer);
|
| | | //}
|
| | | foreach (var file in allFiles)
|
| | | {
|
| | | var pathStringArray = file.DirectoryName.Split(Path.DirectorySeparatorChar);
|
| | | var importerPath = spriteRelativePath + Path.DirectorySeparatorChar + pathStringArray[pathStringArray.Length - 1] + Path.DirectorySeparatorChar + file.Name;
|
| | | var importer = AssetImporter.GetAtPath(importerPath);
|
| | | importer.assetBundleName = "ui/sprite/" + pathStringArray[pathStringArray.Length - 1].ToLower();
|
| | | // EditorUtility.SetDirty(importer);
|
| | | }
|
| | |
|
| | |
|
| | | DebugEx.Log("Sprite资源包名更新完成!");
|