| | |
| | | static string uiroot1 = "Assets/ResourcesOut/UI/Window"; |
| | | static string uiroot2 = "Assets/ResourcesOut/UI/PriorityWindow"; |
| | | static string uiroot3 = "Assets/ResourcesOut/UI/Prefab"; |
| | | static string uiroot4 = "Assets/ResourcesOut/UI/Treasure/Misc"; |
| | | |
| | | static List<string> ignoreKeyList = new List<string>() |
| | | { |
| | | "Remark_","GemTypeMini_","AllianceBossRank_","GemTypeMini_","RealmSelectBottom_","XT_TJ_","Fb_", |
| | | "MultipleExp_Icon_","MapNPC_Colour_","LocalMapTaskState_","EquipDefaultIcon_","OpenServerActivty_" |
| | | "MultipleExp_Icon_","MapNPC_Colour_","LocalMapTaskState_","EquipDefaultIcon_","OpenServerActivty_","ChatIcon_" |
| | | }; |
| | | |
| | | static int taskCount = 1; |
| | |
| | | guids.AddRange(AssetDatabase.FindAssets("t:prefab", new string[] { uiroot1 })); |
| | | guids.AddRange(AssetDatabase.FindAssets("t:prefab", new string[] { uiroot2 })); |
| | | guids.AddRange(AssetDatabase.FindAssets("t:prefab", new string[] { uiroot3 })); |
| | | guids.AddRange(AssetDatabase.FindAssets("t:prefab", new string[] { uiroot4 })); |
| | | |
| | | var assetPaths = new List<string>(); |
| | | foreach (var item in guids) |