| | |
| | | }
|
| | | }
|
| | |
|
| | | var realmConfigs = RealmConfig.GetValues();
|
| | | foreach (var _realmConfig in realmConfigs)
|
| | | {
|
| | | _npcModel = NPCConfig.Get(_realmConfig.BossID);
|
| | | if (_npcModel == null)
|
| | | {
|
| | | continue;
|
| | | }
|
| | | //var realmConfigs = RealmConfig.GetValues();
|
| | | //foreach (var _realmConfig in realmConfigs)
|
| | | //{
|
| | | // _npcModel = NPCConfig.Get(_realmConfig.BossID);
|
| | | // if (_npcModel == null)
|
| | | // {
|
| | | // continue;
|
| | | // }
|
| | |
|
| | | if (_npcModel.MODE.Equals(modelName))
|
| | | {
|
| | | BuildRealmAnimatorController(modelName);
|
| | | break;
|
| | | }
|
| | | }
|
| | | // if (_npcModel.MODE.Equals(modelName))
|
| | | // {
|
| | | // BuildRealmAnimatorController(modelName);
|
| | | // break;
|
| | | // }
|
| | | //}
|
| | |
|
| | | BuildPrefab(modelName, outName, isHighMesh);
|
| | | }
|