少年修仙传客户端基础资源
client_Wu Xijin
2018-10-24 dd50d3d364e6ddc31b36b1b5cb256669e281c843
3335 更新lua库
276个文件已修改
1113 ■■■■ 已修改文件
Assets/Art @ 67b888 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/ResourcesOut @ 18bb40 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Scripts @ a974a2 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/AnyCountDownUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/AssetBundleUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/AssetPreLoadWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/BaseTestWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/BattleEffectPlayRuleWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/BlastFurnaceModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/BossFakeLineUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/BuyItemPopModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/CSCallLuaItfDBridge.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/CapacityDelayModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ChatSettingWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/CoinTaskTipModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ComponentExtersionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ComposeWinModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ConfigUtilWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ConfigWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/CoroutineMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/Coroutine_RunnerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/DebugExWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/DebugUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/DelegatesGensBridge.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/DownLoadAndDiscompressTaskWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/EffectMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/EnumWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/EquationWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/EquipReinforceModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/EquipWashModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FairyJadeInvestmentModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FakeDungeonUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FeatureNoticeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FlyObjectManagerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/Foo1ChildWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/Foo1ParentWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/Foo2ChildWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/Foo2ParentWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FooExtensionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FooWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FriendsModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GAMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GMCmdModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GMCommandWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GameNetSystemWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GameObjectPoolManagerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GetItemPathModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GlobalTimeEventWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GodBeastModelWrap.cs 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GodBeastModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GuideDialogueModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GuideMessageModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/HangUpSetModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/HeavenBattleModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/HowToPlayModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/HttpRequestWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/InGameDownLoadWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/InSevenDayModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/InvokeLuaICalcBridge.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/KnapSackEventMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LanguageVerifyWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LaunchPostProcessWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LimitedTimePackageItemClassModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LuaBehaviourWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LuaGameNetPackBaseWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LuaGameNetSystemWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LuaWindowUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LuaWindowWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/MapTransferUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ModelUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/NeedForWhiteModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/NewGuideModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/OperationLogCollectWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PackUnpack.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PetReinforceModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PlayerDatasWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PlayerDeadModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PlayerStoneDataWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PreFightMissionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PrepareHandlerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PrivateRemindWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PutawayDataWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PwdKeyboardWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/QuickSettingWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/RealmPracticeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ResourcesPathWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/RunTimeExceptionUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SDKUtilityWrap.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SDKUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SFXPlayUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SelectEquipModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ServerListCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SettingEffectMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SettingMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SkillHelperWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzGameWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIAchievementModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIActivitiesPushMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIActivityModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIAwardExchangeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBatchUseModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBattleHintWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBetterEquipGetModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBossHomeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBossRebornModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBossShowModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBoxGetItemModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBuySuccessModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIChatCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIConsumeRebateModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDailyQuestActionTimerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDailyQuestModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDemonJarModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDogzDungeonModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDogzModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDogzPackModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDungeonLiquidModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDungeonModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIElderGodAreaModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFairyBossModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFairyGrabBossModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFairyLeagueModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFairyModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFairylandCeremonyModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFindPreciousModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFindPreciousTimerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFirstTimeRechargeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFlashRushToBuyModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFlashSaleModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFunctionalGuideCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIGMNotifyWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIGemModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIGroupDungeonChallengeProcessorWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIGuardModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIHappyXBModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIHeavenBattleInfoWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIImpactRankModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIItemOverdueModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIItemTipsModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIItemUseModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIKingFairyModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIKnapsackTimeCDMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUILevelGiftModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUILoginAdModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUILoginModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIMagicianModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIMainRedDotWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIMapModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIMarketModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIModelCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIMonthlyInvestmentModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIMultipleExpModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIMultipleRealmPointModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUINewBieCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIOSGiftModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIOSRedEnvelopeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIOSTimeLimitGiftModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIOffLineOnHookModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIOffLineTimeLackModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
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Assets/XLua/Gen/SnxxzUIPKModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPackModelInterfaceWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPackSendQuestMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPersonalBossModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPlayerPackModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPlayerSuitModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPrayForDurgModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPrayerModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPreciousItemGetModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRankModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRealmBetterEquipModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRealmModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRedEnvelopeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRedpointCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIResourcesBackModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRidingAndPetActivationModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRoleModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRoleParticularModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRolePromoteModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRuneComposeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRuneModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRuneTowerModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUISetPrivateModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUISignInModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUISkillModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIStoryMissionsModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITalentModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITaskAllocationWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITeamModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITipPanelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITitleModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITreasureEffectModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITreasureFindHostModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITreasureModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITreasureSoulModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITrialDungeonModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIUI3DModelExhibitionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIVipInvestModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIVipModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIWelfareCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIWheelOfFortuneModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIWindowCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIWingsRedDotWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIWishingPoolModelWrap.cs 484 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIWishingPoolModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIWorldBossModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SpeechTranslateWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/StageManagerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/StatusMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/StoreModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/StoryHintModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SysNotifyMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SystemCollectionsGenericList1SystemInt32Wrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SystemCollectionsIEnumeratorBridge.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SystemObjectWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SystemSettingWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TaiChiModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TimeDownMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TimeMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TransformExtensionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TutorialBaseClassWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TutorialDrivenClassExtensionsWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TutorialDrivenClassWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TutorialICalcWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TutorialTestClassWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UIHelperWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
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Assets/XLua/Gen/UnionTaskModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineAnimationClipWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
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Assets/XLua/Gen/UnityEngineColorWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineComponentWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineDebugWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineGameObjectWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineKeyframeWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineLightWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineMathfWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineMonoBehaviourWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineObjectWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineParticleSystemWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineQuaternionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineRay2DWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineRayWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineRendererWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineResourcesWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineSkinnedMeshRendererWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineTextAssetWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineTimeWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineTransformWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineUIButtonWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineUIImageWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineUITextWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineVector2Wrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineVector3Wrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineVector4Wrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineWWWWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineWaitForSecondsWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/VersionUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/VoiceHttpRequestWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/WashProModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/WindowJumpMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/WorldMapSkipWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/WrapPusher.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/XLuaGenAutoRegister.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/XLuaTestIExchangerBridge.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/XLuaTestMyStructWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/XLuaTestNoGcWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/XLuaTestPeddingWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/link.xml.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
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Assets/XLua/Gen/GlobalTimeEventWrap.cs.meta
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Assets/XLua/Gen/GodBeastModelWrap.cs
@@ -21,7 +21,7 @@
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(GodBeastModel);
            Utils.BeginObjectRegister(type, L, translator, 0, 10, 10, 10);
            Utils.BeginObjectRegister(type, L, translator, 0, 10, 11, 11);
            
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnBeforePlayerDataInitialize", _m_OnBeforePlayerDataInitialize);
@@ -38,6 +38,7 @@
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "Absorption_Dic", _g_get_Absorption_Dic);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "ItemInde", _g_get_ItemInde);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "Crystal_ItemModel", _g_get_Crystal_ItemModel);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "ItemPos", _g_get_ItemPos);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "ItemPlace", _g_get_ItemPlace);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "QualityLimit", _g_get_QualityLimit);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "GodBeastRedPointDic", _g_get_GodBeastRedPointDic);
@@ -49,6 +50,7 @@
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "Absorption_Dic", _s_set_Absorption_Dic);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "ItemInde", _s_set_ItemInde);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "Crystal_ItemModel", _s_set_Crystal_ItemModel);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "ItemPos", _s_set_ItemPos);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "ItemPlace", _s_set_ItemPlace);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "QualityLimit", _s_set_QualityLimit);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "GodBeastRedPointDic", _s_set_GodBeastRedPointDic);
@@ -397,6 +399,20 @@
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_ItemPos(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                GodBeastModel gen_to_be_invoked = (GodBeastModel)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.ItemPos);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_ItemPlace(RealStatePtr L)
        {
            try {
@@ -542,6 +558,21 @@
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_ItemPos(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                GodBeastModel gen_to_be_invoked = (GodBeastModel)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.ItemPos = LuaAPI.xlua_tointeger(L, 2);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_ItemPlace(RealStatePtr L)
        {
            try {
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Assets/XLua/Gen/RealmPracticeModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/ResourcesPathWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/RunTimeExceptionUtilityWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SDKUtilityWrap.cs
@@ -21,7 +21,7 @@
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(SDKUtility);
            Utils.BeginObjectRegister(type, L, translator, 0, 23, 29, 19);
            Utils.BeginObjectRegister(type, L, translator, 0, 23, 29, 20);
            
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "InstallAPK", _m_InstallAPK);
@@ -78,7 +78,8 @@
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "onFreePlatfromCheckIDOK", _g_get_onFreePlatfromCheckIDOK);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "onFreePlatfromDoIDAuthenticationOk", _g_get_onFreePlatfromDoIDAuthenticationOk);
            
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "OnBatteryLevelChanged", _s_set_OnBatteryLevelChanged);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "ChannelPlatform", _s_set_ChannelPlatform);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "OnBatteryLevelChanged", _s_set_OnBatteryLevelChanged);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "OnChargingTypeChanged", _s_set_OnChargingTypeChanged);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "OnDeviceInfoChanged", _s_set_OnDeviceInfoChanged);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "OnNetworkStatusChanged", _s_set_OnNetworkStatusChanged);
@@ -1223,6 +1224,22 @@
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_ChannelPlatform(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                SDKUtility gen_to_be_invoked = (SDKUtility)translator.FastGetCSObj(L, 1);
                SDKUtility.E_ChannelPlatform gen_value;translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.ChannelPlatform = gen_value;
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_OnBatteryLevelChanged(RealStatePtr L)
        {
            try {
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Assets/XLua/Gen/SnxxzUIAwardExchangeModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIBatchUseModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIBetterEquipGetModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIBossHomeModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIDailyQuestActionTimerWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIFairyBossModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIModelCenterWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
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timeCreated: 1540296035
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licenseType: Pro
MonoImporter:
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Assets/XLua/Gen/SnxxzUIMonthlyInvestmentModelWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
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timeCreated: 1540296045
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MonoImporter:
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Assets/XLua/Gen/SnxxzUIMultipleExpModelWrap.cs.meta
@@ -1,6 +1,6 @@
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MonoImporter:
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Assets/XLua/Gen/SnxxzUIMultipleRealmPointModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUINewBieCenterWrap.cs.meta
@@ -1,6 +1,6 @@
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MonoImporter:
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Assets/XLua/Gen/SnxxzUIOSGiftModelWrap.cs.meta
@@ -1,6 +1,6 @@
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MonoImporter:
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Assets/XLua/Gen/SnxxzUIOSRedEnvelopeModelWrap.cs.meta
@@ -1,6 +1,6 @@
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MonoImporter:
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Assets/XLua/Gen/SnxxzUIOSTimeLimitGiftModelWrap.cs.meta
@@ -1,6 +1,6 @@
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MonoImporter:
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Assets/XLua/Gen/SnxxzUIOffLineOnHookModelWrap.cs.meta
@@ -1,6 +1,6 @@
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MonoImporter:
  serializedVersion: 2
Assets/XLua/Gen/SnxxzUIOffLineTimeLackModelWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
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timeCreated: 1540296045
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MonoImporter:
  serializedVersion: 2
Assets/XLua/Gen/SnxxzUIOpenServerActivityCenterWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 906b14cf032290e4baf5d7c7cce84caa
timeCreated: 1540296042
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MonoImporter:
  serializedVersion: 2
Assets/XLua/Gen/SnxxzUIOpenServerActivityNotifyModelWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 88f6576b62c818b49baf49546d6a503c
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MonoImporter:
  serializedVersion: 2
Assets/XLua/Gen/SnxxzUIOperationTimeHeplerWrap.cs
@@ -21,12 +21,13 @@
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(Snxxz.UI.OperationTimeHepler);
            Utils.BeginObjectRegister(type, L, translator, 0, 23, 0, 0);
            Utils.BeginObjectRegister(type, L, translator, 0, 24, 0, 0);
            
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateMultipleExp", _m_UpdateMultipleExp);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateConsumeRebate", _m_UpdateConsumeRebate);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateFlashSale", _m_UpdateFlashSale);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateFlashRushToBuy", _m_UpdateFlashRushToBuy);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateWishingWellInfo", _m_UpdateWishingWellInfo);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateGiftPackage", _m_UpdateGiftPackage);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateBossReborn", _m_UpdateBossReborn);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "RefreshFairyCeremonyInfo", _m_RefreshFairyCeremonyInfo);
@@ -209,6 +210,34 @@
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_UpdateWishingWellInfo(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.OperationTimeHepler gen_to_be_invoked = (Snxxz.UI.OperationTimeHepler)translator.FastGetCSObj(L, 1);
                {
                    HAA19_tagMCActWishingWellInfo _package = (HAA19_tagMCActWishingWellInfo)translator.GetObject(L, 2, typeof(HAA19_tagMCActWishingWellInfo));
                    gen_to_be_invoked.UpdateWishingWellInfo( _package );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_UpdateGiftPackage(RealStatePtr L)
        {
            try {
Assets/XLua/Gen/SnxxzUIOperationTimeHeplerWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIPKModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIPackModelInterfaceWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIPackSendQuestMgrWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIPersonalBossModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIPlayerPackModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIPlayerSuitModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIPrayForDurgModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIPrayerModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIPreciousItemGetModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIRankModelWrap.cs.meta
@@ -1,6 +1,6 @@
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MonoImporter:
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Assets/XLua/Gen/SnxxzUIRealmBetterEquipModelWrap.cs.meta
@@ -1,6 +1,6 @@
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MonoImporter:
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Assets/XLua/Gen/SnxxzUIRealmModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIRedEnvelopeModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIRedpointCenterWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIResourcesBackModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIRidingAndPetActivationModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIRoleModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIRoleParticularModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIRolePromoteModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIRuneComposeModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIRuneModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIRuneTowerModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUISetPrivateModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUISignInModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUISkillModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIStoryMissionsModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUITalentModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUITaskAllocationWrap.cs.meta
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Assets/XLua/Gen/SnxxzUITeamModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUITipPanelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUITitleModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUITreasureEffectModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUITreasureFindHostModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUITreasureModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUITreasureSoulModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUITrialDungeonModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIUI3DModelExhibitionWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIVipInvestModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIVipModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIWelfareCenterWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIWheelOfFortuneModelWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIWindowCenterWrap.cs.meta
@@ -1,6 +1,6 @@
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Assets/XLua/Gen/SnxxzUIWingsRedDotWrap.cs.meta
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Assets/XLua/Gen/SnxxzUIWishingPoolModelWrap.cs
@@ -21,36 +21,58 @@
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(Snxxz.UI.WishingPoolModel);
            Utils.BeginObjectRegister(type, L, translator, 0, 13, 2, 2);
            Utils.BeginObjectRegister(type, L, translator, 0, 22, 10, 5);
            
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnBeforePlayerDataInitialize", _m_OnBeforePlayerDataInitialize);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnPlayerLoginOk", _m_OnPlayerLoginOk);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnInit", _m_UnInit);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetOperationWishing", _m_GetOperationWishing);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetFreeWishCoolTime", _m_TryGetFreeWishCoolTime);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResetDragData", _m_ResetDragData);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetWishingWellPlayerInfo", _m_SetWishingWellPlayerInfo);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetWishingPoolData", _m_SetWishingPoolData);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "RemovetWishingPoolData", _m_RemovetWishingPoolData);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetWishingData", _m_SetWishingData);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetWishingAwardData", _m_SetWishingAwardData);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsBetterItem", _m_IsBetterItem);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetPoolDataByIndex", _m_TryGetPoolDataByIndex);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetWishDataByIndex", _m_TryGetWishDataByIndex);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendRefreshPoolInfo", _m_SendRefreshPoolInfo);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendRefreshWishInfo", _m_SendRefreshWishInfo);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetWishRedpoint", _m_SetWishRedpoint);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResetPoolData", _m_ResetPoolData);
            
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateWishingDataEvent", _e_UpdateWishingDataEvent);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdatePoolDataEvent", _e_UpdatePoolDataEvent);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "onStateUpate", _e_onStateUpate);
            
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "isDraging", _g_get_isDraging);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsOpen", _g_get_IsOpen);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "priorityOpen", _g_get_priorityOpen);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsAdvance", _g_get_IsAdvance);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "isDraging", _g_get_isDraging);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "dragIndex", _g_get_dragIndex);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "freeStartTime", _g_get_freeStartTime);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "alreadyWishNum", _g_get_alreadyWishNum);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "wishPoolRedpoint", _g_get_wishPoolRedpoint);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "freeWishRedpoint", _g_get_freeWishRedpoint);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "wishPointlist", _g_get_wishPointlist);
            
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "isDraging", _s_set_isDraging);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "dragIndex", _s_set_dragIndex);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "wishPoolRedpoint", _s_set_wishPoolRedpoint);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "freeWishRedpoint", _s_set_freeWishRedpoint);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "wishPointlist", _s_set_wishPointlist);
            
            
            Utils.EndObjectRegister(type, L, translator, null, null,
                null, null, null);
            Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
            Utils.BeginClassRegister(type, L, __CreateInstance, 3, 0, 0);
            
            
            Utils.RegisterObject(L, translator, Utils.CLS_IDX, "WishRedKey", Snxxz.UI.WishingPoolModel.WishRedKey);
            Utils.RegisterObject(L, translator, Utils.CLS_IDX, "FREEWISH_REDKEY", Snxxz.UI.WishingPoolModel.FREEWISH_REDKEY);
            
            
            
@@ -197,6 +219,65 @@
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetOperationWishing(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                {
                        Snxxz.UI.OperationWishingWellInfo gen_ret = gen_to_be_invoked.GetOperationWishing(  );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_TryGetFreeWishCoolTime(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                {
                    int _second;
                        bool gen_ret = gen_to_be_invoked.TryGetFreeWishCoolTime( out _second );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    LuaAPI.xlua_pushinteger(L, _second);
                    return 2;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ResetDragData(RealStatePtr L)
        {
            try {
@@ -224,7 +305,7 @@
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetWishingPoolData(RealStatePtr L)
        static int _m_SetWishingWellPlayerInfo(RealStatePtr L)
        {
            try {
            
@@ -234,23 +315,11 @@
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
            
            
                int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 1)
                {
                    HAA1A_tagMCActWishingWellPlayerInfo _wishInfo = (HAA1A_tagMCActWishingWellPlayerInfo)translator.GetObject(L, 2, typeof(HAA1A_tagMCActWishingWellPlayerInfo));
                    
                    gen_to_be_invoked.SetWishingPoolData(  );
                    return 0;
                }
                if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);
                    int _id = LuaAPI.xlua_tointeger(L, 3);
                    gen_to_be_invoked.SetWishingPoolData( _index, _id );
                    gen_to_be_invoked.SetWishingWellPlayerInfo( _wishInfo );
                    
                    
                    
@@ -261,7 +330,34 @@
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.WishingPoolModel.SetWishingPoolData!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetWishingPoolData(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);
                    Snxxz.UI.WishingPoolModel.WishingWellItem _wellItem = (Snxxz.UI.WishingPoolModel.WishingWellItem)translator.GetObject(L, 3, typeof(Snxxz.UI.WishingPoolModel.WishingWellItem));
                    gen_to_be_invoked.SetWishingPoolData( _index, _wellItem );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
@@ -307,13 +403,70 @@
                
                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);
                    int _id = LuaAPI.xlua_tointeger(L, 3);
                    Snxxz.UI.WishingPoolModel.WishingWellItem _wellItem = (Snxxz.UI.WishingPoolModel.WishingWellItem)translator.GetObject(L, 3, typeof(Snxxz.UI.WishingPoolModel.WishingWellItem));
                    
                    gen_to_be_invoked.SetWishingData( _index, _id );
                    gen_to_be_invoked.SetWishingData( _index, _wellItem );
                    
                    
                    
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetWishingAwardData(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);
                    Snxxz.UI.WishingPoolModel.WishingWellItem _wellItem = (Snxxz.UI.WishingPoolModel.WishingWellItem)translator.GetObject(L, 3, typeof(Snxxz.UI.WishingPoolModel.WishingWellItem));
                    gen_to_be_invoked.SetWishingAwardData( _index, _wellItem );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_IsBetterItem(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                {
                        bool gen_ret = gen_to_be_invoked.IsBetterItem(  );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
@@ -336,11 +489,11 @@
                
                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);
                    int _id;
                    Snxxz.UI.WishingPoolModel.WishingWellItem _wellItem;
                    
                        bool gen_ret = gen_to_be_invoked.TryGetPoolDataByIndex( _index, out _id );
                        bool gen_ret = gen_to_be_invoked.TryGetPoolDataByIndex( _index, out _wellItem );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    LuaAPI.xlua_pushinteger(L, _id);
                    translator.Push(L, _wellItem);
                        
                    
                    
@@ -368,16 +521,100 @@
                
                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);
                    int _id;
                    Snxxz.UI.WishingPoolModel.WishingWellItem _wellItem;
                    
                        bool gen_ret = gen_to_be_invoked.TryGetWishDataByIndex( _index, out _id );
                        bool gen_ret = gen_to_be_invoked.TryGetWishDataByIndex( _index, out _wellItem );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    LuaAPI.xlua_pushinteger(L, _id);
                    translator.Push(L, _wellItem);
                        
                    
                    
                    
                    return 2;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SendRefreshPoolInfo(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                {
                    int _refreshType = LuaAPI.xlua_tointeger(L, 2);
                    gen_to_be_invoked.SendRefreshPoolInfo( _refreshType );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SendRefreshWishInfo(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                {
                    int _poolIndex = LuaAPI.xlua_tointeger(L, 2);
                    int _wishIndex = LuaAPI.xlua_tointeger(L, 3);
                    gen_to_be_invoked.SendRefreshWishInfo( _poolIndex, _wishIndex );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetWishRedpoint(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                {
                    gen_to_be_invoked.SetWishRedpoint(  );
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
@@ -417,6 +654,48 @@
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_IsOpen(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsOpen);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_priorityOpen(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.priorityOpen);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_IsAdvance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsAdvance);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_isDraging(RealStatePtr L)
        {
            try {
@@ -438,6 +717,76 @@
            
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.dragIndex);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_freeStartTime(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.freeStartTime);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_alreadyWishNum(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.alreadyWishNum);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_wishPoolRedpoint(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.wishPoolRedpoint);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_freeWishRedpoint(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.freeWishRedpoint);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_wishPointlist(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.wishPointlist);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
@@ -469,6 +818,51 @@
            
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.dragIndex = LuaAPI.xlua_tointeger(L, 2);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_wishPoolRedpoint(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.wishPoolRedpoint = (Snxxz.UI.Redpoint)translator.GetObject(L, 2, typeof(Snxxz.UI.Redpoint));
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_freeWishRedpoint(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.freeWishRedpoint = (Snxxz.UI.Redpoint)translator.GetObject(L, 2, typeof(Snxxz.UI.Redpoint));
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_wishPointlist(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.wishPointlist = (System.Collections.Generic.List<Snxxz.UI.Redpoint>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<Snxxz.UI.Redpoint>));
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
@@ -546,6 +940,40 @@
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _e_onStateUpate(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                int gen_param_count = LuaAPI.lua_gettop(L);
            Snxxz.UI.WishingPoolModel gen_to_be_invoked = (Snxxz.UI.WishingPoolModel)translator.FastGetCSObj(L, 1);
                System.Action<int> gen_delegate = translator.GetDelegate<System.Action<int>>(L, 3);
                if (gen_delegate == null) {
                    return LuaAPI.luaL_error(L, "#3 need System.Action<int>!");
                }
                if (gen_param_count == 3)
                {
                    if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
                        gen_to_be_invoked.onStateUpate += gen_delegate;
                        return 0;
                    }
                    if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
                        gen_to_be_invoked.onStateUpate -= gen_delegate;
                        return 0;
                    }
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.WishingPoolModel.onStateUpate!");
            return 0;
        }
        
        
    }
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