Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEditor; using Snxxz.UI; using vnxbqy.UI; using UnityEngine.UI; Assets/Editor/ScriptEditor/PositionTweenEditor.cs
@@ -3,7 +3,7 @@ // [ Date ]: Wednesday, January 10, 2018 //-------------------------------------------------------- using UnityEditor; using Snxxz.UI; using vnxbqy.UI; [CustomEditor(typeof(PositionTween))] public class PositionTweenEditor : TweenEditor Assets/Editor/ScriptEditor/RotationTweenEditor.cs
@@ -3,7 +3,7 @@ // [ Date ]: Wednesday, January 10, 2018 //-------------------------------------------------------- using UnityEditor; using Snxxz.UI; using vnxbqy.UI; [CustomEditor(typeof(RotationTween))] public class RotationTweenEditor : TweenEditor Assets/Editor/ScriptEditor/ScaleTweenEditor.cs
@@ -3,7 +3,7 @@ // [ Date ]: Wednesday, January 10, 2018 //-------------------------------------------------------- using UnityEditor; using Snxxz.UI; using vnxbqy.UI; [CustomEditor(typeof(ScaleTween))] public class ScaleTweenEditor : TweenEditor Assets/Editor/ScriptEditor/SecondFrameLoaderEditor.cs
@@ -1,5 +1,5 @@ using Snxxz.UI; using vnxbqy.UI; using UnityEditor; using UnityEngine; Assets/Editor/ScriptEditor/TweenEditor.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEditor; using Snxxz.UI; using vnxbqy.UI; [CustomEditor(typeof(Tween))] public class TweenEditor : Editor Assets/Editor/ScriptEditor/WidgetBehaviorEditor.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEditor; using Snxxz.UI; using vnxbqy.UI; using UnityEditorInternal; [CustomEditor(typeof(WidgetBehavior), true)] Assets/Editor/ScriptTemplate/UIMonobehaviorScriptTemplate.txt
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; namespace Snxxz.UI { namespace vnxbqy.UI { public class #ClassName#:MonoBehaviour { Assets/Editor/ScriptTemplate/WindowTemplate.txt
@@ -9,7 +9,7 @@ using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { namespace vnxbqy.UI { public class #ClassName# : Window { Assets/Editor/Tool/BossShowTool.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEditor; using Snxxz.UI; using vnxbqy.UI; public class BossShowTool : EditorWindow { [SerializeField] BossShowModel.DungeonShowType m_BossShowType = BossShowModel.DungeonShowType.None; @@ -24,7 +24,7 @@ m_BossShowType = (BossShowModel.DungeonShowType)EditorGUILayout.EnumPopup(m_BossShowType); if (GUILayout.Button("重置")) { Snxxz.UI.BossShowModel.Instance.SetState(m_BossShowType, false); vnxbqy.UI.BossShowModel.Instance.SetState(m_BossShowType, false); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); @@ -34,7 +34,7 @@ m_NpcId = EditorGUILayout.IntField(m_NpcId, GUILayout.Width(100)); if (GUILayout.Button("Play")) { Snxxz.UI.BossShowModel.Instance.StartBossShow(m_NpcId); vnxbqy.UI.BossShowModel.Instance.StartBossShow(m_NpcId); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); Assets/Editor/Tool/ChangePrefabsFont.cs
@@ -4,7 +4,7 @@ using UnityEditor; using System.IO; using UnityEngine.UI; using Snxxz.UI; using vnxbqy.UI; public class ChangePrefabsFont : EditorWindow { Assets/Editor/Tool/ChangePrefabsFontSize.cs
@@ -4,7 +4,7 @@ using UnityEditor; using System.IO; using UnityEngine.UI; using Snxxz.UI; using vnxbqy.UI; //根据项目当下情况调整,谨慎使用 public class ChangePrefabsFontSize : EditorWindow { Assets/Editor/Tool/CrossServerEditorWindow.cs
@@ -2,7 +2,7 @@ using System; using System.Collections; using System.Collections.Generic; using Snxxz.UI; using vnxbqy.UI; using System.Net; using System.Net.Sockets; using System.Threading; Assets/Editor/Tool/DeleteStar.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using Snxxz.UI; using vnxbqy.UI; using UnityEngine; using UnityEditor; using System; Assets/Editor/Tool/ExportGuides.cs
@@ -1,6 +1,6 @@ using System.IO; using Snxxz.UI; using vnxbqy.UI; using UnityEditor; using UnityEngine; Assets/Editor/Tool/ExportPrefabsWordFormat.cs
@@ -4,7 +4,7 @@ using UnityEditor; using System.IO; using UnityEngine.UI; using Snxxz.UI; using vnxbqy.UI; using System.Reflection; // 导出文本规格,如长宽,字体,字号,颜色,描边,阴影,行间距 Assets/Editor/Tool/ExportPrefabsWords.cs
@@ -4,7 +4,7 @@ using UnityEditor; using System.IO; using UnityEngine.UI; using Snxxz.UI; using vnxbqy.UI; public class ExportPrefabsWords : EditorWindow { Assets/Editor/Tool/FormatPrefabTool.cs
@@ -4,7 +4,7 @@ using UnityEditor; using UnityEngine.UI; using System.IO; using Snxxz.UI; using vnxbqy.UI; using System; public static class FormatPrefabTool Assets/Editor/Tool/ImageMissTool.cs
@@ -1,4 +1,4 @@ using Snxxz.UI; using vnxbqy.UI; using System.Collections; using System.Collections.Generic; using System.IO; Assets/Editor/Tool/ImportPrefabsWordFormat.cs
@@ -4,7 +4,7 @@ using UnityEditor; using System.IO; using UnityEngine.UI; using Snxxz.UI; using vnxbqy.UI; using System.Text; using System.Linq; using System; Assets/Editor/Tool/ImportPrefabsWords.cs
@@ -4,7 +4,7 @@ using UnityEditor; using System.IO; using UnityEngine.UI; using Snxxz.UI; using vnxbqy.UI; using System.Text; //批量导入文字到预制体的text中 Assets/Editor/Tool/LabelTextColorTool.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEditor; using Snxxz.UI; using vnxbqy.UI; using UnityEngine.UI; [CustomEditor(typeof(TextUpdate))] Assets/Editor/Tool/PrefabCreateTool.cs
@@ -6,7 +6,7 @@ using UnityEditor; using System.Collections; using UnityEngine.UI; using Snxxz.UI; using vnxbqy.UI; public class PrefabCreateTool Assets/Editor/Tool/ReplaceImgTool.cs
@@ -5,7 +5,7 @@ using System.Text.RegularExpressions; using System.IO; using UnityEngine.UI; using Snxxz.UI; using vnxbqy.UI; public class ReplaceImgTool : EditorWindow { [MenuItem("策划工具/批量替换预制体图片", false)] Assets/Editor/Tool/SpriteManageTool.cs
@@ -1,4 +1,4 @@ using Snxxz.UI; using vnxbqy.UI; using System; using System.Collections.Generic; using System.IO; Assets/Editor/Tool/WindowTool.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEditor; using Snxxz.UI; using vnxbqy.UI; public class WindowTool : EditorWindow { Assets/Editor/UIComponent/CustomImageEditor.cs
@@ -7,7 +7,7 @@ using UnityEditor; using System; namespace Snxxz.UI { namespace vnxbqy.UI { [CustomEditor(typeof(CustomImage)), CanEditMultipleObjects] public class CustomImageEidtor:Editor { Assets/Editor/UIComponent/FlipScrollEditor.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using UnityEditor; namespace Snxxz.UI namespace vnxbqy.UI { [CustomEditor(typeof(FlipScroll))] [CanEditMultipleObjects] Assets/Editor/UIComponent/FunctionButtonEditor.cs
@@ -2,7 +2,7 @@ using UnityEngine.UI; using UnityEngine; namespace Snxxz.UI namespace vnxbqy.UI { [CustomEditor(typeof(FunctionButton), true), CanEditMultipleObjects] public class FunctionButtonEditor : UnityEditor.UI.ButtonEditor Assets/Editor/UIComponent/LongPressButtonEditor.cs
@@ -1,4 +1,4 @@ using Snxxz.UI; using vnxbqy.UI; using UnityEditor; Assets/Editor/UIComponent/PolylineImageEditor.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEditor; namespace Snxxz.UI { namespace vnxbqy.UI { [CustomEditor(typeof(PolylineImage)), CanEditMultipleObjects] public class PolylineImageEditor:Editor { Assets/Editor/UIComponent/ToggleExEditor.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using UnityEditor; namespace Snxxz.UI namespace vnxbqy.UI { [CustomEditor(typeof(ToggleEx), true), CanEditMultipleObjects] Assets/Editor/UIComponent/TreasureSelectStageEditor.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEditor; using Snxxz.UI; using vnxbqy.UI; [CustomEditor(typeof(UI3DTreasureSelectStage))] public class TreasureSelectStageEditor : Editor { Assets/Editor/UIComponent/WindowEditor.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using UnityEngine; using System.Collections; using Snxxz.UI; using vnxbqy.UI; using UnityEditor; [CustomEditor(typeof(WindowInfo), true), CanEditMultipleObjects] Assets/ILRuntime/Editor/ILRuntimeCLRBinding.cs
@@ -5,7 +5,7 @@ using System.Linq; using System.Reflection; using ILCrossBinding; using Snxxz.UI; using vnxbqy.UI; using UnityEditor; using UnityEngine; using UnityEngine.UI; Assets/ILRuntime/Src/ILLauncherProxy.cs
@@ -5,7 +5,7 @@ using ILRuntime.CLR.Method; using ILRuntime.Mono.Cecil.Pdb; using ILRuntime.Runtime.Intepreter; using Snxxz.UI; using vnxbqy.UI; using UnityEngine; public class ILLauncherProxy : SingletonMonobehaviour<ILLauncherProxy> @@ -132,8 +132,8 @@ appdomain.DelegateManager.RegisterMethodDelegate<bool, int>(); appdomain.DelegateManager.RegisterMethodDelegate<ulong>(); appdomain.DelegateManager.RegisterMethodDelegate<uint>(); appdomain.DelegateManager.RegisterMethodDelegate<Snxxz.UI.Operation>(); appdomain.DelegateManager.RegisterMethodDelegate<Snxxz.UI.Operation, int>(); appdomain.DelegateManager.RegisterMethodDelegate<vnxbqy.UI.Operation>(); appdomain.DelegateManager.RegisterMethodDelegate<vnxbqy.UI.Operation, int>(); appdomain.DelegateManager.RegisterMethodDelegate<float, Vector2>(); appdomain.DelegateManager.RegisterMethodDelegate<int, Transform>(); appdomain.DelegateManager.RegisterMethodDelegate<Vector2>(); @@ -147,9 +147,9 @@ appdomain.DelegateManager.RegisterMethodDelegate<List<Vector3>>(); appdomain.DelegateManager.RegisterMethodDelegate<ChatData>(); appdomain.DelegateManager.RegisterMethodDelegate<VoiceHttpRequest.VoiceDecodec>(); appdomain.DelegateManager.RegisterMethodDelegate<Snxxz.UI.ComposeMatCell, NeedMatType>(); appdomain.DelegateManager.RegisterMethodDelegate<vnxbqy.UI.ComposeMatCell, NeedMatType>(); appdomain.DelegateManager.RegisterMethodDelegate<ItemCompoundConfig, int>(); appdomain.DelegateManager.RegisterMethodDelegate<Snxxz.UI.ComposeMatCell, int, SelectItemType>(); appdomain.DelegateManager.RegisterMethodDelegate<vnxbqy.UI.ComposeMatCell, int, SelectItemType>(); appdomain.DelegateManager.RegisterMethodDelegate<GroupType, bool>(); appdomain.DelegateManager.RegisterMethodDelegate<PackType, int>(); appdomain.DelegateManager.RegisterMethodDelegate<PackType, string>(); @@ -158,7 +158,7 @@ appdomain.DelegateManager.RegisterMethodDelegate<ChatBoolType, bool>(); appdomain.DelegateManager.RegisterMethodDelegate<E_NpcType, int, uint>(); appdomain.DelegateManager.RegisterMethodDelegate<TeamInviteType>(); appdomain.DelegateManager.RegisterMethodDelegate<Snxxz.UI.PlayerDetails.DetailType>(); appdomain.DelegateManager.RegisterMethodDelegate<vnxbqy.UI.PlayerDetails.DetailType>(); appdomain.DelegateManager.RegisterMethodDelegate<FunctionUnlockType>(); appdomain.DelegateManager.RegisterMethodDelegate<TreasureCategory>(); appdomain.DelegateManager.RegisterMethodDelegate<Window>(); Assets/ILRuntime/Src/ILOneLevelWindowProxy.cs
@@ -1,7 +1,7 @@ using ILRuntime.CLR.Method; using ILRuntime.Runtime.Enviorment; using ILRuntime.Runtime.Intepreter; using Snxxz.UI; using vnxbqy.UI; using UnityEngine; /// <summary> Assets/ILRuntime/Src/ILWindowProxy.cs
@@ -1,7 +1,7 @@ using ILRuntime.CLR.Method; using ILRuntime.Runtime.Enviorment; using ILRuntime.Runtime.Intepreter; using Snxxz.UI; using vnxbqy.UI; using UnityEngine; /// <summary> Assets/ILRuntime/Src/Inheritance/OperationBaseAdapter.cs
@@ -15,7 +15,7 @@ { get { return typeof(Snxxz.UI.OperationBase); return typeof(vnxbqy.UI.OperationBase); } } @@ -32,7 +32,7 @@ return new Adapter(appdomain, instance); } public class Adapter : Snxxz.UI.OperationBase, CrossBindingAdaptorType public class Adapter : vnxbqy.UI.OperationBase, CrossBindingAdaptorType { ILTypeInstance instance; ILRuntime.Runtime.Enviorment.AppDomain appdomain;