少年修仙传客户端基础资源
hch
2024-03-14 e282f9adb8374089d06a8b6a71b7acc7d9283a97
0312 项目namespace改名,ios过审调整
39个文件已修改
94 ■■■■ 已修改文件
Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptEditor/PositionTweenEditor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptEditor/RotationTweenEditor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptEditor/ScaleTweenEditor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptEditor/SecondFrameLoaderEditor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptEditor/TweenEditor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptEditor/WidgetBehaviorEditor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptTemplate/UIMonobehaviorScriptTemplate.txt 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptTemplate/WindowTemplate.txt 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/BossShowTool.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ChangePrefabsFont.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ChangePrefabsFontSize.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/CrossServerEditorWindow.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/DeleteStar.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ExportGuides.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ExportPrefabsWordFormat.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ExportPrefabsWords.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/FormatPrefabTool.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ImageMissTool.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ImportPrefabsWordFormat.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ImportPrefabsWords.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/LabelTextColorTool.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/PrefabCreateTool.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ReplaceImgTool.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/SpriteManageTool.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/WindowTool.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/UIComponent/CustomImageEditor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/UIComponent/FlipScrollEditor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/UIComponent/FunctionButtonEditor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/UIComponent/LongPressButtonEditor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/UIComponent/PolylineImageEditor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/UIComponent/ToggleExEditor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/UIComponent/TreasureSelectStageEditor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/UIComponent/WindowEditor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/ILRuntime/Editor/ILRuntimeCLRBinding.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/ILRuntime/Src/ILLauncherProxy.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/ILRuntime/Src/ILOneLevelWindowProxy.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/ILRuntime/Src/ILWindowProxy.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/ILRuntime/Src/Inheritance/OperationBaseAdapter.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Snxxz.UI;
using vnxbqy.UI;
using UnityEngine.UI;
Assets/Editor/ScriptEditor/PositionTweenEditor.cs
@@ -3,7 +3,7 @@
//    [  Date ]:           Wednesday, January 10, 2018
//--------------------------------------------------------
using UnityEditor;
using Snxxz.UI;
using vnxbqy.UI;
[CustomEditor(typeof(PositionTween))]
public class PositionTweenEditor : TweenEditor
Assets/Editor/ScriptEditor/RotationTweenEditor.cs
@@ -3,7 +3,7 @@
//    [  Date ]:           Wednesday, January 10, 2018
//--------------------------------------------------------
using UnityEditor;
using Snxxz.UI;
using vnxbqy.UI;
[CustomEditor(typeof(RotationTween))]
public class RotationTweenEditor : TweenEditor
Assets/Editor/ScriptEditor/ScaleTweenEditor.cs
@@ -3,7 +3,7 @@
//    [  Date ]:           Wednesday, January 10, 2018
//--------------------------------------------------------
using UnityEditor;
using Snxxz.UI;
using vnxbqy.UI;
[CustomEditor(typeof(ScaleTween))]
public class ScaleTweenEditor : TweenEditor
Assets/Editor/ScriptEditor/SecondFrameLoaderEditor.cs
@@ -1,5 +1,5 @@
using Snxxz.UI;
using vnxbqy.UI;
using UnityEditor;
using UnityEngine;
Assets/Editor/ScriptEditor/TweenEditor.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEditor;
using Snxxz.UI;
using vnxbqy.UI;
[CustomEditor(typeof(Tween))]
public class TweenEditor : Editor
Assets/Editor/ScriptEditor/WidgetBehaviorEditor.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEditor;
using Snxxz.UI;
using vnxbqy.UI;
using UnityEditorInternal;
[CustomEditor(typeof(WidgetBehavior), true)]
Assets/Editor/ScriptTemplate/UIMonobehaviorScriptTemplate.txt
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
namespace Snxxz.UI {
namespace vnxbqy.UI {
    public class #ClassName#:MonoBehaviour {
Assets/Editor/ScriptTemplate/WindowTemplate.txt
@@ -9,7 +9,7 @@
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI {
namespace vnxbqy.UI {
    public class #ClassName# : Window
    {
Assets/Editor/Tool/BossShowTool.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Snxxz.UI;
using vnxbqy.UI;
public class BossShowTool : EditorWindow
{
    [SerializeField] BossShowModel.DungeonShowType m_BossShowType = BossShowModel.DungeonShowType.None;
@@ -24,7 +24,7 @@
        m_BossShowType = (BossShowModel.DungeonShowType)EditorGUILayout.EnumPopup(m_BossShowType);
        if (GUILayout.Button("重置"))
        {
            Snxxz.UI.BossShowModel.Instance.SetState(m_BossShowType, false);
            vnxbqy.UI.BossShowModel.Instance.SetState(m_BossShowType, false);
        }
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
@@ -34,7 +34,7 @@
        m_NpcId = EditorGUILayout.IntField(m_NpcId, GUILayout.Width(100));
        if (GUILayout.Button("Play"))
        {
            Snxxz.UI.BossShowModel.Instance.StartBossShow(m_NpcId);
            vnxbqy.UI.BossShowModel.Instance.StartBossShow(m_NpcId);
        }
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
Assets/Editor/Tool/ChangePrefabsFont.cs
@@ -4,7 +4,7 @@
using UnityEditor;
using System.IO;
using UnityEngine.UI;
using Snxxz.UI;
using vnxbqy.UI;
public class ChangePrefabsFont : EditorWindow {
Assets/Editor/Tool/ChangePrefabsFontSize.cs
@@ -4,7 +4,7 @@
using UnityEditor;
using System.IO;
using UnityEngine.UI;
using Snxxz.UI;
using vnxbqy.UI;
//根据项目当下情况调整,谨慎使用
public class ChangePrefabsFontSize : EditorWindow {
Assets/Editor/Tool/CrossServerEditorWindow.cs
@@ -2,7 +2,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Snxxz.UI;
using vnxbqy.UI;
using System.Net;
using System.Net.Sockets;
using System.Threading;
Assets/Editor/Tool/DeleteStar.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using Snxxz.UI;
using vnxbqy.UI;
using UnityEngine;
using UnityEditor;
using System;
Assets/Editor/Tool/ExportGuides.cs
@@ -1,6 +1,6 @@
using System.IO;
using Snxxz.UI;
using vnxbqy.UI;
using UnityEditor;
using UnityEngine;
Assets/Editor/Tool/ExportPrefabsWordFormat.cs
@@ -4,7 +4,7 @@
using UnityEditor;
using System.IO;
using UnityEngine.UI;
using Snxxz.UI;
using vnxbqy.UI;
using System.Reflection;
// 导出文本规格,如长宽,字体,字号,颜色,描边,阴影,行间距
Assets/Editor/Tool/ExportPrefabsWords.cs
@@ -4,7 +4,7 @@
using UnityEditor;
using System.IO;
using UnityEngine.UI;
using Snxxz.UI;
using vnxbqy.UI;
public class ExportPrefabsWords : EditorWindow {
Assets/Editor/Tool/FormatPrefabTool.cs
@@ -4,7 +4,7 @@
using UnityEditor;
using UnityEngine.UI;
using System.IO;
using Snxxz.UI;
using vnxbqy.UI;
using System;
public static class FormatPrefabTool
Assets/Editor/Tool/ImageMissTool.cs
@@ -1,4 +1,4 @@
using Snxxz.UI;
using vnxbqy.UI;
using System.Collections;
using System.Collections.Generic;
using System.IO;
Assets/Editor/Tool/ImportPrefabsWordFormat.cs
@@ -4,7 +4,7 @@
using UnityEditor;
using System.IO;
using UnityEngine.UI;
using Snxxz.UI;
using vnxbqy.UI;
using System.Text;
using System.Linq;
using System;
Assets/Editor/Tool/ImportPrefabsWords.cs
@@ -4,7 +4,7 @@
using UnityEditor;
using System.IO;
using UnityEngine.UI;
using Snxxz.UI;
using vnxbqy.UI;
using System.Text;
//批量导入文字到预制体的text中
Assets/Editor/Tool/LabelTextColorTool.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Snxxz.UI;
using vnxbqy.UI;
using UnityEngine.UI;
[CustomEditor(typeof(TextUpdate))]
Assets/Editor/Tool/PrefabCreateTool.cs
@@ -6,7 +6,7 @@
using UnityEditor;
using System.Collections;
using UnityEngine.UI;
using Snxxz.UI;
using vnxbqy.UI;
public class PrefabCreateTool
Assets/Editor/Tool/ReplaceImgTool.cs
@@ -5,7 +5,7 @@
using System.Text.RegularExpressions;
using System.IO;
using UnityEngine.UI;
using Snxxz.UI;
using vnxbqy.UI;
public class ReplaceImgTool : EditorWindow {
    [MenuItem("策划工具/批量替换预制体图片", false)]
Assets/Editor/Tool/SpriteManageTool.cs
@@ -1,4 +1,4 @@
using Snxxz.UI;
using vnxbqy.UI;
using System;
using System.Collections.Generic;
using System.IO;
Assets/Editor/Tool/WindowTool.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEditor;
using Snxxz.UI;
using vnxbqy.UI;
public class WindowTool : EditorWindow
{
Assets/Editor/UIComponent/CustomImageEditor.cs
@@ -7,7 +7,7 @@
using UnityEditor;
using System;
namespace Snxxz.UI {
namespace vnxbqy.UI {
    [CustomEditor(typeof(CustomImage)), CanEditMultipleObjects]
    public class CustomImageEidtor:Editor {
Assets/Editor/UIComponent/FlipScrollEditor.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using UnityEditor;
namespace Snxxz.UI
namespace vnxbqy.UI
{
    [CustomEditor(typeof(FlipScroll))]
    [CanEditMultipleObjects]
Assets/Editor/UIComponent/FunctionButtonEditor.cs
@@ -2,7 +2,7 @@
using UnityEngine.UI;
using UnityEngine;
namespace Snxxz.UI
namespace vnxbqy.UI
{
    [CustomEditor(typeof(FunctionButton), true), CanEditMultipleObjects]
    public class FunctionButtonEditor : UnityEditor.UI.ButtonEditor
Assets/Editor/UIComponent/LongPressButtonEditor.cs
@@ -1,4 +1,4 @@
using Snxxz.UI;
using vnxbqy.UI;
using UnityEditor;
Assets/Editor/UIComponent/PolylineImageEditor.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEditor;
namespace Snxxz.UI {
namespace vnxbqy.UI {
    [CustomEditor(typeof(PolylineImage)), CanEditMultipleObjects]
    public class PolylineImageEditor:Editor {
Assets/Editor/UIComponent/ToggleExEditor.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using UnityEditor;
namespace Snxxz.UI
namespace vnxbqy.UI
{
    [CustomEditor(typeof(ToggleEx), true), CanEditMultipleObjects]
Assets/Editor/UIComponent/TreasureSelectStageEditor.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Snxxz.UI;
using vnxbqy.UI;
[CustomEditor(typeof(UI3DTreasureSelectStage))]
public class TreasureSelectStageEditor : Editor
{
Assets/Editor/UIComponent/WindowEditor.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using Snxxz.UI;
using vnxbqy.UI;
using UnityEditor;
[CustomEditor(typeof(WindowInfo), true), CanEditMultipleObjects]
Assets/ILRuntime/Editor/ILRuntimeCLRBinding.cs
@@ -5,7 +5,7 @@
using System.Linq;
using System.Reflection;
using ILCrossBinding;
using Snxxz.UI;
using vnxbqy.UI;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
Assets/ILRuntime/Src/ILLauncherProxy.cs
@@ -5,7 +5,7 @@
using ILRuntime.CLR.Method;
using ILRuntime.Mono.Cecil.Pdb;
using ILRuntime.Runtime.Intepreter;
using Snxxz.UI;
using vnxbqy.UI;
using UnityEngine;
public class ILLauncherProxy : SingletonMonobehaviour<ILLauncherProxy>
@@ -132,8 +132,8 @@
        appdomain.DelegateManager.RegisterMethodDelegate<bool, int>();
        appdomain.DelegateManager.RegisterMethodDelegate<ulong>();
        appdomain.DelegateManager.RegisterMethodDelegate<uint>();
        appdomain.DelegateManager.RegisterMethodDelegate<Snxxz.UI.Operation>();
        appdomain.DelegateManager.RegisterMethodDelegate<Snxxz.UI.Operation, int>();
        appdomain.DelegateManager.RegisterMethodDelegate<vnxbqy.UI.Operation>();
        appdomain.DelegateManager.RegisterMethodDelegate<vnxbqy.UI.Operation, int>();
        appdomain.DelegateManager.RegisterMethodDelegate<float, Vector2>();
        appdomain.DelegateManager.RegisterMethodDelegate<int, Transform>();
        appdomain.DelegateManager.RegisterMethodDelegate<Vector2>();
@@ -147,9 +147,9 @@
        appdomain.DelegateManager.RegisterMethodDelegate<List<Vector3>>();
        appdomain.DelegateManager.RegisterMethodDelegate<ChatData>();
        appdomain.DelegateManager.RegisterMethodDelegate<VoiceHttpRequest.VoiceDecodec>();
        appdomain.DelegateManager.RegisterMethodDelegate<Snxxz.UI.ComposeMatCell, NeedMatType>();
        appdomain.DelegateManager.RegisterMethodDelegate<vnxbqy.UI.ComposeMatCell, NeedMatType>();
        appdomain.DelegateManager.RegisterMethodDelegate<ItemCompoundConfig, int>();
        appdomain.DelegateManager.RegisterMethodDelegate<Snxxz.UI.ComposeMatCell, int, SelectItemType>();
        appdomain.DelegateManager.RegisterMethodDelegate<vnxbqy.UI.ComposeMatCell, int, SelectItemType>();
        appdomain.DelegateManager.RegisterMethodDelegate<GroupType, bool>();
        appdomain.DelegateManager.RegisterMethodDelegate<PackType, int>();
        appdomain.DelegateManager.RegisterMethodDelegate<PackType, string>();
@@ -158,7 +158,7 @@
        appdomain.DelegateManager.RegisterMethodDelegate<ChatBoolType, bool>();
        appdomain.DelegateManager.RegisterMethodDelegate<E_NpcType, int, uint>();
        appdomain.DelegateManager.RegisterMethodDelegate<TeamInviteType>();
        appdomain.DelegateManager.RegisterMethodDelegate<Snxxz.UI.PlayerDetails.DetailType>();
        appdomain.DelegateManager.RegisterMethodDelegate<vnxbqy.UI.PlayerDetails.DetailType>();
        appdomain.DelegateManager.RegisterMethodDelegate<FunctionUnlockType>();
        appdomain.DelegateManager.RegisterMethodDelegate<TreasureCategory>();
        appdomain.DelegateManager.RegisterMethodDelegate<Window>();
Assets/ILRuntime/Src/ILOneLevelWindowProxy.cs
@@ -1,7 +1,7 @@
using ILRuntime.CLR.Method;
using ILRuntime.Runtime.Enviorment;
using ILRuntime.Runtime.Intepreter;
using Snxxz.UI;
using vnxbqy.UI;
using UnityEngine;
/// <summary>
Assets/ILRuntime/Src/ILWindowProxy.cs
@@ -1,7 +1,7 @@
using ILRuntime.CLR.Method;
using ILRuntime.Runtime.Enviorment;
using ILRuntime.Runtime.Intepreter;
using Snxxz.UI;
using vnxbqy.UI;
using UnityEngine;
/// <summary>
Assets/ILRuntime/Src/Inheritance/OperationBaseAdapter.cs
@@ -15,7 +15,7 @@
        {
            get
            {
                return typeof(Snxxz.UI.OperationBase);
                return typeof(vnxbqy.UI.OperationBase);
            }
        }
@@ -32,7 +32,7 @@
            return new Adapter(appdomain, instance);
        }
        public class Adapter : Snxxz.UI.OperationBase, CrossBindingAdaptorType
        public class Adapter : vnxbqy.UI.OperationBase, CrossBindingAdaptorType
        {
            ILTypeInstance instance;
            ILRuntime.Runtime.Enviorment.AppDomain appdomain;