少年修仙传客户端基础资源
client_Wu Xijin
2018-10-25 e46b1d9681baf4e384406440d57a4dd082718389
4334 【前端】随包资源支持热更
5个文件已修改
35个文件已删除
23825 ■■■■■ 已修改文件
Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/SpritePacking/SpriteSettings.asset 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/BuildExtersion.cs 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/PrefabCreateTool.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/TableTool.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Font.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Music.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Music/Music_Login.wav 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Music/Music_Login.wav.meta 43 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/DownLoadWin.prefab 4883 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/DownLoadWin.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/FirstScreenWin.prefab 221 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/FirstScreenWin.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/HUDRoot.prefab 292 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/HUDRoot.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/LaunchWin.prefab 1157 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/LaunchWin.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UI3DModelExhibitionStage.prefab 481 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UI3DModelExhibitionStage.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UI3DTreasureExhibitionStage.prefab 165 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UI3DTreasureExhibitionStage.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UIRoot.prefab 1612 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UIRoot.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UIRootDebug.prefab 9966 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UIRootDebug.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UserHelpWin.prefab 2838 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UserHelpWin.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/VersionUpdateWin.prefab 1598 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/VersionUpdateWin.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/WindowMask.prefab 81 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/WindowMask.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites/Launch.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites/Launch.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites/Square.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites/Square.png.meta 96 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites/TB_DL_Logo.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites/TB_DL_Logo.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs
@@ -181,7 +181,7 @@
                    uiroot = GameObject.FindObjectOfType<UIRoot>();
                    if (uiroot == null)
                    {
                        var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
                        var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
                        var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
                        root.name = "UIRoot";
                        uiroot = root.GetComponent<UIRoot>();
Assets/Editor/SpritePacking/SpriteSettings.asset
@@ -460,3 +460,19 @@
      maxTextureSize: 256
      textureFormat: 33
      compressionQuality: 1
  - folderName: DengLu
    meshType: 1
    alphaSource: 1
    platformSettings:
    - name: Standalone
      maxTextureSize: 1024
      textureFormat: 4
      compressionQuality: 1
    - name: Android
      maxTextureSize: 1024
      textureFormat: 4
      compressionQuality: 1
    - name: iPhone
      maxTextureSize: 1024
      textureFormat: 4
      compressionQuality: 1
Assets/Editor/Tool/BuildExtersion.cs
@@ -86,7 +86,7 @@
            {
                UpdateScriptableObjectsSetting.SetAllScriptableObjectAssetBundleName();
                ExcuteBuildAsset("config", buildParameters);
                TableTool.ReadAllTxtToBytes(StringUtility.Contact(buildParameters.GetWholeOutPutPath(), "/config"));
                TableTool.CopyConfigsToOutPutPath(StringUtility.Contact(buildParameters.GetWholeOutPutPath(), "/config"));
            }
            else
            {
@@ -175,6 +175,28 @@
        }
    }
    public static void BuildBuiltIn()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                ExcuteBuildAsset("builtin", buildParameters);
            }
            else
            {
                EditorApplication.Exit(1);
            }
        }
        catch (Exception ex)
        {
            Debug.Log("打包builtin失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
    public static void MakeAssetVersionFile()
    {
        try
Assets/Editor/Tool/PrefabCreateTool.cs
@@ -21,7 +21,7 @@
            var uiroot = GameObject.FindObjectOfType<UIRoot>();
            if (uiroot == null)
            {
                var prefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
                var prefab = BuiltInLoader.LoadPrefab("UIRoot");
                var root = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity);
                root.name = "UIRoot";
                uiroot = root.GetComponent<UIRoot>();
Assets/Editor/Tool/TableTool.cs
@@ -178,15 +178,19 @@
        MessageBox.Show("导出成功!");
    }
    public static void ReadAllTxtToBytes(string _outPath)
    public static void CopyConfigsToOutPutPath(string _outPath)
    {
        configOutPutPath = _outPath;
        var rootPath = UnityEngine.Application.dataPath + "/ResourcesOut/Refdata/Config";
        var configFiles = FileExtersion.GetFileInfos(rootPath, new string[] { "*.txt", "*.TXT" });
        var root1 = UnityEngine.Application.dataPath + "/ResourcesOut/Refdata/Config";
        var configFiles = new List<FileInfo>();
        configFiles.AddRange(FileExtersion.GetFileInfos(root1, new string[] { "*.txt", "*.TXT" }));
        var root2 = UnityEngine.Application.dataPath + "/Resources/Config";
        configFiles.AddRange(FileExtersion.GetFileInfos(root1, new string[] { "*.txt", "*.TXT" }));
        foreach (var file in configFiles)
        {
            var fileInfo = new System.IO.FileInfo(file.FullName);
            ReadTxtToBytes(fileInfo);
            var fileInfo = new FileInfo(file.FullName);
            CopyTxt(fileInfo);
        }
    }
@@ -211,11 +215,11 @@
            {
                continue;
            }
            ReadTxtToBytes(_tableNameLst[i].fileInfo);
            CopyTxt(_tableNameLst[i].fileInfo);
        }
    }
    private static void ReadTxtToBytes(FileInfo fileInfo)
    private static void CopyTxt(FileInfo fileInfo)
    {
        string fileName = fileInfo.Name.Split('.')[0];
@@ -230,7 +234,7 @@
            File.Delete(filePath);
        }
        File.Copy(fileInfo.FullName,filePath);
        File.Copy(fileInfo.FullName, filePath);
    }
    /// <summary>
Assets/Resources/Font.meta
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Assets/Resources/Music.meta
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Assets/Resources/Music/Music_Login.wav
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Assets/Resources/Music/Music_Login.wav.meta
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Assets/Resources/UI.meta
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Assets/Resources/UI/Prefabs.meta
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Assets/Resources/UI/Prefabs/DownLoadWin.prefab
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Assets/Resources/UI/Prefabs/DownLoadWin.prefab.meta
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Assets/Resources/UI/Prefabs/FirstScreenWin.prefab
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Assets/Resources/UI/Prefabs/FirstScreenWin.prefab.meta
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Assets/Resources/UI/Prefabs/HUDRoot.prefab
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Assets/Resources/UI/Prefabs/LaunchWin.prefab
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Assets/Resources/UI/Prefabs/LaunchWin.prefab.meta
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Assets/Resources/UI/Prefabs/UI3DModelExhibitionStage.prefab
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Assets/Resources/UI/Prefabs/UI3DModelExhibitionStage.prefab.meta
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Assets/Resources/UI/Prefabs/UI3DTreasureExhibitionStage.prefab
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Assets/Resources/UI/Prefabs/UI3DTreasureExhibitionStage.prefab.meta
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Assets/Resources/UI/Prefabs/UIRoot.prefab
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Assets/Resources/UI/Prefabs/UIRoot.prefab.meta
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Assets/Resources/UI/Prefabs/UIRootDebug.prefab
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Assets/Resources/UI/Prefabs/UIRootDebug.prefab.meta
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Assets/Resources/UI/Prefabs/UserHelpWin.prefab
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Assets/Resources/UI/Prefabs/UserHelpWin.prefab.meta
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Assets/Resources/UI/Prefabs/VersionUpdateWin.prefab
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Assets/Resources/UI/Prefabs/WindowMask.prefab
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Assets/Resources/UI/Sprites/Square.png
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Assets/Resources/UI/Sprites/Square.png.meta
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Assets/Resources/UI/Sprites/TB_DL_Logo.png
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Assets/Resources/UI/Sprites/TB_DL_Logo.png.meta
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