Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs
@@ -181,7 +181,7 @@ uiroot = GameObject.FindObjectOfType<UIRoot>(); if (uiroot == null) { var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot"); var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot"); var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity); root.name = "UIRoot"; uiroot = root.GetComponent<UIRoot>(); Assets/Editor/SpritePacking/SpriteSettings.asset
@@ -460,3 +460,19 @@ maxTextureSize: 256 textureFormat: 33 compressionQuality: 1 - folderName: DengLu meshType: 1 alphaSource: 1 platformSettings: - name: Standalone maxTextureSize: 1024 textureFormat: 4 compressionQuality: 1 - name: Android maxTextureSize: 1024 textureFormat: 4 compressionQuality: 1 - name: iPhone maxTextureSize: 1024 textureFormat: 4 compressionQuality: 1 Assets/Editor/Tool/BuildExtersion.cs
@@ -86,7 +86,7 @@ { UpdateScriptableObjectsSetting.SetAllScriptableObjectAssetBundleName(); ExcuteBuildAsset("config", buildParameters); TableTool.ReadAllTxtToBytes(StringUtility.Contact(buildParameters.GetWholeOutPutPath(), "/config")); TableTool.CopyConfigsToOutPutPath(StringUtility.Contact(buildParameters.GetWholeOutPutPath(), "/config")); } else { @@ -175,6 +175,28 @@ } } public static void BuildBuiltIn() { try { var buildParameters = new BuildParameters(); if (!buildParameters.error) { ExcuteBuildAsset("builtin", buildParameters); } else { EditorApplication.Exit(1); } } catch (Exception ex) { Debug.Log("打包builtin失败"); Debug.Log(ex); EditorApplication.Exit(1); } } public static void MakeAssetVersionFile() { try Assets/Editor/Tool/PrefabCreateTool.cs
@@ -21,7 +21,7 @@ var uiroot = GameObject.FindObjectOfType<UIRoot>(); if (uiroot == null) { var prefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot"); var prefab = BuiltInLoader.LoadPrefab("UIRoot"); var root = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity); root.name = "UIRoot"; uiroot = root.GetComponent<UIRoot>(); Assets/Editor/Tool/TableTool.cs
@@ -178,15 +178,19 @@ MessageBox.Show("导出成功!"); } public static void ReadAllTxtToBytes(string _outPath) public static void CopyConfigsToOutPutPath(string _outPath) { configOutPutPath = _outPath; var rootPath = UnityEngine.Application.dataPath + "/ResourcesOut/Refdata/Config"; var configFiles = FileExtersion.GetFileInfos(rootPath, new string[] { "*.txt", "*.TXT" }); var root1 = UnityEngine.Application.dataPath + "/ResourcesOut/Refdata/Config"; var configFiles = new List<FileInfo>(); configFiles.AddRange(FileExtersion.GetFileInfos(root1, new string[] { "*.txt", "*.TXT" })); var root2 = UnityEngine.Application.dataPath + "/Resources/Config"; configFiles.AddRange(FileExtersion.GetFileInfos(root1, new string[] { "*.txt", "*.TXT" })); foreach (var file in configFiles) { var fileInfo = new System.IO.FileInfo(file.FullName); ReadTxtToBytes(fileInfo); var fileInfo = new FileInfo(file.FullName); CopyTxt(fileInfo); } } @@ -211,11 +215,11 @@ { continue; } ReadTxtToBytes(_tableNameLst[i].fileInfo); CopyTxt(_tableNameLst[i].fileInfo); } } private static void ReadTxtToBytes(FileInfo fileInfo) private static void CopyTxt(FileInfo fileInfo) { string fileName = fileInfo.Name.Split('.')[0]; @@ -230,7 +234,7 @@ File.Delete(filePath); } File.Copy(fileInfo.FullName,filePath); File.Copy(fileInfo.FullName, filePath); } /// <summary> Assets/Resources/Font.meta
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