少年修仙传客户端基础资源
hch
2024-04-02 e51f4612104ff380475b9ef4ef78e0388bb4e9a3
0312 热更配置,删除混淆
11个文件已修改
3个文件已添加
51个文件已删除
75130 ■■■■■ 已修改文件
Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator.pdf 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator.pdf.meta 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Assembly.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Assembly/AssemblyReferenceLocator.cs 43 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Assembly/AssemblyReferenceLocator.cs.meta 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Assembly/AssemblySelector.cs 108 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Assembly/AssemblySelector.cs.meta 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/LICENSE 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/LICENSE.meta 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Mono.Cecil.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.Mdb.dll 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.Mdb.dll.meta 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.Pdb.dll 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.Pdb.dll.meta 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.Rocks.dll 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.Rocks.dll.meta 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.dll 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.dll.meta 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/LICENSE.md 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/LICENSE.md.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/ObfuscatorExample.cs 161 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/ObfuscatorExample.cs.meta 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/ObfuscatorMenuExample.cs 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/ObfuscatorMenuExample.cs.meta 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset 232 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset.meta 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/OptionsManager.cs 116 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/OptionsManager.cs.meta 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Plugins.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Plugins/obfuscator.dll 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Plugins/obfuscator.dll.meta 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Postbuild.cs 237 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator/Postbuild.cs.meta 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator_README.txt 535 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Beebyte/Obfuscator_README.txt.meta 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ClientPackage.cs 26 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ClientPackage_Standalone.cs 14 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/HybridCLRGenerate/AOTGenericReferences.cs 1984 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/HybridCLRGenerate/link.xml 58 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Beebyte.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Beebyte/Obfuscator.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Beebyte/Obfuscator/DoNotFakeAttribute.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Beebyte/Obfuscator/DoNotFakeAttribute.cs.meta 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Beebyte/Obfuscator/ObfuscateLiterals.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Beebyte/Obfuscator/ObfuscateLiterals.cs.meta 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Beebyte/Obfuscator/RenameAttribute.cs 27 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Beebyte/Obfuscator/RenameAttribute.cs.meta 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Beebyte/Obfuscator/ReplaceLiteralsWithName.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Beebyte/Obfuscator/ReplaceLiteralsWithName.cs.meta 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Beebyte/Obfuscator/SkipAttribute.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Beebyte/Obfuscator/SkipAttribute.cs.meta 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Beebyte/Obfuscator/SkipRenameAttribute.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Beebyte/Obfuscator/SkipRenameAttribute.cs.meta 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/VersionConfig.asset 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
HybridCLRData/LocalIl2CppData-WindowsEditor/il2cpp/libil2cpp/hybridclr/generated/AssemblyManifest.cpp 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HybridCLRData/LocalIl2CppData-WindowsEditor/il2cpp/libil2cpp/hybridclr/generated/MethodBridge.cpp 70961 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HybridCLRData/LocalIl2CppData-WindowsEditor/il2cpp/libil2cpp/hybridclr/generated/ReversePInvokeMethodStub.cpp 112 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HybridCLRData/LocalIl2CppData-WindowsEditor/il2cpp/libil2cpp/hybridclr/generated/UnityVersion.h 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ProjectSettings/AutoStreamingSettings.asset 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ProjectSettings/DeviceSimulatorSettings.asset 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ProjectSettings/HybridCLRSettings.asset 30 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ProjectSettings/UnityConnectSettings.asset 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -8,7 +8,7 @@
using Assets.Editor.Tool;
using HybridCLR.Editor.Commands;
using HybridCLR.Editor.Settings;
using Mono.Cecil;
//using Mono.Cecil;
using DG.Tweening.Plugins.Core.PathCore;
using System;
using Path = System.IO.Path;
Assets/Editor/Beebyte.meta
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Assets/Editor/Beebyte/Obfuscator.meta
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Assets/Editor/Beebyte/Obfuscator.pdf
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Assets/Editor/Beebyte/Obfuscator.pdf.meta
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Assets/Editor/Beebyte/Obfuscator/Assembly.meta
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Assets/Editor/Beebyte/Obfuscator/Assembly/AssemblyReferenceLocator.cs
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Assets/Editor/Beebyte/Obfuscator/Assembly/AssemblyReferenceLocator.cs.meta
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Assets/Editor/Beebyte/Obfuscator/Assembly/AssemblySelector.cs
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Assets/Editor/Beebyte/Obfuscator/Assembly/AssemblySelector.cs.meta
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Assets/Editor/Beebyte/Obfuscator/LICENSE
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Assets/Editor/Beebyte/Obfuscator/LICENSE.meta
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Assets/Editor/Beebyte/Obfuscator/Mono.Cecil.meta
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Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.Mdb.dll
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Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.Mdb.dll.meta
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Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.Pdb.dll
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Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.Pdb.dll.meta
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Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.Rocks.dll
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Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.Rocks.dll.meta
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Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.dll
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Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/Beebyte.Cecil.dll.meta
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Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/LICENSE.md
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Assets/Editor/Beebyte/Obfuscator/Mono.Cecil/LICENSE.md.meta
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Assets/Editor/Beebyte/Obfuscator/ObfuscatorExample.cs
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Assets/Editor/Beebyte/Obfuscator/ObfuscatorExample.cs.meta
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Assets/Editor/Beebyte/Obfuscator/ObfuscatorMenuExample.cs
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Assets/Editor/Beebyte/Obfuscator/ObfuscatorMenuExample.cs.meta
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Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset
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Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset.meta
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Assets/Editor/Beebyte/Obfuscator/OptionsManager.cs
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Assets/Editor/Beebyte/Obfuscator/OptionsManager.cs.meta
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Assets/Editor/Beebyte/Obfuscator/Plugins.meta
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Assets/Editor/Beebyte/Obfuscator/Plugins/obfuscator.dll
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Assets/Editor/Beebyte/Obfuscator/Plugins/obfuscator.dll.meta
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Assets/Editor/Beebyte/Obfuscator/Postbuild.cs
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Assets/Editor/Beebyte/Obfuscator/Postbuild.cs.meta
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Assets/Editor/Beebyte/Obfuscator_README.txt
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Assets/Editor/Beebyte/Obfuscator_README.txt.meta
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Assets/Editor/Tool/ClientPackage.cs
@@ -7,7 +7,7 @@
using System.Text.RegularExpressions;
using System.Text;
using Beebyte.Obfuscator;
//using Beebyte.Obfuscator;
public class ClientPackage
{
@@ -492,12 +492,12 @@
            return;
        }
        var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
        if (option != null)
        {
            option.enabled = obfuscatorEnabled;
            EditorUtility.SetDirty(option);
        }
        //var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
        //if (option != null)
        //{
        //    option.enabled = obfuscatorEnabled;
        //    EditorUtility.SetDirty(option);
        //}
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
@@ -546,12 +546,12 @@
        }
        File.WriteAllText(Application.dataPath + Path.DirectorySeparatorChar + "Resources/Config/AuditTime.txt", correct ? auditOutTime : "");
        var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
        if (option != null)
        {
            option.enabled = obfuscatorEnabled;
            EditorUtility.SetDirty(option);
        }
        //var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
        //if (option != null)
        //{
        //    option.enabled = obfuscatorEnabled;
        //    EditorUtility.SetDirty(option);
        //}
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
Assets/Editor/Tool/ClientPackage_Standalone.cs
@@ -6,7 +6,7 @@
using System.IO;
using System.Text.RegularExpressions;
using System.Text;
using Beebyte.Obfuscator;
//using Beebyte.Obfuscator;
public class ClientPackage_Standalone
{
@@ -321,12 +321,12 @@
            AssetDatabase.ImportAsset(versionConfigCSpath);
        }
        var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
        if (option != null)
        {
            option.enabled = obfuscatorEnabled;
            EditorUtility.SetDirty(option);
        }
        //var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
        //if (option != null)
        //{
        //    option.enabled = obfuscatorEnabled;
        //    EditorUtility.SetDirty(option);
        //}
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
Assets/HybridCLRGenerate/AOTGenericReferences.cs
@@ -26,7 +26,7 @@
    // System.Action<ArenaSettlementWin.Item>
    // System.Action<AttackHandler.HurtObjs>
    // System.Action<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Action<ClientDropItemUtility.FakeDropInfo>
    // System.Action<ClientDropItemUtility.JiaDropInfo>
    // System.Action<ClientHazyGrassStage.NpcJsonInfo>
    // System.Action<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Action<FlowerGiftModel.FlowersReceive>
@@ -65,6 +65,55 @@
    // System.Action<ServerData>
    // System.Action<ServerDataCouple>
    // System.Action<ShopItemInfo>
    // System.Action<Spine.EventQueue.EventQueueEntry>
    // System.Action<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Action<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Action<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Action<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Action<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Action<System.DateTime>
    // System.Action<TimeMgr.Syntony>
    // System.Action<TsakLight>
    // System.Action<UnityEngine.EventSystems.RaycastResult>
    // System.Action<UnityEngine.Rect>
    // System.Action<UnityEngine.UIVertex>
    // System.Action<UnityEngine.Vector2>
    // System.Action<UnityEngine.Vector3>
    // System.Action<VoiceHttpRequest.VoiceDecodec>
    // System.Action<WeddingModel.CandyInfo>
    // System.Action<WeddingModel.SelectPlayer>
    // System.Action<WindowConfig.OrderTable>
    // System.Action<XMZZVictoryRewardInfo>
    // System.Action<byte,byte>
    // System.Action<byte,int>
    // System.Action<byte,object>
    // System.Action<byte>
    // System.Action<float,UnityEngine.Vector2>
    // System.Action<float>
    // System.Action<int,byte,object>
    // System.Action<int,byte>
    // System.Action<int,float>
    // System.Action<int,int,int>
    // System.Action<int,int,object>
    // System.Action<int,int,uint>
    // System.Action<int,int>
    // System.Action<int,long>
    // System.Action<int,object,object>
    // System.Action<int,object>
    // System.Action<int>
    // System.Action<long>
    // System.Action<object,byte,byte>
    // System.Action<object,byte>
    // System.Action<object,int,int>
    // System.Action<object,int>
    // System.Action<object,object,object>
    // System.Action<object,object>
    // System.Action<object>
    // System.Action<short>
    // System.Action<uint,int>
    // System.Action<uint>
    // System.Action<ulong>
    // System.Action<ushort>
    // System.Action<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Action<vnxbqy.UI.AssistBossHurt>
    // System.Action<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
@@ -73,7 +122,7 @@
    // System.Action<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Action<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Action<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Action<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Action<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Action<vnxbqy.UI.Dungeon,byte>
    // System.Action<vnxbqy.UI.Dungeon>
    // System.Action<vnxbqy.UI.DungeonHurt>
@@ -139,55 +188,11 @@
    // System.Action<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Action<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Action<vnxbqy.UI.WorldMapArea>
    // System.Action<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Action<System.DateTime>
    // System.Action<TimeMgr.Syntony>
    // System.Action<TsakLight>
    // System.Action<UnityEngine.EventSystems.RaycastResult>
    // System.Action<UnityEngine.Rect>
    // System.Action<UnityEngine.UIVertex>
    // System.Action<UnityEngine.Vector2>
    // System.Action<UnityEngine.Vector3>
    // System.Action<VoiceHttpRequest.VoiceDecodec>
    // System.Action<WeddingModel.CandyInfo>
    // System.Action<WeddingModel.SelectPlayer>
    // System.Action<WindowConfig.OrderTable>
    // System.Action<XMZZVictoryRewardInfo>
    // System.Action<byte,byte>
    // System.Action<byte,int>
    // System.Action<byte,object>
    // System.Action<byte>
    // System.Action<float,UnityEngine.Vector2>
    // System.Action<float>
    // System.Action<int,byte,object>
    // System.Action<int,byte>
    // System.Action<int,float>
    // System.Action<int,int,int>
    // System.Action<int,int,object>
    // System.Action<int,int,uint>
    // System.Action<int,int>
    // System.Action<int,long>
    // System.Action<int,object,object>
    // System.Action<int,object>
    // System.Action<int>
    // System.Action<long>
    // System.Action<object,byte,byte>
    // System.Action<object,byte>
    // System.Action<object,int,int>
    // System.Action<object,int>
    // System.Action<object,object,object>
    // System.Action<object,object>
    // System.Action<object>
    // System.Action<short>
    // System.Action<uint,int>
    // System.Action<uint>
    // System.Action<ulong>
    // System.Action<ushort>
    // System.Collections.Generic.ArraySortHelper<ArenaManager.AwardItem>
    // System.Collections.Generic.ArraySortHelper<ArenaSettlementWin.Item>
    // System.Collections.Generic.ArraySortHelper<AttackHandler.HurtObjs>
    // System.Collections.Generic.ArraySortHelper<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.ArraySortHelper<ClientDropItemUtility.FakeDropInfo>
    // System.Collections.Generic.ArraySortHelper<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.ArraySortHelper<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.ArraySortHelper<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.ArraySortHelper<FlowerGiftModel.FlowersReceive>
@@ -226,6 +231,30 @@
    // System.Collections.Generic.ArraySortHelper<ServerData>
    // System.Collections.Generic.ArraySortHelper<ServerDataCouple>
    // System.Collections.Generic.ArraySortHelper<ShopItemInfo>
    // System.Collections.Generic.ArraySortHelper<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.ArraySortHelper<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.ArraySortHelper<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ArraySortHelper<System.DateTime>
    // System.Collections.Generic.ArraySortHelper<TimeMgr.Syntony>
    // System.Collections.Generic.ArraySortHelper<TsakLight>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.Rect>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.UIVertex>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.Vector2>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.Vector3>
    // System.Collections.Generic.ArraySortHelper<WeddingModel.CandyInfo>
    // System.Collections.Generic.ArraySortHelper<WeddingModel.SelectPlayer>
    // System.Collections.Generic.ArraySortHelper<WindowConfig.OrderTable>
    // System.Collections.Generic.ArraySortHelper<XMZZVictoryRewardInfo>
    // System.Collections.Generic.ArraySortHelper<byte>
    // System.Collections.Generic.ArraySortHelper<float>
    // System.Collections.Generic.ArraySortHelper<int>
    // System.Collections.Generic.ArraySortHelper<object>
    // System.Collections.Generic.ArraySortHelper<short>
    // System.Collections.Generic.ArraySortHelper<uint>
    // System.Collections.Generic.ArraySortHelper<ulong>
    // System.Collections.Generic.ArraySortHelper<ushort>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
@@ -234,7 +263,7 @@
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
@@ -299,32 +328,11 @@
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ArraySortHelper<System.DateTime>
    // System.Collections.Generic.ArraySortHelper<TimeMgr.Syntony>
    // System.Collections.Generic.ArraySortHelper<TsakLight>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.Rect>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.UIVertex>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.Vector2>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.Vector3>
    // System.Collections.Generic.ArraySortHelper<WeddingModel.CandyInfo>
    // System.Collections.Generic.ArraySortHelper<WeddingModel.SelectPlayer>
    // System.Collections.Generic.ArraySortHelper<WindowConfig.OrderTable>
    // System.Collections.Generic.ArraySortHelper<XMZZVictoryRewardInfo>
    // System.Collections.Generic.ArraySortHelper<byte>
    // System.Collections.Generic.ArraySortHelper<float>
    // System.Collections.Generic.ArraySortHelper<int>
    // System.Collections.Generic.ArraySortHelper<object>
    // System.Collections.Generic.ArraySortHelper<short>
    // System.Collections.Generic.ArraySortHelper<uint>
    // System.Collections.Generic.ArraySortHelper<ulong>
    // System.Collections.Generic.ArraySortHelper<ushort>
    // System.Collections.Generic.Comparer<ArenaManager.AwardItem>
    // System.Collections.Generic.Comparer<ArenaSettlementWin.Item>
    // System.Collections.Generic.Comparer<AttackHandler.HurtObjs>
    // System.Collections.Generic.Comparer<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.Comparer<ClientDropItemUtility.FakeDropInfo>
    // System.Collections.Generic.Comparer<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.Comparer<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.Comparer<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.Comparer<FlowerGiftModel.FlowersReceive>
@@ -363,6 +371,33 @@
    // System.Collections.Generic.Comparer<ServerData>
    // System.Collections.Generic.Comparer<ServerDataCouple>
    // System.Collections.Generic.Comparer<ShopItemInfo>
    // System.Collections.Generic.Comparer<Spine.EventQueue.EventQueueEntry>
    // System.Collections.Generic.Comparer<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Collections.Generic.Comparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.Comparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.Comparer<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.Comparer<System.DateTime>
    // System.Collections.Generic.Comparer<TimeMgr.Syntony>
    // System.Collections.Generic.Comparer<TsakLight>
    // System.Collections.Generic.Comparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.Comparer<UnityEngine.Rect>
    // System.Collections.Generic.Comparer<UnityEngine.UIVertex>
    // System.Collections.Generic.Comparer<UnityEngine.Vector2>
    // System.Collections.Generic.Comparer<UnityEngine.Vector3>
    // System.Collections.Generic.Comparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.Comparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.Comparer<WindowConfig.OrderTable>
    // System.Collections.Generic.Comparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.Comparer<byte>
    // System.Collections.Generic.Comparer<float>
    // System.Collections.Generic.Comparer<int>
    // System.Collections.Generic.Comparer<object>
    // System.Collections.Generic.Comparer<short>
    // System.Collections.Generic.Comparer<uint>
    // System.Collections.Generic.Comparer<ulong>
    // System.Collections.Generic.Comparer<ushort>
    // System.Collections.Generic.Comparer<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.Comparer<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.Comparer<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
@@ -371,7 +406,7 @@
    // System.Collections.Generic.Comparer<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.Comparer<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.Comparer<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.Comparer<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Collections.Generic.Comparer<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.Comparer<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.Comparer<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.Comparer<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
@@ -436,33 +471,155 @@
    // System.Collections.Generic.Comparer<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.Comparer<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.Comparer<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.Comparer<System.DateTime>
    // System.Collections.Generic.Comparer<TimeMgr.Syntony>
    // System.Collections.Generic.Comparer<TsakLight>
    // System.Collections.Generic.Comparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.Comparer<UnityEngine.Rect>
    // System.Collections.Generic.Comparer<UnityEngine.UIVertex>
    // System.Collections.Generic.Comparer<UnityEngine.Vector2>
    // System.Collections.Generic.Comparer<UnityEngine.Vector3>
    // System.Collections.Generic.Comparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.Comparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.Comparer<WindowConfig.OrderTable>
    // System.Collections.Generic.Comparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.Comparer<byte>
    // System.Collections.Generic.Comparer<float>
    // System.Collections.Generic.Comparer<int>
    // System.Collections.Generic.Comparer<object>
    // System.Collections.Generic.Comparer<short>
    // System.Collections.Generic.Comparer<uint>
    // System.Collections.Generic.Comparer<ulong>
    // System.Collections.Generic.Comparer<ushort>
    // System.Collections.Generic.ComparisonComparer<ArenaManager.AwardItem>
    // System.Collections.Generic.ComparisonComparer<ArenaSettlementWin.Item>
    // System.Collections.Generic.ComparisonComparer<AttackHandler.HurtObjs>
    // System.Collections.Generic.ComparisonComparer<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.ComparisonComparer<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.ComparisonComparer<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.ComparisonComparer<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.ComparisonComparer<FlowerGiftModel.FlowersReceive>
    // System.Collections.Generic.ComparisonComparer<FlowerGiftModel.SelectPlayer>
    // System.Collections.Generic.ComparisonComparer<GActorPlayerBase.CEquipInfo>
    // System.Collections.Generic.ComparisonComparer<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.Generic.ComparisonComparer<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.Generic.ComparisonComparer<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.Generic.ComparisonComparer<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.Generic.ComparisonComparer<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.Generic.ComparisonComparer<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.Generic.ComparisonComparer<HourMinute>
    // System.Collections.Generic.ComparisonComparer<ILItem>
    // System.Collections.Generic.ComparisonComparer<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.Generic.ComparisonComparer<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.Generic.ComparisonComparer<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.Generic.ComparisonComparer<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.Generic.ComparisonComparer<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.Generic.ComparisonComparer<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.Generic.ComparisonComparer<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.Generic.ComparisonComparer<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.Generic.ComparisonComparer<InGameDownLoad.Reward>
    // System.Collections.Generic.ComparisonComparer<Int2>
    // System.Collections.Generic.ComparisonComparer<Int3>
    // System.Collections.Generic.ComparisonComparer<ItemEx>
    // System.Collections.Generic.ComparisonComparer<LanguageVerify.MatchString>
    // System.Collections.Generic.ComparisonComparer<LitJson.PropertyMetadata>
    // System.Collections.Generic.ComparisonComparer<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.Generic.ComparisonComparer<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.Generic.ComparisonComparer<PersonalEnemy.BindInfo>
    // System.Collections.Generic.ComparisonComparer<PetInfoConfig.PetSkillLimit>
    // System.Collections.Generic.ComparisonComparer<PopupWindowsProcessor.PopupWindow>
    // System.Collections.Generic.ComparisonComparer<PrefabLightmapData.LightmapInfo>
    // System.Collections.Generic.ComparisonComparer<PrefabLightmapData.RendererInfo>
    // System.Collections.Generic.ComparisonComparer<SMB_Base.NPCPos>
    // System.Collections.Generic.ComparisonComparer<ServerData>
    // System.Collections.Generic.ComparisonComparer<ServerDataCouple>
    // System.Collections.Generic.ComparisonComparer<ShopItemInfo>
    // System.Collections.Generic.ComparisonComparer<Spine.EventQueue.EventQueueEntry>
    // System.Collections.Generic.ComparisonComparer<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Collections.Generic.ComparisonComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.ComparisonComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.ComparisonComparer<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.ComparisonComparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.ComparisonComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ComparisonComparer<System.DateTime>
    // System.Collections.Generic.ComparisonComparer<TimeMgr.Syntony>
    // System.Collections.Generic.ComparisonComparer<TsakLight>
    // System.Collections.Generic.ComparisonComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ComparisonComparer<UnityEngine.Rect>
    // System.Collections.Generic.ComparisonComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.ComparisonComparer<UnityEngine.Vector2>
    // System.Collections.Generic.ComparisonComparer<UnityEngine.Vector3>
    // System.Collections.Generic.ComparisonComparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.ComparisonComparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.ComparisonComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.ComparisonComparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.ComparisonComparer<byte>
    // System.Collections.Generic.ComparisonComparer<float>
    // System.Collections.Generic.ComparisonComparer<int>
    // System.Collections.Generic.ComparisonComparer<object>
    // System.Collections.Generic.ComparisonComparer<short>
    // System.Collections.Generic.ComparisonComparer<uint>
    // System.Collections.Generic.ComparisonComparer<ulong>
    // System.Collections.Generic.ComparisonComparer<ushort>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.BossHurt>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.DungeonTarget>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FairyFeastRank>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FindHostEquip>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FindHostMoney>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.IntegralRankItem>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.InvestReward>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.Item>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.MapLine>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.OperationTime>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.PassSkillLimit>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.RewardRecord>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.ServerItem>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.SortElement>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TeamApplication>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TeamInvitation>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TeamInvite>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TheirTeam>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Dictionary.Enumerator<Int2,int>
    // System.Collections.Generic.Dictionary.Enumerator<Int2,object>
    // System.Collections.Generic.Dictionary.Enumerator<SkillEffectGroup,int>
    // System.Collections.Generic.Dictionary.Enumerator<SkillEffectGroup,object>
    // System.Collections.Generic.Dictionary.Enumerator<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary.Enumerator<Spine.AnimationStateData.AnimationPair,float>
    // System.Collections.Generic.Dictionary.Enumerator<Spine.Skin.AttachmentKeyTuple,object>
    // System.Collections.Generic.Dictionary.Enumerator<StoreConfig.StoreItem,object>
    // System.Collections.Generic.Dictionary.Enumerator<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.Enumerator<ZoneRankingStruct,object>
@@ -488,6 +645,16 @@
    // System.Collections.Generic.Dictionary.Enumerator<int,ShentongModel.structShentongLV>
    // System.Collections.Generic.Dictionary.Enumerator<int,SkillEffectGroup>
    // System.Collections.Generic.Dictionary.Enumerator<int,SkillHelper.EffectValue>
    // System.Collections.Generic.Dictionary.Enumerator<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,System.DateTime>
    // System.Collections.Generic.Dictionary.Enumerator<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary.Enumerator<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,byte>
    // System.Collections.Generic.Dictionary.Enumerator<int,float>
    // System.Collections.Generic.Dictionary.Enumerator<int,int>
    // System.Collections.Generic.Dictionary.Enumerator<int,object>
    // System.Collections.Generic.Dictionary.Enumerator<int,uint>
    // System.Collections.Generic.Dictionary.Enumerator<int,ulong>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
@@ -529,45 +696,37 @@
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Dictionary.Enumerator<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,System.DateTime>
    // System.Collections.Generic.Dictionary.Enumerator<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary.Enumerator<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,byte>
    // System.Collections.Generic.Dictionary.Enumerator<int,float>
    // System.Collections.Generic.Dictionary.Enumerator<int,int>
    // System.Collections.Generic.Dictionary.Enumerator<int,object>
    // System.Collections.Generic.Dictionary.Enumerator<int,uint>
    // System.Collections.Generic.Dictionary.Enumerator<int,ulong>
    // System.Collections.Generic.Dictionary.Enumerator<long,System.DateTime>
    // System.Collections.Generic.Dictionary.Enumerator<long,object>
    // System.Collections.Generic.Dictionary.Enumerator<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.Dictionary.Enumerator<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.Dictionary.Enumerator<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.Dictionary.Enumerator<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary.Enumerator<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary.Enumerator<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary.Enumerator<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary.Enumerator<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary.Enumerator<object,System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Dictionary.Enumerator<object,System.DateTime>
    // System.Collections.Generic.Dictionary.Enumerator<object,byte>
    // System.Collections.Generic.Dictionary.Enumerator<object,int>
    // System.Collections.Generic.Dictionary.Enumerator<object,object>
    // System.Collections.Generic.Dictionary.Enumerator<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary.Enumerator<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary.Enumerator<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary.Enumerator<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary.Enumerator<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary.Enumerator<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.Dictionary.Enumerator<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.Dictionary.Enumerator<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary.Enumerator<uint,byte>
    // System.Collections.Generic.Dictionary.Enumerator<uint,float>
    // System.Collections.Generic.Dictionary.Enumerator<uint,int>
    // System.Collections.Generic.Dictionary.Enumerator<uint,object>
    // System.Collections.Generic.Dictionary.Enumerator<uint,uint>
    // System.Collections.Generic.Dictionary.Enumerator<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary.Enumerator<ushort,object>
    // System.Collections.Generic.Dictionary.Enumerator<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Int2,int>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Int2,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<SkillEffectGroup,int>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<SkillEffectGroup,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Spine.AnimationStateData.AnimationPair,float>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Spine.Skin.AttachmentKeyTuple,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<StoreConfig.StoreItem,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ZoneRankingStruct,object>
@@ -593,6 +752,16 @@
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ShentongModel.structShentongLV>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,SkillEffectGroup>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,SkillHelper.EffectValue>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,byte>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,float>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,int>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,uint>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ulong>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
@@ -634,45 +803,37 @@
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,byte>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,float>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,int>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,uint>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ulong>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,byte>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,byte>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,float>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,int>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,uint>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ushort,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary.KeyCollection<Int2,int>
    // System.Collections.Generic.Dictionary.KeyCollection<Int2,object>
    // System.Collections.Generic.Dictionary.KeyCollection<SkillEffectGroup,int>
    // System.Collections.Generic.Dictionary.KeyCollection<SkillEffectGroup,object>
    // System.Collections.Generic.Dictionary.KeyCollection<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary.KeyCollection<Spine.AnimationStateData.AnimationPair,float>
    // System.Collections.Generic.Dictionary.KeyCollection<Spine.Skin.AttachmentKeyTuple,object>
    // System.Collections.Generic.Dictionary.KeyCollection<StoreConfig.StoreItem,object>
    // System.Collections.Generic.Dictionary.KeyCollection<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.KeyCollection<ZoneRankingStruct,object>
@@ -698,6 +859,16 @@
    // System.Collections.Generic.Dictionary.KeyCollection<int,ShentongModel.structShentongLV>
    // System.Collections.Generic.Dictionary.KeyCollection<int,SkillEffectGroup>
    // System.Collections.Generic.Dictionary.KeyCollection<int,SkillHelper.EffectValue>
    // System.Collections.Generic.Dictionary.KeyCollection<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary.KeyCollection<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,byte>
    // System.Collections.Generic.Dictionary.KeyCollection<int,float>
    // System.Collections.Generic.Dictionary.KeyCollection<int,int>
    // System.Collections.Generic.Dictionary.KeyCollection<int,object>
    // System.Collections.Generic.Dictionary.KeyCollection<int,uint>
    // System.Collections.Generic.Dictionary.KeyCollection<int,ulong>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
@@ -739,45 +910,37 @@
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Dictionary.KeyCollection<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary.KeyCollection<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,byte>
    // System.Collections.Generic.Dictionary.KeyCollection<int,float>
    // System.Collections.Generic.Dictionary.KeyCollection<int,int>
    // System.Collections.Generic.Dictionary.KeyCollection<int,object>
    // System.Collections.Generic.Dictionary.KeyCollection<int,uint>
    // System.Collections.Generic.Dictionary.KeyCollection<int,ulong>
    // System.Collections.Generic.Dictionary.KeyCollection<long,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection<long,object>
    // System.Collections.Generic.Dictionary.KeyCollection<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.Dictionary.KeyCollection<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.Dictionary.KeyCollection<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.Dictionary.KeyCollection<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary.KeyCollection<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary.KeyCollection<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary.KeyCollection<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary.KeyCollection<object,System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Dictionary.KeyCollection<object,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection<object,byte>
    // System.Collections.Generic.Dictionary.KeyCollection<object,int>
    // System.Collections.Generic.Dictionary.KeyCollection<object,object>
    // System.Collections.Generic.Dictionary.KeyCollection<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary.KeyCollection<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary.KeyCollection<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary.KeyCollection<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,byte>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,float>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,int>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,object>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,uint>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<ushort,object>
    // System.Collections.Generic.Dictionary.KeyCollection<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Int2,int>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Int2,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<SkillEffectGroup,int>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<SkillEffectGroup,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Spine.AnimationStateData.AnimationPair,float>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Spine.Skin.AttachmentKeyTuple,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<StoreConfig.StoreItem,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ZoneRankingStruct,object>
@@ -803,6 +966,16 @@
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ShentongModel.structShentongLV>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,SkillEffectGroup>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,SkillHelper.EffectValue>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,byte>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,float>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,int>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,uint>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ulong>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
@@ -844,45 +1017,37 @@
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,byte>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,float>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,int>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,uint>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ulong>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,byte>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,byte>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,float>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,int>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,uint>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ushort,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary.ValueCollection<Int2,int>
    // System.Collections.Generic.Dictionary.ValueCollection<Int2,object>
    // System.Collections.Generic.Dictionary.ValueCollection<SkillEffectGroup,int>
    // System.Collections.Generic.Dictionary.ValueCollection<SkillEffectGroup,object>
    // System.Collections.Generic.Dictionary.ValueCollection<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary.ValueCollection<Spine.AnimationStateData.AnimationPair,float>
    // System.Collections.Generic.Dictionary.ValueCollection<Spine.Skin.AttachmentKeyTuple,object>
    // System.Collections.Generic.Dictionary.ValueCollection<StoreConfig.StoreItem,object>
    // System.Collections.Generic.Dictionary.ValueCollection<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.ValueCollection<ZoneRankingStruct,object>
@@ -908,6 +1073,16 @@
    // System.Collections.Generic.Dictionary.ValueCollection<int,ShentongModel.structShentongLV>
    // System.Collections.Generic.Dictionary.ValueCollection<int,SkillEffectGroup>
    // System.Collections.Generic.Dictionary.ValueCollection<int,SkillHelper.EffectValue>
    // System.Collections.Generic.Dictionary.ValueCollection<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary.ValueCollection<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,byte>
    // System.Collections.Generic.Dictionary.ValueCollection<int,float>
    // System.Collections.Generic.Dictionary.ValueCollection<int,int>
    // System.Collections.Generic.Dictionary.ValueCollection<int,object>
    // System.Collections.Generic.Dictionary.ValueCollection<int,uint>
    // System.Collections.Generic.Dictionary.ValueCollection<int,ulong>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
@@ -949,45 +1124,37 @@
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Dictionary.ValueCollection<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary.ValueCollection<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,byte>
    // System.Collections.Generic.Dictionary.ValueCollection<int,float>
    // System.Collections.Generic.Dictionary.ValueCollection<int,int>
    // System.Collections.Generic.Dictionary.ValueCollection<int,object>
    // System.Collections.Generic.Dictionary.ValueCollection<int,uint>
    // System.Collections.Generic.Dictionary.ValueCollection<int,ulong>
    // System.Collections.Generic.Dictionary.ValueCollection<long,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection<long,object>
    // System.Collections.Generic.Dictionary.ValueCollection<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.Dictionary.ValueCollection<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.Dictionary.ValueCollection<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.Dictionary.ValueCollection<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary.ValueCollection<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary.ValueCollection<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary.ValueCollection<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary.ValueCollection<object,System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Dictionary.ValueCollection<object,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection<object,byte>
    // System.Collections.Generic.Dictionary.ValueCollection<object,int>
    // System.Collections.Generic.Dictionary.ValueCollection<object,object>
    // System.Collections.Generic.Dictionary.ValueCollection<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary.ValueCollection<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary.ValueCollection<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary.ValueCollection<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,byte>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,float>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,int>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,object>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,uint>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<ushort,object>
    // System.Collections.Generic.Dictionary.ValueCollection<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary<Int2,int>
    // System.Collections.Generic.Dictionary<Int2,object>
    // System.Collections.Generic.Dictionary<SkillEffectGroup,int>
    // System.Collections.Generic.Dictionary<SkillEffectGroup,object>
    // System.Collections.Generic.Dictionary<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary<Spine.AnimationStateData.AnimationPair,float>
    // System.Collections.Generic.Dictionary<Spine.Skin.AttachmentKeyTuple,object>
    // System.Collections.Generic.Dictionary<StoreConfig.StoreItem,object>
    // System.Collections.Generic.Dictionary<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary<ZoneRankingStruct,object>
@@ -1013,6 +1180,16 @@
    // System.Collections.Generic.Dictionary<int,ShentongModel.structShentongLV>
    // System.Collections.Generic.Dictionary<int,SkillEffectGroup>
    // System.Collections.Generic.Dictionary<int,SkillHelper.EffectValue>
    // System.Collections.Generic.Dictionary<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary<int,System.DateTime>
    // System.Collections.Generic.Dictionary<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary<int,byte>
    // System.Collections.Generic.Dictionary<int,float>
    // System.Collections.Generic.Dictionary<int,int>
    // System.Collections.Generic.Dictionary<int,object>
    // System.Collections.Generic.Dictionary<int,uint>
    // System.Collections.Generic.Dictionary<int,ulong>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
@@ -1054,46 +1231,37 @@
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Dictionary<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary<int,System.DateTime>
    // System.Collections.Generic.Dictionary<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary<int,byte>
    // System.Collections.Generic.Dictionary<int,float>
    // System.Collections.Generic.Dictionary<int,int>
    // System.Collections.Generic.Dictionary<int,object>
    // System.Collections.Generic.Dictionary<int,uint>
    // System.Collections.Generic.Dictionary<int,ulong>
    // System.Collections.Generic.Dictionary<long,System.DateTime>
    // System.Collections.Generic.Dictionary<long,object>
    // System.Collections.Generic.Dictionary<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.Dictionary<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.Dictionary<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.Dictionary<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary<object,System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Dictionary<object,System.DateTime>
    // System.Collections.Generic.Dictionary<object,byte>
    // System.Collections.Generic.Dictionary<object,int>
    // System.Collections.Generic.Dictionary<object,object>
    // System.Collections.Generic.Dictionary<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.Dictionary<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.Dictionary<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary<uint,byte>
    // System.Collections.Generic.Dictionary<uint,float>
    // System.Collections.Generic.Dictionary<uint,int>
    // System.Collections.Generic.Dictionary<uint,object>
    // System.Collections.Generic.Dictionary<uint,uint>
    // System.Collections.Generic.Dictionary<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary<ushort,object>
    // System.Collections.Generic.Dictionary<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.EqualityComparer<ArenaManager.AwardItem>
    // System.Collections.Generic.EqualityComparer<ArenaSettlementWin.Item>
    // System.Collections.Generic.EqualityComparer<AttackHandler.HurtObjs>
    // System.Collections.Generic.EqualityComparer<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.EqualityComparer<CameraController.LookAtData>
    // System.Collections.Generic.EqualityComparer<ClientDropItemUtility.FakeDropInfo>
    // System.Collections.Generic.EqualityComparer<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.EqualityComparer<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.EqualityComparer<CrossServerQualifyingModel.ChampionshipOfficial>
    // System.Collections.Generic.EqualityComparer<CrossServerQualifyingModel.CrossChampionshipPKBattle>
@@ -1150,6 +1318,38 @@
    // System.Collections.Generic.EqualityComparer<ShopItemInfo>
    // System.Collections.Generic.EqualityComparer<SkillEffectGroup>
    // System.Collections.Generic.EqualityComparer<SkillHelper.EffectValue>
    // System.Collections.Generic.EqualityComparer<Spine.AnimationStateData.AnimationPair>
    // System.Collections.Generic.EqualityComparer<Spine.Skin.AttachmentKeyTuple>
    // System.Collections.Generic.EqualityComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.EqualityComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.EqualityComparer<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.EqualityComparer<StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.EqualityComparer<StoreConfig.StoreItem>
    // System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.EqualityComparer<System.DateTime>
    // System.Collections.Generic.EqualityComparer<TimeMgr.Syntony>
    // System.Collections.Generic.EqualityComparer<TsakLight>
    // System.Collections.Generic.EqualityComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.EqualityComparer<UnityEngine.Rect>
    // System.Collections.Generic.EqualityComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.EqualityComparer<UnityEngine.Vector2>
    // System.Collections.Generic.EqualityComparer<UnityEngine.Vector3>
    // System.Collections.Generic.EqualityComparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.EqualityComparer<WeddingModel.MarryReqInfo>
    // System.Collections.Generic.EqualityComparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.EqualityComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.EqualityComparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.EqualityComparer<ZoneRankingStruct>
    // System.Collections.Generic.EqualityComparer<byte>
    // System.Collections.Generic.EqualityComparer<float>
    // System.Collections.Generic.EqualityComparer<int>
    // System.Collections.Generic.EqualityComparer<long>
    // System.Collections.Generic.EqualityComparer<object>
    // System.Collections.Generic.EqualityComparer<short>
    // System.Collections.Generic.EqualityComparer<uint>
    // System.Collections.Generic.EqualityComparer<ulong>
    // System.Collections.Generic.EqualityComparer<ushort>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.AlchemyCount>
@@ -1168,7 +1368,7 @@
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.DungeonHurt>
@@ -1267,41 +1467,17 @@
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.EqualityComparer<StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.EqualityComparer<StoreConfig.StoreItem>
    // System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.EqualityComparer<System.DateTime>
    // System.Collections.Generic.EqualityComparer<TimeMgr.Syntony>
    // System.Collections.Generic.EqualityComparer<TsakLight>
    // System.Collections.Generic.EqualityComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.EqualityComparer<UnityEngine.Rect>
    // System.Collections.Generic.EqualityComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.EqualityComparer<UnityEngine.Vector2>
    // System.Collections.Generic.EqualityComparer<UnityEngine.Vector3>
    // System.Collections.Generic.EqualityComparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.EqualityComparer<WeddingModel.MarryReqInfo>
    // System.Collections.Generic.EqualityComparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.EqualityComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.EqualityComparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.EqualityComparer<ZoneRankingStruct>
    // System.Collections.Generic.EqualityComparer<byte>
    // System.Collections.Generic.EqualityComparer<float>
    // System.Collections.Generic.EqualityComparer<int>
    // System.Collections.Generic.EqualityComparer<long>
    // System.Collections.Generic.EqualityComparer<object>
    // System.Collections.Generic.EqualityComparer<short>
    // System.Collections.Generic.EqualityComparer<uint>
    // System.Collections.Generic.EqualityComparer<ulong>
    // System.Collections.Generic.EqualityComparer<ushort>
    // System.Collections.Generic.HashSet.Enumerator<int>
    // System.Collections.Generic.HashSet.Enumerator<object>
    // System.Collections.Generic.HashSet<int>
    // System.Collections.Generic.HashSet<object>
    // System.Collections.Generic.HashSetEqualityComparer<int>
    // System.Collections.Generic.HashSetEqualityComparer<object>
    // System.Collections.Generic.ICollection<ArenaManager.AwardItem>
    // System.Collections.Generic.ICollection<ArenaSettlementWin.Item>
    // System.Collections.Generic.ICollection<AttackHandler.HurtObjs>
    // System.Collections.Generic.ICollection<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.ICollection<ClientDropItemUtility.FakeDropInfo>
    // System.Collections.Generic.ICollection<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.ICollection<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.ICollection<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.ICollection<FlowerGiftModel.FlowersReceive>
@@ -1340,6 +1516,138 @@
    // System.Collections.Generic.ICollection<ServerData>
    // System.Collections.Generic.ICollection<ServerDataCouple>
    // System.Collections.Generic.ICollection<ShopItemInfo>
    // System.Collections.Generic.ICollection<Spine.EventQueue.EventQueueEntry>
    // System.Collections.Generic.ICollection<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Collections.Generic.ICollection<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.ICollection<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.ICollection<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Int2,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Int2,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<SkillEffectGroup,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<SkillEffectGroup,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Spine.AnimationStateData.AnimationPair,float>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Spine.Skin.AttachmentKeyTuple,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<StoreConfig.StoreItem,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ZoneRankingStruct,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,Int2>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<float,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,CameraController.LookAtData>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,CrossServerQualifyingModel.ChampionshipOfficial>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,DropItemManager.GuardDropItem>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,FairyInvestInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,FairyInvestItems>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,GAStaticDefine.NPCLocation>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,HourMinute>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,Int2>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,QuickSetting.QuickSettingRange>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ShentongModel.structShentongLV>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,SkillEffectGroup>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,SkillHelper.EffectValue>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,StatusMgr.ZhongJiInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,System.DateTime>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,WeddingModel.MarryReqInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,byte>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,float>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,uint>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ulong>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ActivityModel.SpecialActivityData>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyCount>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyTime>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AutoHammerCost>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipStrength>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipSuitPropertyEntry>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.FamilyAffair>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FestivalRedpack>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GatherSoulHoleCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemHoleCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemType>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.Incident>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.Item>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastyBossLine>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastySkillCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.KingTreasureModel.Division>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.LevelGiftModel.VIPAward>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RealmLevelUpEquipCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RidingPetBossLine>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RuneHoleCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ServerInvestInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TaskFeedback>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TeamTargetPreference>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TowerSweepResult>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.VipModel.RechargeCount>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.WorldMapArea>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,System.DateTime>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,LitJson.ArrayMetadata>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,LitJson.ObjectMetadata>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,LitJson.PropertyMetadata>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,System.Collections.Generic.KeyValuePair<int,object>>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,System.DateTime>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,byte>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.AssistPlayer>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemUseModel.UseItem>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,byte>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,float>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,uint>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ushort,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>>
    // System.Collections.Generic.ICollection<System.DateTime>
    // System.Collections.Generic.ICollection<TimeMgr.Syntony>
    // System.Collections.Generic.ICollection<TsakLight>
    // System.Collections.Generic.ICollection<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ICollection<UnityEngine.Rect>
    // System.Collections.Generic.ICollection<UnityEngine.UIVertex>
    // System.Collections.Generic.ICollection<UnityEngine.Vector2>
    // System.Collections.Generic.ICollection<UnityEngine.Vector3>
    // System.Collections.Generic.ICollection<WeddingModel.CandyInfo>
    // System.Collections.Generic.ICollection<WeddingModel.SelectPlayer>
    // System.Collections.Generic.ICollection<WindowConfig.OrderTable>
    // System.Collections.Generic.ICollection<XMZZVictoryRewardInfo>
    // System.Collections.Generic.ICollection<byte>
    // System.Collections.Generic.ICollection<float>
    // System.Collections.Generic.ICollection<int>
    // System.Collections.Generic.ICollection<object>
    // System.Collections.Generic.ICollection<short>
    // System.Collections.Generic.ICollection<uint>
    // System.Collections.Generic.ICollection<ulong>
    // System.Collections.Generic.ICollection<ushort>
    // System.Collections.Generic.ICollection<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.ICollection<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.ICollection<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
@@ -1348,7 +1656,7 @@
    // System.Collections.Generic.ICollection<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.ICollection<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.ICollection<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.ICollection<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Collections.Generic.ICollection<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.ICollection<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.ICollection<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.ICollection<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
@@ -1413,136 +1721,11 @@
    // System.Collections.Generic.ICollection<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.ICollection<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.ICollection<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Int2,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Int2,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<SkillEffectGroup,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<SkillEffectGroup,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<StoreConfig.StoreItem,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ZoneRankingStruct,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,Int2>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<float,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,CameraController.LookAtData>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,CrossServerQualifyingModel.ChampionshipOfficial>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,DropItemManager.GuardDropItem>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,FairyInvestInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,FairyInvestItems>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,GAStaticDefine.NPCLocation>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,HourMinute>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,Int2>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,QuickSetting.QuickSettingRange>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ShentongModel.structShentongLV>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,SkillEffectGroup>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,SkillHelper.EffectValue>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ActivityModel.SpecialActivityData>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyCount>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyTime>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AutoHammerCost>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipStrength>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipSuitPropertyEntry>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.FamilyAffair>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FestivalRedpack>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GatherSoulHoleCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemHoleCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemType>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.Incident>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.Item>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastyBossLine>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastySkillCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.KingTreasureModel.Division>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.LevelGiftModel.VIPAward>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RealmLevelUpEquipCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RidingPetBossLine>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RuneHoleCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ServerInvestInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TaskFeedback>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TeamTargetPreference>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TowerSweepResult>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.VipModel.RechargeCount>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.WorldMapArea>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,StatusMgr.ZhongJiInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,System.DateTime>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,WeddingModel.MarryReqInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,byte>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,float>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,uint>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ulong>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,System.DateTime>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,LitJson.ArrayMetadata>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,LitJson.ObjectMetadata>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,LitJson.PropertyMetadata>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.AssistPlayer>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemUseModel.UseItem>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,System.Collections.Generic.KeyValuePair<int,object>>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,System.DateTime>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,byte>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,byte>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,float>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,uint>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ushort,object>>
    // System.Collections.Generic.ICollection<System.DateTime>
    // System.Collections.Generic.ICollection<TimeMgr.Syntony>
    // System.Collections.Generic.ICollection<TsakLight>
    // System.Collections.Generic.ICollection<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ICollection<UnityEngine.Rect>
    // System.Collections.Generic.ICollection<UnityEngine.UIVertex>
    // System.Collections.Generic.ICollection<UnityEngine.Vector2>
    // System.Collections.Generic.ICollection<UnityEngine.Vector3>
    // System.Collections.Generic.ICollection<WeddingModel.CandyInfo>
    // System.Collections.Generic.ICollection<WeddingModel.SelectPlayer>
    // System.Collections.Generic.ICollection<WindowConfig.OrderTable>
    // System.Collections.Generic.ICollection<XMZZVictoryRewardInfo>
    // System.Collections.Generic.ICollection<byte>
    // System.Collections.Generic.ICollection<float>
    // System.Collections.Generic.ICollection<int>
    // System.Collections.Generic.ICollection<object>
    // System.Collections.Generic.ICollection<short>
    // System.Collections.Generic.ICollection<uint>
    // System.Collections.Generic.ICollection<ulong>
    // System.Collections.Generic.ICollection<ushort>
    // System.Collections.Generic.IComparer<ArenaManager.AwardItem>
    // System.Collections.Generic.IComparer<ArenaSettlementWin.Item>
    // System.Collections.Generic.IComparer<AttackHandler.HurtObjs>
    // System.Collections.Generic.IComparer<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.IComparer<ClientDropItemUtility.FakeDropInfo>
    // System.Collections.Generic.IComparer<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.IComparer<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.IComparer<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.IComparer<FlowerGiftModel.FlowersReceive>
@@ -1581,6 +1764,31 @@
    // System.Collections.Generic.IComparer<ServerData>
    // System.Collections.Generic.IComparer<ServerDataCouple>
    // System.Collections.Generic.IComparer<ShopItemInfo>
    // System.Collections.Generic.IComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.IComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.IComparer<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IComparer<System.DateTime>
    // System.Collections.Generic.IComparer<TimeMgr.Syntony>
    // System.Collections.Generic.IComparer<TsakLight>
    // System.Collections.Generic.IComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IComparer<UnityEngine.Rect>
    // System.Collections.Generic.IComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.IComparer<UnityEngine.Vector2>
    // System.Collections.Generic.IComparer<UnityEngine.Vector3>
    // System.Collections.Generic.IComparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.IComparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.IComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.IComparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.IComparer<byte>
    // System.Collections.Generic.IComparer<float>
    // System.Collections.Generic.IComparer<int>
    // System.Collections.Generic.IComparer<object>
    // System.Collections.Generic.IComparer<short>
    // System.Collections.Generic.IComparer<uint>
    // System.Collections.Generic.IComparer<ulong>
    // System.Collections.Generic.IComparer<ushort>
    // System.Collections.Generic.IComparer<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.IComparer<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.IComparer<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
@@ -1589,7 +1797,7 @@
    // System.Collections.Generic.IComparer<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.IComparer<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.IComparer<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.IComparer<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Collections.Generic.IComparer<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.IComparer<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.IComparer<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.IComparer<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
@@ -1654,28 +1862,6 @@
    // System.Collections.Generic.IComparer<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.IComparer<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.IComparer<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IComparer<System.DateTime>
    // System.Collections.Generic.IComparer<TimeMgr.Syntony>
    // System.Collections.Generic.IComparer<TsakLight>
    // System.Collections.Generic.IComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IComparer<UnityEngine.Rect>
    // System.Collections.Generic.IComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.IComparer<UnityEngine.Vector2>
    // System.Collections.Generic.IComparer<UnityEngine.Vector3>
    // System.Collections.Generic.IComparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.IComparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.IComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.IComparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.IComparer<byte>
    // System.Collections.Generic.IComparer<float>
    // System.Collections.Generic.IComparer<int>
    // System.Collections.Generic.IComparer<object>
    // System.Collections.Generic.IComparer<short>
    // System.Collections.Generic.IComparer<uint>
    // System.Collections.Generic.IComparer<ulong>
    // System.Collections.Generic.IComparer<ushort>
    // System.Collections.Generic.IDictionary<int,object>
    // System.Collections.Generic.IDictionary<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.IDictionary<object,LitJson.ObjectMetadata>
@@ -1685,7 +1871,7 @@
    // System.Collections.Generic.IEnumerable<ArenaSettlementWin.Item>
    // System.Collections.Generic.IEnumerable<AttackHandler.HurtObjs>
    // System.Collections.Generic.IEnumerable<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.IEnumerable<ClientDropItemUtility.FakeDropInfo>
    // System.Collections.Generic.IEnumerable<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.IEnumerable<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.IEnumerable<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.IEnumerable<FlowerGiftModel.FlowersReceive>
@@ -1724,6 +1910,138 @@
    // System.Collections.Generic.IEnumerable<ServerData>
    // System.Collections.Generic.IEnumerable<ServerDataCouple>
    // System.Collections.Generic.IEnumerable<ShopItemInfo>
    // System.Collections.Generic.IEnumerable<Spine.EventQueue.EventQueueEntry>
    // System.Collections.Generic.IEnumerable<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Collections.Generic.IEnumerable<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.IEnumerable<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.IEnumerable<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Int2,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Int2,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<SkillEffectGroup,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<SkillEffectGroup,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Spine.AnimationStateData.AnimationPair,float>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Spine.Skin.AttachmentKeyTuple,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<StoreConfig.StoreItem,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ZoneRankingStruct,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,Int2>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<float,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,CameraController.LookAtData>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,CrossServerQualifyingModel.ChampionshipOfficial>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,DropItemManager.GuardDropItem>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,FairyInvestInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,FairyInvestItems>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,GAStaticDefine.NPCLocation>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,HourMinute>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,Int2>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,QuickSetting.QuickSettingRange>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ShentongModel.structShentongLV>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,SkillEffectGroup>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,SkillHelper.EffectValue>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,StatusMgr.ZhongJiInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,System.DateTime>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,WeddingModel.MarryReqInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,byte>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,float>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,uint>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ulong>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ActivityModel.SpecialActivityData>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyCount>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyTime>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AutoHammerCost>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipStrength>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipSuitPropertyEntry>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.FamilyAffair>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FestivalRedpack>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GatherSoulHoleCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemHoleCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemType>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.Incident>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.Item>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastyBossLine>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastySkillCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.KingTreasureModel.Division>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.LevelGiftModel.VIPAward>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RealmLevelUpEquipCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RidingPetBossLine>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RuneHoleCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ServerInvestInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TaskFeedback>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TeamTargetPreference>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TowerSweepResult>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.VipModel.RechargeCount>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.WorldMapArea>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,System.DateTime>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,LitJson.ArrayMetadata>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,LitJson.ObjectMetadata>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,LitJson.PropertyMetadata>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,System.Collections.Generic.KeyValuePair<int,object>>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,System.DateTime>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,byte>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.AssistPlayer>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemUseModel.UseItem>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,byte>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,float>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,uint>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ushort,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>>
    // System.Collections.Generic.IEnumerable<System.DateTime>
    // System.Collections.Generic.IEnumerable<TimeMgr.Syntony>
    // System.Collections.Generic.IEnumerable<TsakLight>
    // System.Collections.Generic.IEnumerable<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IEnumerable<UnityEngine.Rect>
    // System.Collections.Generic.IEnumerable<UnityEngine.UIVertex>
    // System.Collections.Generic.IEnumerable<UnityEngine.Vector2>
    // System.Collections.Generic.IEnumerable<UnityEngine.Vector3>
    // System.Collections.Generic.IEnumerable<WeddingModel.CandyInfo>
    // System.Collections.Generic.IEnumerable<WeddingModel.SelectPlayer>
    // System.Collections.Generic.IEnumerable<WindowConfig.OrderTable>
    // System.Collections.Generic.IEnumerable<XMZZVictoryRewardInfo>
    // System.Collections.Generic.IEnumerable<byte>
    // System.Collections.Generic.IEnumerable<float>
    // System.Collections.Generic.IEnumerable<int>
    // System.Collections.Generic.IEnumerable<object>
    // System.Collections.Generic.IEnumerable<short>
    // System.Collections.Generic.IEnumerable<uint>
    // System.Collections.Generic.IEnumerable<ulong>
    // System.Collections.Generic.IEnumerable<ushort>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
@@ -1732,7 +2050,7 @@
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
@@ -1797,136 +2115,11 @@
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Int2,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Int2,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<SkillEffectGroup,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<SkillEffectGroup,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<StoreConfig.StoreItem,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ZoneRankingStruct,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,Int2>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<float,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,CameraController.LookAtData>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,CrossServerQualifyingModel.ChampionshipOfficial>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,DropItemManager.GuardDropItem>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,FairyInvestInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,FairyInvestItems>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,GAStaticDefine.NPCLocation>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,HourMinute>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,Int2>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,QuickSetting.QuickSettingRange>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ShentongModel.structShentongLV>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,SkillEffectGroup>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,SkillHelper.EffectValue>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ActivityModel.SpecialActivityData>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyCount>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyTime>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AutoHammerCost>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipStrength>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipSuitPropertyEntry>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.FamilyAffair>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FestivalRedpack>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GatherSoulHoleCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemHoleCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemType>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.Incident>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.Item>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastyBossLine>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastySkillCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.KingTreasureModel.Division>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.LevelGiftModel.VIPAward>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RealmLevelUpEquipCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RidingPetBossLine>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RuneHoleCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ServerInvestInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TaskFeedback>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TeamTargetPreference>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TowerSweepResult>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.VipModel.RechargeCount>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.WorldMapArea>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,StatusMgr.ZhongJiInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,System.DateTime>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,WeddingModel.MarryReqInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,byte>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,float>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,uint>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ulong>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,System.DateTime>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,LitJson.ArrayMetadata>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,LitJson.ObjectMetadata>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,LitJson.PropertyMetadata>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.AssistPlayer>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemUseModel.UseItem>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,System.Collections.Generic.KeyValuePair<int,object>>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,System.DateTime>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,byte>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,byte>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,float>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,uint>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ushort,object>>
    // System.Collections.Generic.IEnumerable<System.DateTime>
    // System.Collections.Generic.IEnumerable<TimeMgr.Syntony>
    // System.Collections.Generic.IEnumerable<TsakLight>
    // System.Collections.Generic.IEnumerable<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IEnumerable<UnityEngine.Rect>
    // System.Collections.Generic.IEnumerable<UnityEngine.UIVertex>
    // System.Collections.Generic.IEnumerable<UnityEngine.Vector2>
    // System.Collections.Generic.IEnumerable<UnityEngine.Vector3>
    // System.Collections.Generic.IEnumerable<WeddingModel.CandyInfo>
    // System.Collections.Generic.IEnumerable<WeddingModel.SelectPlayer>
    // System.Collections.Generic.IEnumerable<WindowConfig.OrderTable>
    // System.Collections.Generic.IEnumerable<XMZZVictoryRewardInfo>
    // System.Collections.Generic.IEnumerable<byte>
    // System.Collections.Generic.IEnumerable<float>
    // System.Collections.Generic.IEnumerable<int>
    // System.Collections.Generic.IEnumerable<object>
    // System.Collections.Generic.IEnumerable<short>
    // System.Collections.Generic.IEnumerable<uint>
    // System.Collections.Generic.IEnumerable<ulong>
    // System.Collections.Generic.IEnumerable<ushort>
    // System.Collections.Generic.IEnumerator<ArenaManager.AwardItem>
    // System.Collections.Generic.IEnumerator<ArenaSettlementWin.Item>
    // System.Collections.Generic.IEnumerator<AttackHandler.HurtObjs>
    // System.Collections.Generic.IEnumerator<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.IEnumerator<ClientDropItemUtility.FakeDropInfo>
    // System.Collections.Generic.IEnumerator<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.IEnumerator<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.IEnumerator<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.IEnumerator<FlowerGiftModel.FlowersReceive>
@@ -1965,6 +2158,138 @@
    // System.Collections.Generic.IEnumerator<ServerData>
    // System.Collections.Generic.IEnumerator<ServerDataCouple>
    // System.Collections.Generic.IEnumerator<ShopItemInfo>
    // System.Collections.Generic.IEnumerator<Spine.EventQueue.EventQueueEntry>
    // System.Collections.Generic.IEnumerator<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Collections.Generic.IEnumerator<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.IEnumerator<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.IEnumerator<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Int2,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Int2,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<SkillEffectGroup,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<SkillEffectGroup,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Spine.AnimationStateData.AnimationPair,float>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Spine.Skin.AttachmentKeyTuple,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<StoreConfig.StoreItem,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ZoneRankingStruct,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,Int2>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<float,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,CameraController.LookAtData>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,CrossServerQualifyingModel.ChampionshipOfficial>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,DropItemManager.GuardDropItem>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,FairyInvestInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,FairyInvestItems>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,GAStaticDefine.NPCLocation>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,HourMinute>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,Int2>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,QuickSetting.QuickSettingRange>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ShentongModel.structShentongLV>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,SkillEffectGroup>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,SkillHelper.EffectValue>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,StatusMgr.ZhongJiInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,System.DateTime>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,WeddingModel.MarryReqInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,byte>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,float>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,uint>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ulong>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ActivityModel.SpecialActivityData>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyCount>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyTime>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AutoHammerCost>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipStrength>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipSuitPropertyEntry>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.FamilyAffair>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FestivalRedpack>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GatherSoulHoleCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemHoleCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemType>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.Incident>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.Item>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastyBossLine>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastySkillCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.KingTreasureModel.Division>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.LevelGiftModel.VIPAward>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RealmLevelUpEquipCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RidingPetBossLine>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RuneHoleCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ServerInvestInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TaskFeedback>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TeamTargetPreference>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TowerSweepResult>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.VipModel.RechargeCount>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.WorldMapArea>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,System.DateTime>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,LitJson.ArrayMetadata>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,LitJson.ObjectMetadata>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,LitJson.PropertyMetadata>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,System.Collections.Generic.KeyValuePair<int,object>>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,System.DateTime>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,byte>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.AssistPlayer>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemUseModel.UseItem>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,byte>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,float>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,uint>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ushort,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>>
    // System.Collections.Generic.IEnumerator<System.DateTime>
    // System.Collections.Generic.IEnumerator<TimeMgr.Syntony>
    // System.Collections.Generic.IEnumerator<TsakLight>
    // System.Collections.Generic.IEnumerator<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IEnumerator<UnityEngine.Rect>
    // System.Collections.Generic.IEnumerator<UnityEngine.UIVertex>
    // System.Collections.Generic.IEnumerator<UnityEngine.Vector2>
    // System.Collections.Generic.IEnumerator<UnityEngine.Vector3>
    // System.Collections.Generic.IEnumerator<WeddingModel.CandyInfo>
    // System.Collections.Generic.IEnumerator<WeddingModel.SelectPlayer>
    // System.Collections.Generic.IEnumerator<WindowConfig.OrderTable>
    // System.Collections.Generic.IEnumerator<XMZZVictoryRewardInfo>
    // System.Collections.Generic.IEnumerator<byte>
    // System.Collections.Generic.IEnumerator<float>
    // System.Collections.Generic.IEnumerator<int>
    // System.Collections.Generic.IEnumerator<object>
    // System.Collections.Generic.IEnumerator<short>
    // System.Collections.Generic.IEnumerator<uint>
    // System.Collections.Generic.IEnumerator<ulong>
    // System.Collections.Generic.IEnumerator<ushort>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
@@ -1973,7 +2298,7 @@
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
@@ -2038,134 +2363,10 @@
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Int2,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Int2,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<SkillEffectGroup,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<SkillEffectGroup,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<StoreConfig.StoreItem,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ZoneRankingStruct,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,Int2>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<float,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,CameraController.LookAtData>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,CrossServerQualifyingModel.ChampionshipOfficial>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,DropItemManager.GuardDropItem>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,FairyInvestInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,FairyInvestItems>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,GAStaticDefine.NPCLocation>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,HourMinute>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,Int2>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,QuickSetting.QuickSettingRange>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ShentongModel.structShentongLV>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,SkillEffectGroup>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,SkillHelper.EffectValue>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ActivityModel.SpecialActivityData>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyCount>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyTime>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AutoHammerCost>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipStrength>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipSuitPropertyEntry>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.FamilyAffair>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FestivalRedpack>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GatherSoulHoleCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemHoleCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemType>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.Incident>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.Item>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastyBossLine>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastySkillCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.KingTreasureModel.Division>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.LevelGiftModel.VIPAward>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RealmLevelUpEquipCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RidingPetBossLine>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RuneHoleCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ServerInvestInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TaskFeedback>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TeamTargetPreference>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TowerSweepResult>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.VipModel.RechargeCount>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.WorldMapArea>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,StatusMgr.ZhongJiInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,System.DateTime>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,WeddingModel.MarryReqInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,byte>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,float>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,uint>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ulong>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,System.DateTime>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,LitJson.ArrayMetadata>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,LitJson.ObjectMetadata>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,LitJson.PropertyMetadata>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.AssistPlayer>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemUseModel.UseItem>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,System.Collections.Generic.KeyValuePair<int,object>>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,System.DateTime>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,byte>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,byte>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,float>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,uint>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ushort,object>>
    // System.Collections.Generic.IEnumerator<System.DateTime>
    // System.Collections.Generic.IEnumerator<TimeMgr.Syntony>
    // System.Collections.Generic.IEnumerator<TsakLight>
    // System.Collections.Generic.IEnumerator<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IEnumerator<UnityEngine.Rect>
    // System.Collections.Generic.IEnumerator<UnityEngine.UIVertex>
    // System.Collections.Generic.IEnumerator<UnityEngine.Vector2>
    // System.Collections.Generic.IEnumerator<UnityEngine.Vector3>
    // System.Collections.Generic.IEnumerator<WeddingModel.CandyInfo>
    // System.Collections.Generic.IEnumerator<WeddingModel.SelectPlayer>
    // System.Collections.Generic.IEnumerator<WindowConfig.OrderTable>
    // System.Collections.Generic.IEnumerator<XMZZVictoryRewardInfo>
    // System.Collections.Generic.IEnumerator<byte>
    // System.Collections.Generic.IEnumerator<float>
    // System.Collections.Generic.IEnumerator<int>
    // System.Collections.Generic.IEnumerator<object>
    // System.Collections.Generic.IEnumerator<short>
    // System.Collections.Generic.IEnumerator<uint>
    // System.Collections.Generic.IEnumerator<ulong>
    // System.Collections.Generic.IEnumerator<ushort>
    // System.Collections.Generic.IEqualityComparer<Int2>
    // System.Collections.Generic.IEqualityComparer<SkillEffectGroup>
    // System.Collections.Generic.IEqualityComparer<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.IEqualityComparer<Spine.AnimationStateData.AnimationPair>
    // System.Collections.Generic.IEqualityComparer<Spine.Skin.AttachmentKeyTuple>
    // System.Collections.Generic.IEqualityComparer<StoreConfig.StoreItem>
    // System.Collections.Generic.IEqualityComparer<UnityEngine.Vector2>
    // System.Collections.Generic.IEqualityComparer<ZoneRankingStruct>
@@ -2176,11 +2377,12 @@
    // System.Collections.Generic.IEqualityComparer<object>
    // System.Collections.Generic.IEqualityComparer<uint>
    // System.Collections.Generic.IEqualityComparer<ushort>
    // System.Collections.Generic.IEqualityComparer<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.IList<ArenaManager.AwardItem>
    // System.Collections.Generic.IList<ArenaSettlementWin.Item>
    // System.Collections.Generic.IList<AttackHandler.HurtObjs>
    // System.Collections.Generic.IList<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.IList<ClientDropItemUtility.FakeDropInfo>
    // System.Collections.Generic.IList<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.IList<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.IList<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.IList<FlowerGiftModel.FlowersReceive>
@@ -2219,6 +2421,31 @@
    // System.Collections.Generic.IList<ServerData>
    // System.Collections.Generic.IList<ServerDataCouple>
    // System.Collections.Generic.IList<ShopItemInfo>
    // System.Collections.Generic.IList<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.IList<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.IList<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IList<System.DateTime>
    // System.Collections.Generic.IList<TimeMgr.Syntony>
    // System.Collections.Generic.IList<TsakLight>
    // System.Collections.Generic.IList<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IList<UnityEngine.Rect>
    // System.Collections.Generic.IList<UnityEngine.UIVertex>
    // System.Collections.Generic.IList<UnityEngine.Vector2>
    // System.Collections.Generic.IList<UnityEngine.Vector3>
    // System.Collections.Generic.IList<WeddingModel.CandyInfo>
    // System.Collections.Generic.IList<WeddingModel.SelectPlayer>
    // System.Collections.Generic.IList<WindowConfig.OrderTable>
    // System.Collections.Generic.IList<XMZZVictoryRewardInfo>
    // System.Collections.Generic.IList<byte>
    // System.Collections.Generic.IList<float>
    // System.Collections.Generic.IList<int>
    // System.Collections.Generic.IList<object>
    // System.Collections.Generic.IList<short>
    // System.Collections.Generic.IList<uint>
    // System.Collections.Generic.IList<ulong>
    // System.Collections.Generic.IList<ushort>
    // System.Collections.Generic.IList<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.IList<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.IList<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
@@ -2227,7 +2454,7 @@
    // System.Collections.Generic.IList<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.IList<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.IList<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.IList<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Collections.Generic.IList<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.IList<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.IList<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.IList<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
@@ -2292,33 +2519,12 @@
    // System.Collections.Generic.IList<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.IList<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.IList<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IList<System.DateTime>
    // System.Collections.Generic.IList<TimeMgr.Syntony>
    // System.Collections.Generic.IList<TsakLight>
    // System.Collections.Generic.IList<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IList<UnityEngine.Rect>
    // System.Collections.Generic.IList<UnityEngine.UIVertex>
    // System.Collections.Generic.IList<UnityEngine.Vector2>
    // System.Collections.Generic.IList<UnityEngine.Vector3>
    // System.Collections.Generic.IList<WeddingModel.CandyInfo>
    // System.Collections.Generic.IList<WeddingModel.SelectPlayer>
    // System.Collections.Generic.IList<WindowConfig.OrderTable>
    // System.Collections.Generic.IList<XMZZVictoryRewardInfo>
    // System.Collections.Generic.IList<byte>
    // System.Collections.Generic.IList<float>
    // System.Collections.Generic.IList<int>
    // System.Collections.Generic.IList<object>
    // System.Collections.Generic.IList<short>
    // System.Collections.Generic.IList<uint>
    // System.Collections.Generic.IList<ulong>
    // System.Collections.Generic.IList<ushort>
    // System.Collections.Generic.KeyValuePair<Int2,int>
    // System.Collections.Generic.KeyValuePair<Int2,object>
    // System.Collections.Generic.KeyValuePair<SkillEffectGroup,int>
    // System.Collections.Generic.KeyValuePair<SkillEffectGroup,object>
    // System.Collections.Generic.KeyValuePair<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.KeyValuePair<Spine.AnimationStateData.AnimationPair,float>
    // System.Collections.Generic.KeyValuePair<Spine.Skin.AttachmentKeyTuple,object>
    // System.Collections.Generic.KeyValuePair<StoreConfig.StoreItem,object>
    // System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>
    // System.Collections.Generic.KeyValuePair<ZoneRankingStruct,object>
@@ -2344,6 +2550,16 @@
    // System.Collections.Generic.KeyValuePair<int,ShentongModel.structShentongLV>
    // System.Collections.Generic.KeyValuePair<int,SkillEffectGroup>
    // System.Collections.Generic.KeyValuePair<int,SkillHelper.EffectValue>
    // System.Collections.Generic.KeyValuePair<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.KeyValuePair<int,System.DateTime>
    // System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>
    // System.Collections.Generic.KeyValuePair<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.KeyValuePair<int,byte>
    // System.Collections.Generic.KeyValuePair<int,float>
    // System.Collections.Generic.KeyValuePair<int,int>
    // System.Collections.Generic.KeyValuePair<int,object>
    // System.Collections.Generic.KeyValuePair<int,uint>
    // System.Collections.Generic.KeyValuePair<int,ulong>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
@@ -2385,45 +2601,36 @@
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.KeyValuePair<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.KeyValuePair<int,System.DateTime>
    // System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>
    // System.Collections.Generic.KeyValuePair<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.KeyValuePair<int,byte>
    // System.Collections.Generic.KeyValuePair<int,float>
    // System.Collections.Generic.KeyValuePair<int,int>
    // System.Collections.Generic.KeyValuePair<int,object>
    // System.Collections.Generic.KeyValuePair<int,uint>
    // System.Collections.Generic.KeyValuePair<int,ulong>
    // System.Collections.Generic.KeyValuePair<long,System.DateTime>
    // System.Collections.Generic.KeyValuePair<long,object>
    // System.Collections.Generic.KeyValuePair<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.KeyValuePair<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.KeyValuePair<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.KeyValuePair<object,System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.KeyValuePair<object,System.DateTime>
    // System.Collections.Generic.KeyValuePair<object,byte>
    // System.Collections.Generic.KeyValuePair<object,int>
    // System.Collections.Generic.KeyValuePair<object,object>
    // System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.KeyValuePair<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.KeyValuePair<uint,byte>
    // System.Collections.Generic.KeyValuePair<uint,float>
    // System.Collections.Generic.KeyValuePair<uint,int>
    // System.Collections.Generic.KeyValuePair<uint,object>
    // System.Collections.Generic.KeyValuePair<uint,uint>
    // System.Collections.Generic.KeyValuePair<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.KeyValuePair<ushort,object>
    // System.Collections.Generic.KeyValuePair<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.List.Enumerator<ArenaManager.AwardItem>
    // System.Collections.Generic.List.Enumerator<ArenaSettlementWin.Item>
    // System.Collections.Generic.List.Enumerator<AttackHandler.HurtObjs>
    // System.Collections.Generic.List.Enumerator<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.List.Enumerator<ClientDropItemUtility.FakeDropInfo>
    // System.Collections.Generic.List.Enumerator<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.List.Enumerator<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.List.Enumerator<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.List.Enumerator<FlowerGiftModel.FlowersReceive>
@@ -2462,6 +2669,30 @@
    // System.Collections.Generic.List.Enumerator<ServerData>
    // System.Collections.Generic.List.Enumerator<ServerDataCouple>
    // System.Collections.Generic.List.Enumerator<ShopItemInfo>
    // System.Collections.Generic.List.Enumerator<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.List.Enumerator<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.List.Enumerator<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.List.Enumerator<System.DateTime>
    // System.Collections.Generic.List.Enumerator<TimeMgr.Syntony>
    // System.Collections.Generic.List.Enumerator<TsakLight>
    // System.Collections.Generic.List.Enumerator<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.List.Enumerator<UnityEngine.Rect>
    // System.Collections.Generic.List.Enumerator<UnityEngine.UIVertex>
    // System.Collections.Generic.List.Enumerator<UnityEngine.Vector2>
    // System.Collections.Generic.List.Enumerator<UnityEngine.Vector3>
    // System.Collections.Generic.List.Enumerator<WeddingModel.CandyInfo>
    // System.Collections.Generic.List.Enumerator<WeddingModel.SelectPlayer>
    // System.Collections.Generic.List.Enumerator<WindowConfig.OrderTable>
    // System.Collections.Generic.List.Enumerator<XMZZVictoryRewardInfo>
    // System.Collections.Generic.List.Enumerator<byte>
    // System.Collections.Generic.List.Enumerator<float>
    // System.Collections.Generic.List.Enumerator<int>
    // System.Collections.Generic.List.Enumerator<object>
    // System.Collections.Generic.List.Enumerator<short>
    // System.Collections.Generic.List.Enumerator<uint>
    // System.Collections.Generic.List.Enumerator<ulong>
    // System.Collections.Generic.List.Enumerator<ushort>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
@@ -2470,7 +2701,7 @@
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
@@ -2535,32 +2766,11 @@
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.List.Enumerator<System.DateTime>
    // System.Collections.Generic.List.Enumerator<TimeMgr.Syntony>
    // System.Collections.Generic.List.Enumerator<TsakLight>
    // System.Collections.Generic.List.Enumerator<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.List.Enumerator<UnityEngine.Rect>
    // System.Collections.Generic.List.Enumerator<UnityEngine.UIVertex>
    // System.Collections.Generic.List.Enumerator<UnityEngine.Vector2>
    // System.Collections.Generic.List.Enumerator<UnityEngine.Vector3>
    // System.Collections.Generic.List.Enumerator<WeddingModel.CandyInfo>
    // System.Collections.Generic.List.Enumerator<WeddingModel.SelectPlayer>
    // System.Collections.Generic.List.Enumerator<WindowConfig.OrderTable>
    // System.Collections.Generic.List.Enumerator<XMZZVictoryRewardInfo>
    // System.Collections.Generic.List.Enumerator<byte>
    // System.Collections.Generic.List.Enumerator<float>
    // System.Collections.Generic.List.Enumerator<int>
    // System.Collections.Generic.List.Enumerator<object>
    // System.Collections.Generic.List.Enumerator<short>
    // System.Collections.Generic.List.Enumerator<uint>
    // System.Collections.Generic.List.Enumerator<ulong>
    // System.Collections.Generic.List.Enumerator<ushort>
    // System.Collections.Generic.List.SynchronizedList<ArenaManager.AwardItem>
    // System.Collections.Generic.List.SynchronizedList<ArenaSettlementWin.Item>
    // System.Collections.Generic.List.SynchronizedList<AttackHandler.HurtObjs>
    // System.Collections.Generic.List.SynchronizedList<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.List.SynchronizedList<ClientDropItemUtility.FakeDropInfo>
    // System.Collections.Generic.List.SynchronizedList<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.List.SynchronizedList<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.List.SynchronizedList<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.List.SynchronizedList<FlowerGiftModel.FlowersReceive>
@@ -2599,6 +2809,30 @@
    // System.Collections.Generic.List.SynchronizedList<ServerData>
    // System.Collections.Generic.List.SynchronizedList<ServerDataCouple>
    // System.Collections.Generic.List.SynchronizedList<ShopItemInfo>
    // System.Collections.Generic.List.SynchronizedList<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.List.SynchronizedList<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.List.SynchronizedList<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.List.SynchronizedList<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.List.SynchronizedList<System.DateTime>
    // System.Collections.Generic.List.SynchronizedList<TimeMgr.Syntony>
    // System.Collections.Generic.List.SynchronizedList<TsakLight>
    // System.Collections.Generic.List.SynchronizedList<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.List.SynchronizedList<UnityEngine.Rect>
    // System.Collections.Generic.List.SynchronizedList<UnityEngine.UIVertex>
    // System.Collections.Generic.List.SynchronizedList<UnityEngine.Vector2>
    // System.Collections.Generic.List.SynchronizedList<UnityEngine.Vector3>
    // System.Collections.Generic.List.SynchronizedList<WeddingModel.CandyInfo>
    // System.Collections.Generic.List.SynchronizedList<WeddingModel.SelectPlayer>
    // System.Collections.Generic.List.SynchronizedList<WindowConfig.OrderTable>
    // System.Collections.Generic.List.SynchronizedList<XMZZVictoryRewardInfo>
    // System.Collections.Generic.List.SynchronizedList<byte>
    // System.Collections.Generic.List.SynchronizedList<float>
    // System.Collections.Generic.List.SynchronizedList<int>
    // System.Collections.Generic.List.SynchronizedList<object>
    // System.Collections.Generic.List.SynchronizedList<short>
    // System.Collections.Generic.List.SynchronizedList<uint>
    // System.Collections.Generic.List.SynchronizedList<ulong>
    // System.Collections.Generic.List.SynchronizedList<ushort>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
@@ -2607,7 +2841,7 @@
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
@@ -2672,32 +2906,11 @@
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.List.SynchronizedList<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.List.SynchronizedList<System.DateTime>
    // System.Collections.Generic.List.SynchronizedList<TimeMgr.Syntony>
    // System.Collections.Generic.List.SynchronizedList<TsakLight>
    // System.Collections.Generic.List.SynchronizedList<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.List.SynchronizedList<UnityEngine.Rect>
    // System.Collections.Generic.List.SynchronizedList<UnityEngine.UIVertex>
    // System.Collections.Generic.List.SynchronizedList<UnityEngine.Vector2>
    // System.Collections.Generic.List.SynchronizedList<UnityEngine.Vector3>
    // System.Collections.Generic.List.SynchronizedList<WeddingModel.CandyInfo>
    // System.Collections.Generic.List.SynchronizedList<WeddingModel.SelectPlayer>
    // System.Collections.Generic.List.SynchronizedList<WindowConfig.OrderTable>
    // System.Collections.Generic.List.SynchronizedList<XMZZVictoryRewardInfo>
    // System.Collections.Generic.List.SynchronizedList<byte>
    // System.Collections.Generic.List.SynchronizedList<float>
    // System.Collections.Generic.List.SynchronizedList<int>
    // System.Collections.Generic.List.SynchronizedList<object>
    // System.Collections.Generic.List.SynchronizedList<short>
    // System.Collections.Generic.List.SynchronizedList<uint>
    // System.Collections.Generic.List.SynchronizedList<ulong>
    // System.Collections.Generic.List.SynchronizedList<ushort>
    // System.Collections.Generic.List<ArenaManager.AwardItem>
    // System.Collections.Generic.List<ArenaSettlementWin.Item>
    // System.Collections.Generic.List<AttackHandler.HurtObjs>
    // System.Collections.Generic.List<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.List<ClientDropItemUtility.FakeDropInfo>
    // System.Collections.Generic.List<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.List<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.List<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.List<FlowerGiftModel.FlowersReceive>
@@ -2736,6 +2949,30 @@
    // System.Collections.Generic.List<ServerData>
    // System.Collections.Generic.List<ServerDataCouple>
    // System.Collections.Generic.List<ShopItemInfo>
    // System.Collections.Generic.List<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.List<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.List<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.List<System.DateTime>
    // System.Collections.Generic.List<TimeMgr.Syntony>
    // System.Collections.Generic.List<TsakLight>
    // System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.List<UnityEngine.Rect>
    // System.Collections.Generic.List<UnityEngine.UIVertex>
    // System.Collections.Generic.List<UnityEngine.Vector2>
    // System.Collections.Generic.List<UnityEngine.Vector3>
    // System.Collections.Generic.List<WeddingModel.CandyInfo>
    // System.Collections.Generic.List<WeddingModel.SelectPlayer>
    // System.Collections.Generic.List<WindowConfig.OrderTable>
    // System.Collections.Generic.List<XMZZVictoryRewardInfo>
    // System.Collections.Generic.List<byte>
    // System.Collections.Generic.List<float>
    // System.Collections.Generic.List<int>
    // System.Collections.Generic.List<object>
    // System.Collections.Generic.List<short>
    // System.Collections.Generic.List<uint>
    // System.Collections.Generic.List<ulong>
    // System.Collections.Generic.List<ushort>
    // System.Collections.Generic.List<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.List<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.List<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
@@ -2744,7 +2981,7 @@
    // System.Collections.Generic.List<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.List<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.List<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.List<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Collections.Generic.List<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.List<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.List<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.List<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
@@ -2809,32 +3046,11 @@
    // System.Collections.Generic.List<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.List<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.List<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.List<System.DateTime>
    // System.Collections.Generic.List<TimeMgr.Syntony>
    // System.Collections.Generic.List<TsakLight>
    // System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.List<UnityEngine.Rect>
    // System.Collections.Generic.List<UnityEngine.UIVertex>
    // System.Collections.Generic.List<UnityEngine.Vector2>
    // System.Collections.Generic.List<UnityEngine.Vector3>
    // System.Collections.Generic.List<WeddingModel.CandyInfo>
    // System.Collections.Generic.List<WeddingModel.SelectPlayer>
    // System.Collections.Generic.List<WindowConfig.OrderTable>
    // System.Collections.Generic.List<XMZZVictoryRewardInfo>
    // System.Collections.Generic.List<byte>
    // System.Collections.Generic.List<float>
    // System.Collections.Generic.List<int>
    // System.Collections.Generic.List<object>
    // System.Collections.Generic.List<short>
    // System.Collections.Generic.List<uint>
    // System.Collections.Generic.List<ulong>
    // System.Collections.Generic.List<ushort>
    // System.Collections.Generic.ObjectComparer<ArenaManager.AwardItem>
    // System.Collections.Generic.ObjectComparer<ArenaSettlementWin.Item>
    // System.Collections.Generic.ObjectComparer<AttackHandler.HurtObjs>
    // System.Collections.Generic.ObjectComparer<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.ObjectComparer<ClientDropItemUtility.FakeDropInfo>
    // System.Collections.Generic.ObjectComparer<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.ObjectComparer<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.ObjectComparer<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.ObjectComparer<FlowerGiftModel.FlowersReceive>
@@ -2873,6 +3089,33 @@
    // System.Collections.Generic.ObjectComparer<ServerData>
    // System.Collections.Generic.ObjectComparer<ServerDataCouple>
    // System.Collections.Generic.ObjectComparer<ShopItemInfo>
    // System.Collections.Generic.ObjectComparer<Spine.EventQueue.EventQueueEntry>
    // System.Collections.Generic.ObjectComparer<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Collections.Generic.ObjectComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.ObjectComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.ObjectComparer<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ObjectComparer<System.DateTime>
    // System.Collections.Generic.ObjectComparer<TimeMgr.Syntony>
    // System.Collections.Generic.ObjectComparer<TsakLight>
    // System.Collections.Generic.ObjectComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ObjectComparer<UnityEngine.Rect>
    // System.Collections.Generic.ObjectComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.ObjectComparer<UnityEngine.Vector2>
    // System.Collections.Generic.ObjectComparer<UnityEngine.Vector3>
    // System.Collections.Generic.ObjectComparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.ObjectComparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.ObjectComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.ObjectComparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.ObjectComparer<byte>
    // System.Collections.Generic.ObjectComparer<float>
    // System.Collections.Generic.ObjectComparer<int>
    // System.Collections.Generic.ObjectComparer<object>
    // System.Collections.Generic.ObjectComparer<short>
    // System.Collections.Generic.ObjectComparer<uint>
    // System.Collections.Generic.ObjectComparer<ulong>
    // System.Collections.Generic.ObjectComparer<ushort>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
@@ -2881,7 +3124,7 @@
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
@@ -2946,34 +3189,12 @@
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ObjectComparer<System.DateTime>
    // System.Collections.Generic.ObjectComparer<TimeMgr.Syntony>
    // System.Collections.Generic.ObjectComparer<TsakLight>
    // System.Collections.Generic.ObjectComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ObjectComparer<UnityEngine.Rect>
    // System.Collections.Generic.ObjectComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.ObjectComparer<UnityEngine.Vector2>
    // System.Collections.Generic.ObjectComparer<UnityEngine.Vector3>
    // System.Collections.Generic.ObjectComparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.ObjectComparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.ObjectComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.ObjectComparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.ObjectComparer<byte>
    // System.Collections.Generic.ObjectComparer<float>
    // System.Collections.Generic.ObjectComparer<int>
    // System.Collections.Generic.ObjectComparer<object>
    // System.Collections.Generic.ObjectComparer<short>
    // System.Collections.Generic.ObjectComparer<uint>
    // System.Collections.Generic.ObjectComparer<ulong>
    // System.Collections.Generic.ObjectComparer<ushort>
    // System.Collections.Generic.ObjectEqualityComparer<ArenaManager.AwardItem>
    // System.Collections.Generic.ObjectEqualityComparer<ArenaSettlementWin.Item>
    // System.Collections.Generic.ObjectEqualityComparer<AttackHandler.HurtObjs>
    // System.Collections.Generic.ObjectEqualityComparer<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.ObjectEqualityComparer<CameraController.LookAtData>
    // System.Collections.Generic.ObjectEqualityComparer<ClientDropItemUtility.FakeDropInfo>
    // System.Collections.Generic.ObjectEqualityComparer<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.ObjectEqualityComparer<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.ObjectEqualityComparer<CrossServerQualifyingModel.ChampionshipOfficial>
    // System.Collections.Generic.ObjectEqualityComparer<CrossServerQualifyingModel.CrossChampionshipPKBattle>
@@ -3030,6 +3251,38 @@
    // System.Collections.Generic.ObjectEqualityComparer<ShopItemInfo>
    // System.Collections.Generic.ObjectEqualityComparer<SkillEffectGroup>
    // System.Collections.Generic.ObjectEqualityComparer<SkillHelper.EffectValue>
    // System.Collections.Generic.ObjectEqualityComparer<Spine.AnimationStateData.AnimationPair>
    // System.Collections.Generic.ObjectEqualityComparer<Spine.Skin.AttachmentKeyTuple>
    // System.Collections.Generic.ObjectEqualityComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.ObjectEqualityComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.ObjectEqualityComparer<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.ObjectEqualityComparer<StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.ObjectEqualityComparer<StoreConfig.StoreItem>
    // System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ObjectEqualityComparer<System.DateTime>
    // System.Collections.Generic.ObjectEqualityComparer<TimeMgr.Syntony>
    // System.Collections.Generic.ObjectEqualityComparer<TsakLight>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Rect>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Vector2>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Vector3>
    // System.Collections.Generic.ObjectEqualityComparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.ObjectEqualityComparer<WeddingModel.MarryReqInfo>
    // System.Collections.Generic.ObjectEqualityComparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.ObjectEqualityComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.ObjectEqualityComparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.ObjectEqualityComparer<ZoneRankingStruct>
    // System.Collections.Generic.ObjectEqualityComparer<byte>
    // System.Collections.Generic.ObjectEqualityComparer<float>
    // System.Collections.Generic.ObjectEqualityComparer<int>
    // System.Collections.Generic.ObjectEqualityComparer<long>
    // System.Collections.Generic.ObjectEqualityComparer<object>
    // System.Collections.Generic.ObjectEqualityComparer<short>
    // System.Collections.Generic.ObjectEqualityComparer<uint>
    // System.Collections.Generic.ObjectEqualityComparer<ulong>
    // System.Collections.Generic.ObjectEqualityComparer<ushort>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.AlchemyCount>
@@ -3048,7 +3301,7 @@
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.DungeonHurt>
@@ -3147,49 +3400,22 @@
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.ObjectEqualityComparer<StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.ObjectEqualityComparer<StoreConfig.StoreItem>
    // System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ObjectEqualityComparer<System.DateTime>
    // System.Collections.Generic.ObjectEqualityComparer<TimeMgr.Syntony>
    // System.Collections.Generic.ObjectEqualityComparer<TsakLight>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Rect>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Vector2>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Vector3>
    // System.Collections.Generic.ObjectEqualityComparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.ObjectEqualityComparer<WeddingModel.MarryReqInfo>
    // System.Collections.Generic.ObjectEqualityComparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.ObjectEqualityComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.ObjectEqualityComparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.ObjectEqualityComparer<ZoneRankingStruct>
    // System.Collections.Generic.ObjectEqualityComparer<byte>
    // System.Collections.Generic.ObjectEqualityComparer<float>
    // System.Collections.Generic.ObjectEqualityComparer<int>
    // System.Collections.Generic.ObjectEqualityComparer<long>
    // System.Collections.Generic.ObjectEqualityComparer<object>
    // System.Collections.Generic.ObjectEqualityComparer<short>
    // System.Collections.Generic.ObjectEqualityComparer<uint>
    // System.Collections.Generic.ObjectEqualityComparer<ulong>
    // System.Collections.Generic.ObjectEqualityComparer<ushort>
    // System.Collections.Generic.Queue.Enumerator<ExperienceGetBehaviour.Experience>
    // System.Collections.Generic.Queue.Enumerator<vnxbqy.UI.Item>
    // System.Collections.Generic.Queue.Enumerator<vnxbqy.UI.PopUpNum.PopupInfo>
    // System.Collections.Generic.Queue.Enumerator<VoiceHttpRequest.VoiceDecodec>
    // System.Collections.Generic.Queue.Enumerator<VoiceHttpRequest.VoiceHttp>
    // System.Collections.Generic.Queue.Enumerator<int>
    // System.Collections.Generic.Queue.Enumerator<long>
    // System.Collections.Generic.Queue.Enumerator<object>
    // System.Collections.Generic.Queue.Enumerator<vnxbqy.UI.Item>
    // System.Collections.Generic.Queue.Enumerator<vnxbqy.UI.PopUpNum.PopupInfo>
    // System.Collections.Generic.Queue<ExperienceGetBehaviour.Experience>
    // System.Collections.Generic.Queue<vnxbqy.UI.Item>
    // System.Collections.Generic.Queue<vnxbqy.UI.PopUpNum.PopupInfo>
    // System.Collections.Generic.Queue<VoiceHttpRequest.VoiceDecodec>
    // System.Collections.Generic.Queue<VoiceHttpRequest.VoiceHttp>
    // System.Collections.Generic.Queue<int>
    // System.Collections.Generic.Queue<long>
    // System.Collections.Generic.Queue<object>
    // System.Collections.Generic.Queue<vnxbqy.UI.Item>
    // System.Collections.Generic.Queue<vnxbqy.UI.PopUpNum.PopupInfo>
    // System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_0<int,object>
    // System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_1<int,object>
    // System.Collections.Generic.SortedDictionary.Enumerator<int,object>
@@ -3223,7 +3449,7 @@
    // System.Collections.ObjectModel.ReadOnlyCollection<ArenaSettlementWin.Item>
    // System.Collections.ObjectModel.ReadOnlyCollection<AttackHandler.HurtObjs>
    // System.Collections.ObjectModel.ReadOnlyCollection<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.ObjectModel.ReadOnlyCollection<ClientDropItemUtility.FakeDropInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.ObjectModel.ReadOnlyCollection<FlowerGiftModel.FlowersReceive>
@@ -3262,6 +3488,30 @@
    // System.Collections.ObjectModel.ReadOnlyCollection<ServerData>
    // System.Collections.ObjectModel.ReadOnlyCollection<ServerDataCouple>
    // System.Collections.ObjectModel.ReadOnlyCollection<ShopItemInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.ObjectModel.ReadOnlyCollection<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.ObjectModel.ReadOnlyCollection<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.ObjectModel.ReadOnlyCollection<System.DateTime>
    // System.Collections.ObjectModel.ReadOnlyCollection<TimeMgr.Syntony>
    // System.Collections.ObjectModel.ReadOnlyCollection<TsakLight>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Rect>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.UIVertex>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector2>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector3>
    // System.Collections.ObjectModel.ReadOnlyCollection<WeddingModel.CandyInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<WeddingModel.SelectPlayer>
    // System.Collections.ObjectModel.ReadOnlyCollection<WindowConfig.OrderTable>
    // System.Collections.ObjectModel.ReadOnlyCollection<XMZZVictoryRewardInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<byte>
    // System.Collections.ObjectModel.ReadOnlyCollection<float>
    // System.Collections.ObjectModel.ReadOnlyCollection<int>
    // System.Collections.ObjectModel.ReadOnlyCollection<object>
    // System.Collections.ObjectModel.ReadOnlyCollection<short>
    // System.Collections.ObjectModel.ReadOnlyCollection<uint>
    // System.Collections.ObjectModel.ReadOnlyCollection<ulong>
    // System.Collections.ObjectModel.ReadOnlyCollection<ushort>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.AssistBossHurt>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
@@ -3270,7 +3520,7 @@
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.Dungeon>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.DungeonHurt>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
@@ -3335,32 +3585,11 @@
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.WorldMapArea>
    // System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.ObjectModel.ReadOnlyCollection<System.DateTime>
    // System.Collections.ObjectModel.ReadOnlyCollection<TimeMgr.Syntony>
    // System.Collections.ObjectModel.ReadOnlyCollection<TsakLight>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Rect>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.UIVertex>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector2>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector3>
    // System.Collections.ObjectModel.ReadOnlyCollection<WeddingModel.CandyInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<WeddingModel.SelectPlayer>
    // System.Collections.ObjectModel.ReadOnlyCollection<WindowConfig.OrderTable>
    // System.Collections.ObjectModel.ReadOnlyCollection<XMZZVictoryRewardInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<byte>
    // System.Collections.ObjectModel.ReadOnlyCollection<float>
    // System.Collections.ObjectModel.ReadOnlyCollection<int>
    // System.Collections.ObjectModel.ReadOnlyCollection<object>
    // System.Collections.ObjectModel.ReadOnlyCollection<short>
    // System.Collections.ObjectModel.ReadOnlyCollection<uint>
    // System.Collections.ObjectModel.ReadOnlyCollection<ulong>
    // System.Collections.ObjectModel.ReadOnlyCollection<ushort>
    // System.Comparison<ArenaManager.AwardItem>
    // System.Comparison<ArenaSettlementWin.Item>
    // System.Comparison<AttackHandler.HurtObjs>
    // System.Comparison<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Comparison<ClientDropItemUtility.FakeDropInfo>
    // System.Comparison<ClientDropItemUtility.JiaDropInfo>
    // System.Comparison<ClientHazyGrassStage.NpcJsonInfo>
    // System.Comparison<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Comparison<FlowerGiftModel.FlowersReceive>
@@ -3399,6 +3628,33 @@
    // System.Comparison<ServerData>
    // System.Comparison<ServerDataCouple>
    // System.Comparison<ShopItemInfo>
    // System.Comparison<Spine.EventQueue.EventQueueEntry>
    // System.Comparison<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Comparison<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Comparison<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Comparison<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Comparison<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Comparison<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Comparison<System.DateTime>
    // System.Comparison<TimeMgr.Syntony>
    // System.Comparison<TsakLight>
    // System.Comparison<UnityEngine.EventSystems.RaycastResult>
    // System.Comparison<UnityEngine.Rect>
    // System.Comparison<UnityEngine.UIVertex>
    // System.Comparison<UnityEngine.Vector2>
    // System.Comparison<UnityEngine.Vector3>
    // System.Comparison<WeddingModel.CandyInfo>
    // System.Comparison<WeddingModel.SelectPlayer>
    // System.Comparison<WindowConfig.OrderTable>
    // System.Comparison<XMZZVictoryRewardInfo>
    // System.Comparison<byte>
    // System.Comparison<float>
    // System.Comparison<int>
    // System.Comparison<object>
    // System.Comparison<short>
    // System.Comparison<uint>
    // System.Comparison<ulong>
    // System.Comparison<ushort>
    // System.Comparison<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Comparison<vnxbqy.UI.AssistBossHurt>
    // System.Comparison<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
@@ -3407,7 +3663,7 @@
    // System.Comparison<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Comparison<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Comparison<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Comparison<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Comparison<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Comparison<vnxbqy.UI.Dungeon>
    // System.Comparison<vnxbqy.UI.DungeonHurt>
    // System.Comparison<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
@@ -3472,27 +3728,7 @@
    // System.Comparison<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Comparison<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Comparison<vnxbqy.UI.WorldMapArea>
    // System.Comparison<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Comparison<System.DateTime>
    // System.Comparison<TimeMgr.Syntony>
    // System.Comparison<TsakLight>
    // System.Comparison<UnityEngine.EventSystems.RaycastResult>
    // System.Comparison<UnityEngine.Rect>
    // System.Comparison<UnityEngine.UIVertex>
    // System.Comparison<UnityEngine.Vector2>
    // System.Comparison<UnityEngine.Vector3>
    // System.Comparison<WeddingModel.CandyInfo>
    // System.Comparison<WeddingModel.SelectPlayer>
    // System.Comparison<WindowConfig.OrderTable>
    // System.Comparison<XMZZVictoryRewardInfo>
    // System.Comparison<byte>
    // System.Comparison<float>
    // System.Comparison<int>
    // System.Comparison<object>
    // System.Comparison<short>
    // System.Comparison<uint>
    // System.Comparison<ulong>
    // System.Comparison<ushort>
    // System.Converter<object,object>
    // System.Func<UnityEngine.Vector2,UnityEngine.Matrix4x4>
    // System.Func<byte,object,byte>
    // System.Func<byte>
@@ -3500,6 +3736,8 @@
    // System.Func<int>
    // System.Func<object,byte>
    // System.Func<object,object,byte>
    // System.IEquatable<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.IEquatable<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.IEquatable<object>
    // System.Linq.Buffer<Int2>
    // System.Linq.Buffer<int>
@@ -3519,7 +3757,7 @@
    // System.Predicate<ArenaSettlementWin.Item>
    // System.Predicate<AttackHandler.HurtObjs>
    // System.Predicate<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Predicate<ClientDropItemUtility.FakeDropInfo>
    // System.Predicate<ClientDropItemUtility.JiaDropInfo>
    // System.Predicate<ClientHazyGrassStage.NpcJsonInfo>
    // System.Predicate<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Predicate<FlowerGiftModel.FlowersReceive>
@@ -3558,6 +3796,32 @@
    // System.Predicate<ServerData>
    // System.Predicate<ServerDataCouple>
    // System.Predicate<ShopItemInfo>
    // System.Predicate<Spine.EventQueue.EventQueueEntry>
    // System.Predicate<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Predicate<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Predicate<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Predicate<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Predicate<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Predicate<System.DateTime>
    // System.Predicate<TimeMgr.Syntony>
    // System.Predicate<TsakLight>
    // System.Predicate<UnityEngine.EventSystems.RaycastResult>
    // System.Predicate<UnityEngine.Rect>
    // System.Predicate<UnityEngine.UIVertex>
    // System.Predicate<UnityEngine.Vector2>
    // System.Predicate<UnityEngine.Vector3>
    // System.Predicate<WeddingModel.CandyInfo>
    // System.Predicate<WeddingModel.SelectPlayer>
    // System.Predicate<WindowConfig.OrderTable>
    // System.Predicate<XMZZVictoryRewardInfo>
    // System.Predicate<byte>
    // System.Predicate<float>
    // System.Predicate<int>
    // System.Predicate<object>
    // System.Predicate<short>
    // System.Predicate<uint>
    // System.Predicate<ulong>
    // System.Predicate<ushort>
    // System.Predicate<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Predicate<vnxbqy.UI.AssistBossHurt>
    // System.Predicate<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
@@ -3566,7 +3830,7 @@
    // System.Predicate<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Predicate<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Predicate<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Predicate<vnxbqy.UI.DemonJarModel.FakeBossKillRecord>
    // System.Predicate<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Predicate<vnxbqy.UI.Dungeon>
    // System.Predicate<vnxbqy.UI.DungeonHurt>
    // System.Predicate<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
@@ -3631,27 +3895,6 @@
    // System.Predicate<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Predicate<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Predicate<vnxbqy.UI.WorldMapArea>
    // System.Predicate<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Predicate<System.DateTime>
    // System.Predicate<TimeMgr.Syntony>
    // System.Predicate<TsakLight>
    // System.Predicate<UnityEngine.EventSystems.RaycastResult>
    // System.Predicate<UnityEngine.Rect>
    // System.Predicate<UnityEngine.UIVertex>
    // System.Predicate<UnityEngine.Vector2>
    // System.Predicate<UnityEngine.Vector3>
    // System.Predicate<WeddingModel.CandyInfo>
    // System.Predicate<WeddingModel.SelectPlayer>
    // System.Predicate<WindowConfig.OrderTable>
    // System.Predicate<XMZZVictoryRewardInfo>
    // System.Predicate<byte>
    // System.Predicate<float>
    // System.Predicate<int>
    // System.Predicate<object>
    // System.Predicate<short>
    // System.Predicate<uint>
    // System.Predicate<ulong>
    // System.Predicate<ushort>
    // UnityEngine.EventSystems.ExecuteEvents.EventFunction<object>
    // UnityEngine.Events.InvokableCall<UnityEngine.Vector2>
    // UnityEngine.Events.InvokableCall<byte>
@@ -3696,15 +3939,23 @@
        // object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,DG.Tweening.Ease)
        // object DG.Tweening.TweenSettingsExtensions.SetLoops<object>(object,int)
        // object System.Activator.CreateInstance<object>()
        // int System.Array.BinarySearch<object>(object[],int,int,object)
        // int System.Array.BinarySearch<object>(object[],int,int,object,System.Collections.Generic.IComparer<object>)
        // object[] System.Array.Empty<object>()
        // ushort[] System.Array.Empty<ushort>()
        // int System.Array.IndexOf<int>(int[],int)
        // int System.Array.IndexOf<object>(object[],object)
        // int System.Array.IndexOf<object>(object[],object,int,int)
        // int System.Array.IndexOfImpl<int>(int[],int,int,int)
        // int System.Array.IndexOfImpl<object>(object[],object,int,int)
        // int System.Array.LastIndexOf<object>(object[],object,int,int)
        // int System.Array.LastIndexOfImpl<object>(object[],object,int,int)
        // System.Void System.Array.Resize<byte>(byte[]&,int)
        // System.Void System.Array.Resize<int>(int[]&,int)
        // System.Void System.Array.Resize<object>(object[]&,int)
        // System.Void System.Array.Resize<uint>(uint[]&,int)
        // System.Void System.Array.Sort<object>(object[],System.Comparison<object>)
        // System.Void System.Array.Sort<object>(object[],int,int,System.Collections.Generic.IComparer<object>)
        // bool System.Linq.Enumerable.Any<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
        // bool System.Linq.Enumerable.Contains<int>(System.Collections.Generic.IEnumerable<int>,int)
        // bool System.Linq.Enumerable.Contains<int>(System.Collections.Generic.IEnumerable<int>,int,System.Collections.Generic.IEqualityComparer<int>)
@@ -3773,6 +4024,7 @@
        // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion)
        // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform)
        // object UnityEngine.Resources.Load<object>(string)
        // object UnityEngine.ScriptableObject.CreateInstance<object>()
        // object UnityEngine._AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr)
        // System.IntPtr UnityEngine._AndroidJNIHelper.GetFieldID<object>(System.IntPtr,string,bool)
        // System.IntPtr UnityEngine._AndroidJNIHelper.GetMethodID<object>(System.IntPtr,string,object[],bool)
Assets/HybridCLRGenerate/link.xml
@@ -34,11 +34,8 @@
  <assembly fullname="DebugEx">
    <type fullname="DebugEx" preserve="all" />
  </assembly>
  <assembly fullname="IFix.Core">
    <type fullname="IFix.Core.PatchManager" preserve="all" />
    <type fullname="IFix.Core.VirtualMachine" preserve="all" />
    <type fullname="IFix.CustomBridgeAttribute" preserve="all" />
    <type fullname="IFix.PatchAttribute" preserve="all" />
  <assembly fullname="Launch">
    <type fullname="StartAot.ResourcesModel" preserve="all" />
  </assembly>
  <assembly fullname="System">
    <type fullname="System.Collections.Generic.Queue`1" preserve="all" />
@@ -167,6 +164,7 @@
    <type fullname="UnityEngine.Graphics" preserve="all" />
    <type fullname="UnityEngine.Hash128" preserve="all" />
    <type fullname="UnityEngine.HeaderAttribute" preserve="all" />
    <type fullname="UnityEngine.HelpURLAttribute" preserve="all" />
    <type fullname="UnityEngine.HideFlags" preserve="all" />
    <type fullname="UnityEngine.HideInInspector" preserve="all" />
    <type fullname="UnityEngine.ImageEffectAllowedInSceneView" preserve="all" />
@@ -177,6 +175,7 @@
    <type fullname="UnityEngine.LightmapSettings" preserve="all" />
    <type fullname="UnityEngine.LogType" preserve="all" />
    <type fullname="UnityEngine.Material" preserve="all" />
    <type fullname="UnityEngine.MaterialPropertyBlock" preserve="all" />
    <type fullname="UnityEngine.Mathf" preserve="all" />
    <type fullname="UnityEngine.Matrix4x4" preserve="all" />
    <type fullname="UnityEngine.Mesh" preserve="all" />
@@ -209,28 +208,27 @@
    <type fullname="UnityEngine.Rendering.CameraEvent" preserve="all" />
    <type fullname="UnityEngine.Rendering.CommandBuffer" preserve="all" />
    <type fullname="UnityEngine.Rendering.GraphicsDeviceType" preserve="all" />
    <type fullname="UnityEngine.Rendering.LightProbeUsage" preserve="all" />
    <type fullname="UnityEngine.Rendering.RenderTargetIdentifier" preserve="all" />
    <type fullname="UnityEngine.Rendering.SplashScreen" preserve="all" />
    <type fullname="UnityEngine.Rendering.SplashScreen/StopBehavior" preserve="all" />
    <type fullname="UnityEngine.RenderingPath" preserve="all" />
    <type fullname="UnityEngine.RequireComponent" preserve="all" />
    <type fullname="UnityEngine.Resolution" preserve="all" />
    <type fullname="UnityEngine.Resources" preserve="all" />
    <type fullname="UnityEngine.RuntimeInitializeLoadType" preserve="all" />
    <type fullname="UnityEngine.RuntimeInitializeOnLoadMethodAttribute" preserve="all" />
    <type fullname="UnityEngine.RuntimePlatform" preserve="all" />
    <type fullname="UnityEngine.SceneManagement.LoadSceneMode" preserve="all" />
    <type fullname="UnityEngine.SceneManagement.Scene" preserve="all" />
    <type fullname="UnityEngine.SceneManagement.SceneManager" preserve="all" />
    <type fullname="UnityEngine.Screen" preserve="all" />
    <type fullname="UnityEngine.ScriptableObject" preserve="all" />
    <type fullname="UnityEngine.Scripting.PreserveAttribute" preserve="all" />
    <type fullname="UnityEngine.SelectionBaseAttribute" preserve="all" />
    <type fullname="UnityEngine.Serialization.FormerlySerializedAsAttribute" preserve="all" />
    <type fullname="UnityEngine.SerializeField" preserve="all" />
    <type fullname="UnityEngine.Shader" preserve="all" />
    <type fullname="UnityEngine.SkinnedMeshRenderer" preserve="all" />
    <type fullname="UnityEngine.Space" preserve="all" />
    <type fullname="UnityEngine.SpaceAttribute" preserve="all" />
    <type fullname="UnityEngine.Sprite" preserve="all" />
    <type fullname="UnityEngine.SpritePackingRotation" preserve="all" />
    <type fullname="UnityEngine.Sprites.DataUtility" preserve="all" />
    <type fullname="UnityEngine.SystemInfo" preserve="all" />
    <type fullname="UnityEngine.SystemLanguage" preserve="all" />
@@ -268,15 +266,34 @@
    <type fullname="UnityEngine.ParticleSystem/MainModule" preserve="all" />
    <type fullname="UnityEngine.ParticleSystem/MinMaxCurve" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.Physics2DModule">
    <type fullname="UnityEngine.AnchoredJoint2D" preserve="all" />
    <type fullname="UnityEngine.BoxCollider2D" preserve="all" />
    <type fullname="UnityEngine.CircleCollider2D" preserve="all" />
    <type fullname="UnityEngine.Collider2D" preserve="all" />
    <type fullname="UnityEngine.HingeJoint2D" preserve="all" />
    <type fullname="UnityEngine.Joint2D" preserve="all" />
    <type fullname="UnityEngine.JointAngleLimits2D" preserve="all" />
    <type fullname="UnityEngine.Physics2D" preserve="all" />
    <type fullname="UnityEngine.PolygonCollider2D" preserve="all" />
    <type fullname="UnityEngine.RaycastHit2D" preserve="all" />
    <type fullname="UnityEngine.Rigidbody2D" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.PhysicsModule">
    <type fullname="UnityEngine.BoxCollider" preserve="all" />
    <type fullname="UnityEngine.CapsuleCollider" preserve="all" />
    <type fullname="UnityEngine.CharacterController" preserve="all" />
    <type fullname="UnityEngine.Collider" preserve="all" />
    <type fullname="UnityEngine.CollisionFlags" preserve="all" />
    <type fullname="UnityEngine.ForceMode" preserve="all" />
    <type fullname="UnityEngine.HingeJoint" preserve="all" />
    <type fullname="UnityEngine.Joint" preserve="all" />
    <type fullname="UnityEngine.JointLimits" preserve="all" />
    <type fullname="UnityEngine.Physics" preserve="all" />
    <type fullname="UnityEngine.RaycastHit" preserve="all" />
    <type fullname="UnityEngine.Rigidbody" preserve="all" />
    <type fullname="UnityEngine.RigidbodyConstraints" preserve="all" />
    <type fullname="UnityEngine.SphereCollider" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.TextRenderingModule">
    <type fullname="UnityEngine.CharacterInfo" preserve="all" />
@@ -317,6 +334,7 @@
    <type fullname="UnityEngine.UI.Button/ButtonClickedEvent" preserve="all" />
    <type fullname="UnityEngine.UI.CanvasScaler" preserve="all" />
    <type fullname="UnityEngine.UI.CanvasScaler/ScreenMatchMode" preserve="all" />
    <type fullname="UnityEngine.UI.CanvasUpdate" preserve="all" />
    <type fullname="UnityEngine.UI.ColorBlock" preserve="all" />
    <type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
    <type fullname="UnityEngine.UI.ContentSizeFitter/FitMode" preserve="all" />
@@ -355,6 +373,7 @@
  <assembly fullname="UnityEngine.UIModule">
    <type fullname="UnityEngine.Canvas" preserve="all" />
    <type fullname="UnityEngine.CanvasGroup" preserve="all" />
    <type fullname="UnityEngine.CanvasRenderer" preserve="all" />
    <type fullname="UnityEngine.ICanvasRaycastFilter" preserve="all" />
    <type fullname="UnityEngine.RectTransformUtility" preserve="all" />
  </assembly>
@@ -393,6 +412,7 @@
    <type fullname="System.Char" preserve="all" />
    <type fullname="System.Collections.ArrayList" preserve="all" />
    <type fullname="System.Collections.DictionaryEntry" preserve="all" />
    <type fullname="System.Collections.Generic.Comparer`1" preserve="all" />
    <type fullname="System.Collections.Generic.Dictionary`2" preserve="all" />
    <type fullname="System.Collections.Generic.Dictionary`2/Enumerator" preserve="all" />
    <type fullname="System.Collections.Generic.Dictionary`2/KeyCollection" preserve="all" />
@@ -419,6 +439,7 @@
    <type fullname="System.Collections.IList" preserve="all" />
    <type fullname="System.Comparison`1" preserve="all" />
    <type fullname="System.Convert" preserve="all" />
    <type fullname="System.Converter`2" preserve="all" />
    <type fullname="System.DateTime" preserve="all" />
    <type fullname="System.DateTimeOffset" preserve="all" />
    <type fullname="System.DayOfWeek" preserve="all" />
@@ -427,12 +448,14 @@
    <type fullname="System.Diagnostics.ConditionalAttribute" preserve="all" />
    <type fullname="System.Diagnostics.DebuggableAttribute" preserve="all" />
    <type fullname="System.Diagnostics.DebuggableAttribute/DebuggingModes" preserve="all" />
    <type fullname="System.Diagnostics.DebuggerDisplayAttribute" preserve="all" />
    <type fullname="System.Diagnostics.DebuggerHiddenAttribute" preserve="all" />
    <type fullname="System.Double" preserve="all" />
    <type fullname="System.Enum" preserve="all" />
    <type fullname="System.Environment" preserve="all" />
    <type fullname="System.EventArgs" preserve="all" />
    <type fullname="System.Exception" preserve="all" />
    <type fullname="System.FlagsAttribute" preserve="all" />
    <type fullname="System.Func`1" preserve="all" />
    <type fullname="System.Func`2" preserve="all" />
    <type fullname="System.Func`3" preserve="all" />
@@ -449,10 +472,12 @@
    <type fullname="System.IO.BinaryReader" preserve="all" />
    <type fullname="System.IO.Directory" preserve="all" />
    <type fullname="System.IO.DirectoryInfo" preserve="all" />
    <type fullname="System.IO.EndOfStreamException" preserve="all" />
    <type fullname="System.IO.File" preserve="all" />
    <type fullname="System.IO.FileAccess" preserve="all" />
    <type fullname="System.IO.FileInfo" preserve="all" />
    <type fullname="System.IO.FileMode" preserve="all" />
    <type fullname="System.IO.FileShare" preserve="all" />
    <type fullname="System.IO.FileStream" preserve="all" />
    <type fullname="System.IO.FileSystemInfo" preserve="all" />
    <type fullname="System.IO.MemoryStream" preserve="all" />
@@ -482,6 +507,7 @@
    <type fullname="System.Nullable" preserve="all" />
    <type fullname="System.Nullable`1" preserve="all" />
    <type fullname="System.Object" preserve="all" />
    <type fullname="System.ObjectDisposedException" preserve="all" />
    <type fullname="System.ObsoleteAttribute" preserve="all" />
    <type fullname="System.ParamArrayAttribute" preserve="all" />
    <type fullname="System.Predicate`1" preserve="all" />
@@ -513,13 +539,13 @@
    <type fullname="System.Security.UnverifiableCodeAttribute" preserve="all" />
    <type fullname="System.Single" preserve="all" />
    <type fullname="System.String" preserve="all" />
    <type fullname="System.StringComparison" preserve="all" />
    <type fullname="System.StringSplitOptions" preserve="all" />
    <type fullname="System.Text.Encoding" preserve="all" />
    <type fullname="System.Text.StringBuilder" preserve="all" />
    <type fullname="System.Threading.Interlocked" preserve="all" />
    <type fullname="System.Threading.Monitor" preserve="all" />
    <type fullname="System.Threading.ParameterizedThreadStart" preserve="all" />
    <type fullname="System.Threading.Tasks.Task" preserve="all" />
    <type fullname="System.Threading.Thread" preserve="all" />
    <type fullname="System.Threading.ThreadPool" preserve="all" />
    <type fullname="System.Threading.ThreadStart" preserve="all" />
@@ -531,15 +557,5 @@
    <type fullname="System.UInt32" preserve="all" />
    <type fullname="System.UInt64" preserve="all" />
    <type fullname="System.ValueType" preserve="all" />
  </assembly>
  <assembly fullname="spine-csharp">
    <type fullname="Spine.Animation" preserve="all" />
    <type fullname="Spine.AnimationState" preserve="all" />
    <type fullname="Spine.AnimationState/TrackEntryDelegate" preserve="all" />
    <type fullname="Spine.Skeleton" preserve="all" />
    <type fullname="Spine.TrackEntry" preserve="all" />
  </assembly>
  <assembly fullname="spine-unity">
    <type fullname="Spine.Unity.SkeletonGraphic" preserve="all" />
  </assembly>
</linker>
Assets/Plugins/Beebyte.meta
File was deleted
Assets/Plugins/Beebyte/Obfuscator.meta
File was deleted
Assets/Plugins/Beebyte/Obfuscator/DoNotFakeAttribute.cs
File was deleted
Assets/Plugins/Beebyte/Obfuscator/DoNotFakeAttribute.cs.meta
File was deleted
Assets/Plugins/Beebyte/Obfuscator/ObfuscateLiterals.cs
File was deleted
Assets/Plugins/Beebyte/Obfuscator/ObfuscateLiterals.cs.meta
File was deleted
Assets/Plugins/Beebyte/Obfuscator/RenameAttribute.cs
File was deleted
Assets/Plugins/Beebyte/Obfuscator/RenameAttribute.cs.meta
File was deleted
Assets/Plugins/Beebyte/Obfuscator/ReplaceLiteralsWithName.cs
File was deleted
Assets/Plugins/Beebyte/Obfuscator/ReplaceLiteralsWithName.cs.meta
File was deleted
Assets/Plugins/Beebyte/Obfuscator/SkipAttribute.cs
File was deleted
Assets/Plugins/Beebyte/Obfuscator/SkipAttribute.cs.meta
File was deleted
Assets/Plugins/Beebyte/Obfuscator/SkipRenameAttribute.cs
File was deleted
Assets/Plugins/Beebyte/Obfuscator/SkipRenameAttribute.cs.meta
File was deleted
Assets/Resources/VersionConfig.asset
@@ -27,7 +27,7 @@
  m_KeystoreAlias: ald_alias
  m_KeystoreAliasPassword: aldgame688
  m_AppleDeveloperTeamID: 
  m_DebugVersion: 0
  m_DebugVersion: 1
  m_IsBanShu: 0
  m_BuildTime: 24/03/14--20:57
  m_BuildIndex: 6
HybridCLRData/LocalIl2CppData-WindowsEditor/il2cpp/libil2cpp/hybridclr/generated/AssemblyManifest.cpp
@@ -5,6 +5,7 @@
    const char* g_placeHolderAssemblies[] =
    {
        //!!!{{PLACE_HOLDER
        "Assembly-CSharp",
        //!!!}}PLACE_HOLDER
        nullptr,
HybridCLRData/LocalIl2CppData-WindowsEditor/il2cpp/libil2cpp/hybridclr/generated/MethodBridge.cpp
Diff too large
HybridCLRData/LocalIl2CppData-WindowsEditor/il2cpp/libil2cpp/hybridclr/generated/ReversePInvokeMethodStub.cpp
@@ -8,120 +8,8 @@
    //!!!{{CODE
    int32_t __ReversePInvokeMethod_0()
    {
        const MethodInfo* method = MetadataModule::GetMethodInfoByReversePInvokeWrapperIndex(0);
        typedef int32_t (*Callback)(const MethodInfo*);
        return ((Callback)(method->methodPointerCallByInterp))(method);
    }
    int32_t __ReversePInvokeMethod_1(intptr_t __arg0)
    {
        const MethodInfo* method = MetadataModule::GetMethodInfoByReversePInvokeWrapperIndex(1);
        typedef int32_t (*Callback)(intptr_t, const MethodInfo*);
        return ((Callback)(method->methodPointerCallByInterp))(__arg0, method);
    }
    int32_t __ReversePInvokeMethod_2(intptr_t __arg0)
    {
        const MethodInfo* method = MetadataModule::GetMethodInfoByReversePInvokeWrapperIndex(2);
        typedef int32_t (*Callback)(intptr_t, const MethodInfo*);
        return ((Callback)(method->methodPointerCallByInterp))(__arg0, method);
    }
    int32_t __ReversePInvokeMethod_3(intptr_t __arg0)
    {
        const MethodInfo* method = MetadataModule::GetMethodInfoByReversePInvokeWrapperIndex(3);
        typedef int32_t (*Callback)(intptr_t, const MethodInfo*);
        return ((Callback)(method->methodPointerCallByInterp))(__arg0, method);
    }
    int32_t __ReversePInvokeMethod_4(intptr_t __arg0)
    {
        const MethodInfo* method = MetadataModule::GetMethodInfoByReversePInvokeWrapperIndex(4);
        typedef int32_t (*Callback)(intptr_t, const MethodInfo*);
        return ((Callback)(method->methodPointerCallByInterp))(__arg0, method);
    }
    int32_t __ReversePInvokeMethod_5(intptr_t __arg0)
    {
        const MethodInfo* method = MetadataModule::GetMethodInfoByReversePInvokeWrapperIndex(5);
        typedef int32_t (*Callback)(intptr_t, const MethodInfo*);
        return ((Callback)(method->methodPointerCallByInterp))(__arg0, method);
    }
    int32_t __ReversePInvokeMethod_6(intptr_t __arg0)
    {
        const MethodInfo* method = MetadataModule::GetMethodInfoByReversePInvokeWrapperIndex(6);
        typedef int32_t (*Callback)(intptr_t, const MethodInfo*);
        return ((Callback)(method->methodPointerCallByInterp))(__arg0, method);
    }
    int32_t __ReversePInvokeMethod_7(intptr_t __arg0)
    {
        const MethodInfo* method = MetadataModule::GetMethodInfoByReversePInvokeWrapperIndex(7);
        typedef int32_t (*Callback)(intptr_t, const MethodInfo*);
        return ((Callback)(method->methodPointerCallByInterp))(__arg0, method);
    }
    int32_t __ReversePInvokeMethod_8(intptr_t __arg0)
    {
        const MethodInfo* method = MetadataModule::GetMethodInfoByReversePInvokeWrapperIndex(8);
        typedef int32_t (*Callback)(intptr_t, const MethodInfo*);
        return ((Callback)(method->methodPointerCallByInterp))(__arg0, method);
    }
    int32_t __ReversePInvokeMethod_9(intptr_t __arg0)
    {
        const MethodInfo* method = MetadataModule::GetMethodInfoByReversePInvokeWrapperIndex(9);
        typedef int32_t (*Callback)(intptr_t, const MethodInfo*);
        return ((Callback)(method->methodPointerCallByInterp))(__arg0, method);
    }
    int32_t __ReversePInvokeMethod_10(intptr_t __arg0)
    {
        const MethodInfo* method = MetadataModule::GetMethodInfoByReversePInvokeWrapperIndex(10);
        typedef int32_t (*Callback)(intptr_t, const MethodInfo*);
        return ((Callback)(method->methodPointerCallByInterp))(__arg0, method);
    }
    int32_t __ReversePInvokeMethod_11(int32_t __arg0, int32_t __arg1)
    {
        const MethodInfo* method = MetadataModule::GetMethodInfoByReversePInvokeWrapperIndex(11);
        typedef int32_t (*Callback)(int32_t, int32_t, const MethodInfo*);
        return ((Callback)(method->methodPointerCallByInterp))(__arg0, __arg1, method);
    }
    int32_t __ReversePInvokeMethod_12(int32_t __arg0, int32_t __arg1)
    {
        const MethodInfo* method = MetadataModule::GetMethodInfoByReversePInvokeWrapperIndex(12);
        typedef int32_t (*Callback)(int32_t, int32_t, const MethodInfo*);
        return ((Callback)(method->methodPointerCallByInterp))(__arg0, __arg1, method);
    }
    void __ReversePInvokeMethod_13()
    {
        const MethodInfo* method = MetadataModule::GetMethodInfoByReversePInvokeWrapperIndex(13);
        typedef void (*Callback)(const MethodInfo*);
        ((Callback)(method->methodPointerCallByInterp))(method);
    }
    ReversePInvokeMethodData g_reversePInvokeMethodStub[]
    {
        {"i4", (Il2CppMethodPointer)__ReversePInvokeMethod_0},
        {"i4i", (Il2CppMethodPointer)__ReversePInvokeMethod_1},
        {"i4i", (Il2CppMethodPointer)__ReversePInvokeMethod_2},
        {"i4i", (Il2CppMethodPointer)__ReversePInvokeMethod_3},
        {"i4i", (Il2CppMethodPointer)__ReversePInvokeMethod_4},
        {"i4i", (Il2CppMethodPointer)__ReversePInvokeMethod_5},
        {"i4i", (Il2CppMethodPointer)__ReversePInvokeMethod_6},
        {"i4i", (Il2CppMethodPointer)__ReversePInvokeMethod_7},
        {"i4i", (Il2CppMethodPointer)__ReversePInvokeMethod_8},
        {"i4i", (Il2CppMethodPointer)__ReversePInvokeMethod_9},
        {"i4i", (Il2CppMethodPointer)__ReversePInvokeMethod_10},
        {"i4i4i4", (Il2CppMethodPointer)__ReversePInvokeMethod_11},
        {"i4i4i4", (Il2CppMethodPointer)__ReversePInvokeMethod_12},
        {"v", (Il2CppMethodPointer)__ReversePInvokeMethod_13},
        {nullptr, nullptr},
    };
HybridCLRData/LocalIl2CppData-WindowsEditor/il2cpp/libil2cpp/hybridclr/generated/UnityVersion.h
@@ -1,7 +1,8 @@
#pragma once
//!!!{{UNITY_VERSION
#define HYBRIDCLR_UNITY_VERSION 20190440
#define HYBRIDCLR_UNITY_2019 1
#define HYBRIDCLR_UNITY_2019_OR_NEW 1
//!!!}}UNITY_VERSION
ProjectSettings/AutoStreamingSettings.asset
New file
@@ -0,0 +1,21 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1200 &1
AutoStreamingSettings:
  m_ObjectHideFlags: 0
  serializedVersion: 2
  mSearchMode: 15
  mCustomSearchFile:
  mTextureSearchString:
  mMeshSearchString:
  mTextures: []
  mAudios: []
  mMeshes: []
  mScenes: []
  mConfigCCD:
    useCCD: 0
    cosKey:
    projectGuid:
    bucketUuid:
    bucketName:
    badgeName:
ProjectSettings/DeviceSimulatorSettings.asset
New file
@@ -0,0 +1,4 @@
{
    "SystemInfoDefaultAssembly": true,
    "SystemInfoAssemblies": []
}
ProjectSettings/HybridCLRSettings.asset
New file
@@ -0,0 +1,30 @@
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