少年修仙传客户端基础资源
client_Hale
2018-09-13 eaeef7f29307dde7b1d245f0a6c741845e735e62
3270 【开发】主干:模型生成工具
1个文件已修改
10 ■■■■ 已修改文件
Assets/Editor/Actor/ResourcesBuilder.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Actor/ResourcesBuilder.cs
@@ -118,7 +118,8 @@
        string _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}_Dm.FBX", Application.dataPath, path, resName);
        string _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}_Dm.FBX", path, resName);
        if (!suffix.Equals(InstanceResourcesLoader.raceSuffix))
        if ((!resName.StartsWith("A_Zs") && !resName.StartsWith("A_Fs"))
          || !suffix.Equals(InstanceResourcesLoader.raceSuffix))
        {
            _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}.FBX", Application.dataPath, path, resName);
            _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}.FBX", path, resName);
@@ -126,7 +127,9 @@
        string _tempPrefabName = outName;
        if (isHighMesh && suffix.Equals(InstanceResourcesLoader.raceSuffix))
        if (isHighMesh
        && ((!resName.StartsWith("A_Zs") && !resName.StartsWith("A_Fs"))
            || !suffix.Equals(InstanceResourcesLoader.raceSuffix)))
        {
            _tempPrefabName += "_UI";
@@ -292,7 +295,8 @@
        string _tempName = resName;
        if (suffix.Equals(InstanceResourcesLoader.raceSuffix) && !isHighMesh)
        if ((resName.StartsWith("A_Zs") || resName.StartsWith("A_Fs"))
            && suffix.Equals(InstanceResourcesLoader.raceSuffix) && !isHighMesh)
        {
            _tempName += "_Dm";
        }