| | |
| | | if (_development)
|
| | | {
|
| | | var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", _buildIndex, "_development.apk");
|
| | | BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging);
|
| | | //BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging);
|
| | | }
|
| | | else
|
| | | {
|
| | | var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", _buildIndex, ".apk");
|
| | | BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.None);
|
| | | // BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.None);
|
| | | }
|
| | | }
|
| | |
|
| | |
| | | newVersionConfig.buildTime = DateTime.Now.ToString("yy/MM/dd--HH:mm");
|
| | | newVersionConfig.buildIndex = _buildIndex;
|
| | |
|
| | | if (File.Exists(Application.dataPath + "/Resources/Game.txt"))
|
| | | {
|
| | | File.Delete(Application.dataPath + "/Resources/Game.txt");
|
| | | }
|
| | |
|
| | | File.WriteAllText(Application.dataPath + "/Resources/Game.txt", GetGameId(_publisher));
|
| | |
|
| | | AssetDatabase.CreateAsset(newVersionConfig, newVersionConfigPath);
|
| | | EditorUtility.SetDirty(newVersionConfig);
|
| | |
|
| | |
| | | return null;
|
| | | }
|
| | |
|
| | | static string GetGameId(string _publisher)
|
| | | {
|
| | | var lines = File.ReadAllLines(versionsFilePath);
|
| | | for (int i = 2; i < lines.Length; i++)
|
| | | {
|
| | | var line = lines[i];
|
| | | var lineStrings = line.Split('\t');
|
| | | if (lineStrings[0] == _publisher)
|
| | | {
|
| | | return lineStrings[7];
|
| | | }
|
| | | }
|
| | |
|
| | | return "xbqy";
|
| | | }
|
| | |
|
| | | static void SetIconAndSplashImage(string _versionName)
|
| | | {
|
| | | var buildTarget = GetBuildTarget();
|