| | |
| | | BuiltInResourceSetting.SetLaunchBackGround(publisher, buildParameters.buildTarget);
|
| | | BuiltInResourceSetting.SetLoginBackGround(publisher, buildParameters.buildTarget);
|
| | | BuiltInResourceSetting.SetLoginLogo(publisher, buildParameters.buildTarget);
|
| | | UpdateBuiltInSetting.SetAllLuaAssetBundleName();
|
| | | UpdateBuiltInSetting.SetBuiltinAssetBundleName();
|
| | | ExcuteBuildAsset("builtin", buildParameters);
|
| | | }
|
| | | else
|
| | |
| | | static string assetPath = "Assets/ResourcesOut/BuiltIn/";
|
| | |
|
| | | [MenuItem("程序/设置资源包名/更新BuiltIn(All) AssetBundleName")]
|
| | | public static void SetAllLuaAssetBundleName()
|
| | | public static void SetBuiltinAssetBundleName()
|
| | | {
|
| | | var allFiles = new List<FileInfo>();
|
| | | FileExtersion.GetAllDirectoryFileInfos(rootPath, allFiles);
|