| | |
| | | string _path = GetAssetFilePath("builtin/sprites");
|
| | | spriteBundle = AssetBundle.LoadFromFile(_path);
|
| | | }
|
| | | if (spriteAtlas == null)
|
| | | {
|
| | | spriteAtlas = spriteBundle.LoadAsset("sprites", typeof(SpriteAtlas)) as SpriteAtlas;
|
| | | }
|
| | | sprite = spriteAtlas?.GetSprite(name);
|
| | | if (sprite == null)
|
| | | //if (spriteAtlas == null)
|
| | | //{
|
| | | // spriteAtlas = spriteBundle.LoadAsset("sprites", typeof(SpriteAtlas)) as SpriteAtlas;
|
| | | //}
|
| | | //sprite = spriteAtlas?.GetSprite(name);
|
| | | //if (sprite == null)
|
| | | {
|
| | | sprite = spriteBundle.LoadAsset(name, typeof(Sprite)) as Sprite;
|
| | | }
|