Assets/Editor/Logo/TheSecondWorld/Launch.png | 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/Editor/Logo/TheSecondWorld/Launch.png.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/Editor/Tool/ClientPackage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/Resources/Music/Music_Login.wav.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/Resources/ScriptableObject/Config/PriorityWindowConfig.asset | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/Resources/UI/Prefabs/LaunchBackGroundWin.prefab | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/Resources/UI/Prefabs/LaunchBackGroundWin.prefab.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/Resources/UI/Prefabs/LaunchWin.prefab | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/Resources/UI/Sprites/Launch.png | 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/Resources/UI/Sprites/Launch.png.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Assets/Editor/Logo/TheSecondWorld/Launch.png
Assets/Editor/Logo/TheSecondWorld/Launch.png.meta
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@@ -384,21 +384,19 @@ var logoFromPath = "Assets/Editor/Logo/" + _versionName + "/TB_DL_Logo.png"; var logoToPath = "Assets/Resources/UI/Sprites/TB_DL_Logo.png"; AssetDatabase.DeleteAsset(logoToPath); AssetDatabase.CopyAsset(logoFromPath, logoToPath); var importerPath = "Assets/Resources/UI/Sprites/TB_DL_Logo.png"; var importer = AssetImporter.GetAtPath(importerPath); var textureImporter = importer as TextureImporter; if (textureImporter != null) var logoImporterPath = "Assets/Resources/UI/Sprites/TB_DL_Logo.png"; var logoImporter = AssetImporter.GetAtPath(logoImporterPath); var logoTextureImporter = logoImporter as TextureImporter; if (logoTextureImporter != null) { textureImporter.textureType = TextureImporterType.Sprite; textureImporter.spritePackingTag = string.Empty; textureImporter.assetBundleName = string.Empty; logoTextureImporter.textureType = TextureImporterType.Sprite; logoTextureImporter.spritePackingTag = string.Empty; logoTextureImporter.assetBundleName = string.Empty; var platformSetting = new TextureImporterPlatformSettings(); switch (buildTarget) { case BuildTargetGroup.Android: @@ -408,7 +406,6 @@ platformSetting.maxTextureSize = 512; platformSetting.format = TextureImporterFormat.ETC2_RGBA8; platformSetting.compressionQuality = 1; textureImporter.SetPlatformTextureSettings(platformSetting); break; case BuildTargetGroup.iOS: platformSetting.overridden = true; @@ -417,14 +414,55 @@ platformSetting.maxTextureSize = 512; platformSetting.format = TextureImporterFormat.PVRTC_RGBA4; platformSetting.compressionQuality = 1; textureImporter.SetPlatformTextureSettings(platformSetting); break; } AssetDatabase.ImportAsset(importerPath); EditorUtility.SetDirty(textureImporter); logoTextureImporter.SetPlatformTextureSettings(platformSetting); AssetDatabase.ImportAsset(logoImporterPath); EditorUtility.SetDirty(logoTextureImporter); } var backGroundFromPath = "Assets/Editor/Logo/" + _versionName + "/Launch.png"; var backGroundToPath = "Assets/Resources/UI/Sprites/Launch.png"; AssetDatabase.DeleteAsset(backGroundToPath); AssetDatabase.CopyAsset(backGroundFromPath, backGroundToPath); var backGroundImporterPath = "Assets/Resources/UI/Sprites/Launch.png"; var backGrouindImporter = AssetImporter.GetAtPath(backGroundImporterPath); var backGroundTextureImporter = backGrouindImporter as TextureImporter; if (backGroundTextureImporter != null) { backGroundTextureImporter.textureType = TextureImporterType.Sprite; backGroundTextureImporter.spritePackingTag = string.Empty; backGroundTextureImporter.assetBundleName = string.Empty; var platformSetting = new TextureImporterPlatformSettings(); switch (buildTarget) { case BuildTargetGroup.Android: platformSetting.overridden = true; platformSetting.allowsAlphaSplitting = false; platformSetting.name = "Android"; platformSetting.maxTextureSize = 1024; platformSetting.format = TextureImporterFormat.ETC2_RGB4; platformSetting.compressionQuality = 1; break; case BuildTargetGroup.iOS: platformSetting.overridden = true; platformSetting.allowsAlphaSplitting = false; platformSetting.name = "iOS"; platformSetting.maxTextureSize = 1024; platformSetting.format = TextureImporterFormat.PVRTC_RGBA4; platformSetting.compressionQuality = 1; break; } backGroundTextureImporter.SetPlatformTextureSettings(platformSetting); AssetDatabase.ImportAsset(backGroundImporterPath); EditorUtility.SetDirty(backGroundTextureImporter); } } static BuildTargetGroup GetBuildTarget() Assets/Resources/Music/Music_Login.wav.meta
@@ -12,17 +12,24 @@ quality: 1 conversionMode: 0 platformSettingOverrides: 1: loadType: 1 sampleRateSetting: 1 sampleRateOverride: 0 compressionFormat: 1 quality: 0.5 conversionMode: 0 4: loadType: 1 sampleRateSetting: 1 sampleRateOverride: 44100 sampleRateOverride: 0 compressionFormat: 1 quality: 0.5 conversionMode: 0 7: loadType: 1 sampleRateSetting: 1 sampleRateOverride: 44100 sampleRateOverride: 0 compressionFormat: 1 quality: 0.5 conversionMode: 0 Assets/Resources/ScriptableObject/Config/PriorityWindowConfig.asset
@@ -20,3 +20,4 @@ - CreateRoleWin - SelectRoleWin - LoadingWin - LaunchBackGroundWin Assets/Resources/UI/Prefabs/LaunchBackGroundWin.prefab
File was deleted Assets/Resources/UI/Prefabs/LaunchBackGroundWin.prefab.meta
File was deleted Assets/Resources/UI/Prefabs/LaunchWin.prefab
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{fileID: 224344147654239920} - {fileID: 224282346479739522} m_Father: {fileID: 224707953458779256} m_RootOrder: 2 m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 0} @@ -501,7 +574,7 @@ m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 224707953458779256} m_RootOrder: 1 m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 0} m_AnchorMax: {x: 1, y: 0} @@ -525,6 +598,24 @@ m_AnchorMax: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!224 &224225136505173382 RectTransform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1123346103264518} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 224707953458779256} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} m_AnchoredPosition: {x: 0, y: 0.000022888184} m_SizeDelta: {x: 0, y: 1334} m_Pivot: {x: 0.5, y: 0.5} --- !u!224 &224282346479739522 RectTransform: @@ -573,7 +664,7 @@ m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 224707953458779256} m_RootOrder: 3 m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} @@ -590,6 +681,7 @@ m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - 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Assets/Resources/UI/Sprites/Launch.png.meta
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