少年修仙传客户端基础资源
lwb
2021-02-07 fa4881900f91b1d096feb627ad925ec5659926fe
9527 ilruntime
1个文件已修改
3个文件已添加
35 ■■■■■ 已修改文件
Assets/Editor/Tool/ClearAllLocalSaveTool.cs 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ClearAllLocalSaveTool.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/ILRuntime.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/ILRuntime/Src/ILRuntimeLoader.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ClearAllLocalSaveTool.cs
New file
@@ -0,0 +1,13 @@
using UnityEditor;
using UnityEngine;
public class ClearAllLocalSaveTool
{
    [MenuItem("Tools/清除LocalSave")]
    public static void ClearAllLocalSave()
    {
        LocalSave.DeleteAll();
    }
}
Assets/Editor/Tool/ClearAllLocalSaveTool.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 44556fe6ad0f763438fceaa932d50e8a
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
Assets/ILRuntime.meta
New file
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: dea2d610c46c63249bbfd24044a6c75f
folderAsset: yes
DefaultImporter:
  externalObjects: {}
  userData:
  assetBundleName:
  assetBundleVariant:
Assets/ILRuntime/Src/ILRuntimeLoader.cs
@@ -164,6 +164,9 @@
    public void LaunchStart()
    {
#if UNITY_EDITOR
        _appdomain.DebugService.StartDebugService(56000);
#endif
        _appdomain.Invoke("GameLogicMgr", "Init", null, null);
    }