少年修仙传客户端基础资源
lwb
2020-12-15 ff49c5ae61b75003af2fbb1a270160c4d0da95e4
9527 xlua 新黑名单
2个文件已修改
16 ■■■■■ 已修改文件
Assets/XLua/Editor/XluaConfig.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Src/Editor/Generator.cs 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Editor/XluaConfig.cs
@@ -56,7 +56,8 @@
       "EventProvider", "Apple",
       "ClusterInput", "Motion",
       "UnityEngine.UI.ReflectionMethodsCache", "NativeLeakDetection",
       "NativeLeakDetectionMode", "WWWAudioExtensions", "UnityEngine.Experimental","UnityEngine.CanvasRenderer"
       "NativeLeakDetectionMode", "WWWAudioExtensions", "UnityEngine.Experimental",
       "UnityEngine.CanvasRenderer","UnityEngine.UI.DefaultControls"
    };
    static bool isExcluded(Type type)
Assets/XLua/Src/Editor/Generator.cs
@@ -1497,12 +1497,17 @@
                new List<string>(){"UnityEngine.Input", "IsJoystickPreconfigured", "System.String"},
                new List<string>(){"UnityEngine.LightProbeGroup", "dering"},
                new List<string>(){"UnityEngine.LightProbeGroup", "probePositions"},
                new List<string>(){"UnityEngine.Light", "SetLightDirty"},
                new List<string>(){"UnityEngine.Light", "shadowRadius"},
                new List<string>(){"UnityEngine.Light", "shadowAngle"},
                new List<string>(){"UnityEngine.ParticleSystemForceField", "FindAll"},
                new List<string>(){"UnityEngine.QualitySettings", "streamingMipmapsRenderersPerFrame"},
                new List<string>(){"UnityEngine.Texture", "imageContentsHash"}
                new List<string>(){"UnityEngine.Texture", "imageContentsHash"},
                new List<string>(){"UnityEngine.MeshRenderer", "scaleInLightmap"},
                new List<string>(){"UnityEngine.MeshRenderer", "receiveGI"},
                new List<string>(){"UnityEngine.MeshRenderer", "stitchLightmapSeams"},
                new List<string>(){"UnityEngine.MeshRenderer", "scaleInLightmap"},
                new List<string>(){"UnityEngine.MeshRenderer", "receiveGI"},
                new List<string>(){"UnityEngine.MeshRenderer", "stitchLightmapSeams"},
                new List<string>(){"UnityEngine.ParticleSystemRenderer", "supportsMeshInstancing"},
                new List<string>(){"UnityEngine.UI.DefaultControls", "factory'"},
            };
            HotfixCfg = new Dictionary<Type, HotfixFlag>();