Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0406_tagNPCAppear.cs
@@ -9,14 +9,6 @@ { base.Done(vNetPack); if (CrossServerUtility.IsCrossServer()) { if (vNetPack.socketType == GameNetSystem.SocketType.Main) { return; } } H0406_tagNPCAppear vNetData = vNetPack as H0406_tagNPCAppear; if (vNetData == null) @@ -159,6 +151,17 @@ GAMgr.Instance.reAdjustPosList.Add(_actor); } } if (CrossServerUtility.IsCrossServer()) { if (vNetPack.socketType == GameNetSystem.SocketType.Main) { if (_actor != null && !GAMgr.Instance.reAdjustPosList.Contains(_actor)) { GAMgr.Instance.reAdjustPosList.Add(_actor); } } } } #if UNITY_EDITOR Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0408_tagPlayerSummonNPCAppear.cs
@@ -10,14 +10,6 @@ { base.Done(vNetPack); if (CrossServerUtility.IsCrossServer()) { if (vNetPack.socketType == GameNetSystem.SocketType.Main) { return; } } H0408_tagPlayerSummonNPCAppear vNetData = vNetPack as H0408_tagPlayerSummonNPCAppear; if (vNetData == null) @@ -63,6 +55,20 @@ } } } if (CrossServerUtility.IsCrossServer()) { if (vNetData.socketType == GameNetSystem.SocketType.Main) { if (_actor != null) { if (!GAMgr.Instance.reAdjustPosList.Contains(_actor)) { GAMgr.Instance.reAdjustPosList.Add(_actor); } } } } } } Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0423_tagObjPropertyRefreshView.cs
@@ -20,6 +20,14 @@ return; } if (CrossServerUtility.IsCrossServer()) { if (vNetData.socketType == GameNetSystem.SocketType.Main) { return; } } GActor _target = GAMgr.Instance.GetBySID(vNetData.ObjID); if (_target == null) Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0434_tagAreaPlayerAppearEx.cs
@@ -12,14 +12,6 @@ { base.Done(vNetPack); if (CrossServerUtility.IsCrossServer()) { if (vNetPack.socketType == GameNetSystem.SocketType.Main) { return; } } var vNetData = vNetPack as H0434_tagAreaPlayerAppearEx; if (vNetData == null) @@ -52,6 +44,17 @@ } } if (CrossServerUtility.IsCrossServer()) { if (vNetPack.socketType == GameNetSystem.SocketType.Main) { if (_player != null && !GAMgr.Instance.reAdjustPosList.Contains(_player)) { GAMgr.Instance.reAdjustPosList.Add(_player); } } } if (vNetData.IsAlive == 1) { if (vNetData.PlayerState == 1) Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0435_tagPetAppear.cs
@@ -12,14 +12,6 @@ { base.Done(vNetPack); if (CrossServerUtility.IsCrossServer()) { if (vNetPack.socketType == GameNetSystem.SocketType.Main) { return; } } H0435_tagPetAppear vNetData = vNetPack as H0435_tagPetAppear; if (vNetData == null) @@ -51,6 +43,17 @@ GAMgr.Instance.reAdjustPosList.Add(_pet); } } if (CrossServerUtility.IsCrossServer()) { if (vNetPack.socketType == GameNetSystem.SocketType.Main) { if (_pet != null && !GAMgr.Instance.reAdjustPosList.Contains(_pet)) { GAMgr.Instance.reAdjustPosList.Add(_pet); } } } } } Fight/Actor/AI/HeroAI_Auto.cs
@@ -424,6 +424,11 @@ protected virtual void OnActiveInterrupt() { GA_Hero _hero = PlayerDatas.Instance.hero; if (_hero == null) { return; } //if (Time.realtimeSinceStartup - m_PauseStartTime > m_PauseResumeTime) //{ // // 弹出挂机暂停提示 @@ -431,12 +436,8 @@ //} m_PauseStartTime = Time.realtimeSinceStartup; m_State = 1; GA_Hero _hero = PlayerDatas.Instance.hero; m_NeedMoveToPos = false; if (_hero != null) { _hero.StopRush(); } _hero.StopRush(); Skill _skill = _hero.SkillMgr.CurCastSkill; if (_skill != null) Fight/Actor/AI/HeroAI_NormalAuto.cs
@@ -100,6 +100,11 @@ protected override void OnUserClickSkill(int skillID) { if (PlayerDatas.Instance.hero == null) { return; } m_LockPos = PlayerDatas.Instance.hero.Pos; base.OnUserClickSkill(skillID); @@ -107,6 +112,11 @@ protected override void OnActiveInterrupt() { if (PlayerDatas.Instance.hero == null) { return; } m_LockPos = PlayerDatas.Instance.hero.Pos; base.OnActiveInterrupt(); Fight/Actor/SelectionManager.cs
@@ -187,18 +187,24 @@ { case E_Type.Red: Release(E_Type.Green); if (s_Red != null) if (s_Red) { s_Red.transform.SetParentEx(owner.Root, Vector3.zero, Quaternion.identity, Vector3.one * scale); s_Red.target = CameraController.Instance.CameraObject.transform; if (CameraController.Instance.CameraObject) { s_Red.target = CameraController.Instance.CameraObject.transform; } } break; case E_Type.Green: Release(E_Type.Red); if (s_Green != null) if (s_Green) { s_Green.transform.SetParentEx(owner.Root, Vector3.zero, Quaternion.identity, Vector3.one * scale); s_Green.target = CameraController.Instance.CameraObject.transform; if (CameraController.Instance.CameraObject) { s_Green.target = CameraController.Instance.CameraObject.transform; } } break; } Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -145,7 +145,14 @@ } } HeadUpSkillName.Popup(cacheSkillID, owner.MP_Name1.position, CameraController.Instance.CameraObject); if (owner.MP_Name1) { HeadUpSkillName.Popup(cacheSkillID, owner.MP_Name1.position, CameraController.Instance.CameraObject); } else { HeadUpSkillName.Popup(cacheSkillID, owner.Root.position, CameraController.Instance.CameraObject); } } if (_player is GA_Player) @@ -1022,6 +1029,11 @@ GActorFight _fight = owner as GActorFight; if (_fight == null) { return; } if (_fight.ServerInstID == PlayerDatas.Instance.PlayerId) { if (PreFightMission.Instance.IsFinished()) @@ -1032,7 +1044,8 @@ // (int)_fight.prevPos.z * 2), // new Vector2((int)_fight.Pos.x * 2, // (int)_fight.Pos.z * 2)); if (m_CacheSkill.skillInfo.config.AtkType != 9 if (m_CacheSkill != null && m_CacheSkill.skillInfo.config.AtkType != 9 && m_CacheSkill.skillInfo.config.AtkType != 10 && m_CacheSkill.skillInfo.config.AtkType != 34) { Fight/Actor/Status/Status_Base.cs
@@ -136,13 +136,16 @@ GActorFight _target = GAMgr.Instance.GetBySID(objID) as GActorFight; if (buffType == (int)E_BuffType.bfActionBuff) if (_target != null) { // 调用动作 if (m_SkillConfig.CtrlActionID != 0) if (buffType == (int)E_BuffType.bfActionBuff) { _target.NextAction = GAStaticDefine.Act_Idle; _target.IdleImmediate(); // 调用动作 if (m_SkillConfig.CtrlActionID != 0) { _target.NextAction = GAStaticDefine.Act_Idle; _target.IdleImmediate(); } } } Fight/GameActor/GA_NpcFunc.cs
@@ -175,6 +175,11 @@ var _modelResConfig = Config.Instance.Get<ModelResConfig>(_horseConfig.Model); m_HorseModel = GameObjectPoolManager.Instance.RequestGameObject(prefab as GameObject); if (!m_HorseModel) { return; } var _animator = m_HorseModel.GetComponent<Animator>(); if (_animator) { @@ -197,24 +202,27 @@ m_Model.transform.localPosition = Vector3.zero; m_Model.transform.localEulerAngles = new Vector3(90, 0, 0); _animator = m_Model.GetComponent<Animator>(); _animator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_HorseIdle); switch (_horseConfig.ActionType) if (_animator) { case 0: _animator.Play(GAStaticDefine.State_HorseIdleHash); break; case 1: _animator.Play(GAStaticDefine.State_HorseIdle1Hash); break; case 2: _animator.Play(GAStaticDefine.State_HorseIdle2Hash); break; case 3: _animator.Play(GAStaticDefine.State_HorseIdle3Hash); break; case 4: _animator.Play(GAStaticDefine.State_HorseIdle4Hash); break; _animator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_HorseIdle); switch (_horseConfig.ActionType) { case 0: _animator.Play(GAStaticDefine.State_HorseIdleHash); break; case 1: _animator.Play(GAStaticDefine.State_HorseIdle1Hash); break; case 2: _animator.Play(GAStaticDefine.State_HorseIdle2Hash); break; case 3: _animator.Play(GAStaticDefine.State_HorseIdle3Hash); break; case 4: _animator.Play(GAStaticDefine.State_HorseIdle4Hash); break; } } } } @@ -228,15 +236,22 @@ } m_WingModel = GameObjectPoolManager.Instance.RequestGameObject(prefab as GameObject); if (!m_WingModel) { return; } var _animator = m_WingModel.GetComponent<Animator>(); if (_animator) { _animator.enabled = true; } Transform _bindNode = m_Model.transform.GetChildTransformDeeply(GAStaticDefine.WingBindBoneName); m_WingModel.transform.SetParent(_bindNode); m_WingModel.transform.localPosition = Vector3.zero; m_WingModel.transform.localRotation = Quaternion.identity; if (_bindNode) { m_WingModel.transform.SetParent(_bindNode); m_WingModel.transform.localPosition = Vector3.zero; m_WingModel.transform.localRotation = Quaternion.identity; } ModelResConfig _resConfig = Config.Instance.Get<ModelResConfig>(m_WingID); m_WingModel.transform.localScale = _resConfig.Scale; @@ -250,6 +265,10 @@ } m_SecondaryModel = GameObjectPoolManager.Instance.RequestGameObject(prefab as GameObject); if (!m_SecondaryModel) { return; } var _animator = m_SecondaryModel.GetComponent<Animator>(); if (_animator) { @@ -257,9 +276,12 @@ } int _job = NpcConfig.MODE.Contains("A_Zs") ? 1 : 2; Transform _bindNode = m_Model.transform.GetChildTransformDeeply(GAStaticDefine.SecondaryBindBoneName[_job - 1]); m_SecondaryModel.transform.SetParent(_bindNode); m_SecondaryModel.transform.localPosition = Vector3.zero; m_SecondaryModel.transform.localRotation = Quaternion.identity; if (_bindNode) { m_SecondaryModel.transform.SetParent(_bindNode); m_SecondaryModel.transform.localPosition = Vector3.zero; m_SecondaryModel.transform.localRotation = Quaternion.identity; } } private void OnWeaponLoaded(bool result, UnityEngine.Object prefab) @@ -268,17 +290,23 @@ { return; } m_WeaponModel = GameObjectPoolManager.Instance.RequestGameObject(prefab as GameObject); if (!m_WeaponModel) { return; } var _animator = m_WeaponModel.GetComponent<Animator>(); if (_animator) { _animator.enabled = true; } Transform _bindNode = m_Model.transform.GetChildTransformDeeply(GAStaticDefine.WeaponBindBoneName); m_WeaponModel.transform.SetParent(_bindNode); m_WeaponModel.transform.localPosition = Vector3.zero; m_WeaponModel.transform.localRotation = Quaternion.identity; if (_bindNode) { m_WeaponModel.transform.SetParent(_bindNode); m_WeaponModel.transform.localPosition = Vector3.zero; m_WeaponModel.transform.localRotation = Quaternion.identity; } } protected override void OnUnit() Fight/GameActor/GActorNpcNoFight.cs
@@ -16,11 +16,18 @@ { get { if (!m_Animator) { return -1; } return m_Animator.GetInteger(GAStaticDefine.Param_Action); } set { m_Animator.SetInteger(GAStaticDefine.Param_Action, value); if (m_Animator) { m_Animator.SetInteger(GAStaticDefine.Param_Action, value); } } }