少年修仙传客户端代码仓库
client_Hale
2019-04-18 0077a50b6d3b38c315442baf10ad25d0ca3140fc
382 前端战斗AI流程控制逻辑
15个文件已添加
135 ■■■■■ 已修改文件
Fight/Actor/AI/Process.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/Process/PN_AttackCount.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/Process/PN_AttackCount.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/Process/PN_BeAttackCount.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/Process/PN_BeAttackCount.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/Process/PN_HpPer.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/Process/PN_HpPer.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/Process/PN_LockHp.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/Process/PN_LockHp.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/Process/PN_UnLockHp.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/Process/PN_UnLockHp.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/Process/ProcessManager.cs.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/Process/ProcessManager.cs.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/Process/ProcessNode.cs 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/Process/ProcessNode.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/Process.meta
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@@ -0,0 +1,9 @@
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Fight/Actor/AI/Process/PN_AttackCount.cs
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public class PN_AttackCount
{
}
Fight/Actor/AI/Process/PN_AttackCount.cs.meta
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@@ -0,0 +1,12 @@
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Fight/Actor/AI/Process/PN_BeAttackCount.cs
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public class PN_BeAttackCount
{
}
Fight/Actor/AI/Process/PN_BeAttackCount.cs.meta
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Fight/Actor/AI/Process/PN_HpPer.cs
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@@ -0,0 +1,4 @@
public class PN_HpPer
{
}
Fight/Actor/AI/Process/PN_HpPer.cs.meta
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@@ -0,0 +1,12 @@
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Fight/Actor/AI/Process/PN_LockHp.cs
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@@ -0,0 +1,4 @@
public class PN_LockHp
{
}
Fight/Actor/AI/Process/PN_LockHp.cs.meta
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@@ -0,0 +1,12 @@
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Fight/Actor/AI/Process/PN_UnLockHp.cs
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@@ -0,0 +1,4 @@
public class PN_UnLockHp
{
}
Fight/Actor/AI/Process/PN_UnLockHp.cs.meta
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@@ -0,0 +1,12 @@
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Fight/Actor/AI/Process/ProcessManager.cs.cs
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public class ProcessManager : Singleton<ProcessManager>
{
}
Fight/Actor/AI/Process/ProcessManager.cs.cs.meta
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@@ -0,0 +1,12 @@
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Fight/Actor/AI/Process/ProcessNode.cs
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@@ -0,0 +1,18 @@
public abstract class ProcessNode
{
    public enum E_ProcessType
    {
        BeAttackCount,
        AttackCount,
        HpPer,
        LockHp,
        UnLockHp,
    }
    public int param;
    public abstract void Init();
    public abstract void Update();
    public abstract void UnInit();
    public abstract bool IsOver();
}
Fight/Actor/AI/Process/ProcessNode.cs.meta
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