| System/MainInterfacePanel/MainInterfaceWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/MainPositionTween.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainWin/HighSettingFadeInFadeOut.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/MainInterfacePanel/MainInterfaceWin.cs
@@ -285,7 +285,7 @@ } } m_MainPositionTween.SwitchFunctions(new MainPositionTween.SwitchParam() { showDefault = true, immediately = false }); //m_MainPositionTween.SwitchFunctions(new MainPositionTween.SwitchParam() { showDefault = true, immediately = false }); } private void AtkTypeChange()//骑宠争夺是否切换状态 System/MainInterfacePanel/MainPositionTween.cs
@@ -135,7 +135,7 @@ static float resetToDefaultTimer = 0; public static void SetRecoverToSkillTimer() { resetToDefaultTimer = 5f; resetToDefaultTimer = 8f; } public void SwitchFunctions(SwitchParam switchParams) @@ -240,7 +240,7 @@ } isDefaultState = rightBottomState == RightBottomState.Skill; resetToDefaultTimer = !isDefaultState ? 5f : 0f; resetToDefaultTimer = !isDefaultState ? 8f : 0f; m_RayMask.gameObject.SetActive(!isDefaultState); if (switchParams.immediately) System/MainWin/HighSettingFadeInFadeOut.cs
@@ -39,7 +39,7 @@ public static void SetAutoCloseTimer() { closeTimer = 5f; closeTimer = 8f; } void Start()