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| | | public class ExpertSkillActiveRemindWin : Window
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| | | {
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| | | [SerializeField] Text m_Reiki;
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| | | [SerializeField] Text m_Remind;
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| | | [SerializeField] Button m_GotoReiki;
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| | | [SerializeField] Button m_Confirm;
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| | | [SerializeField] Button m_Cancel;
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| | | [SerializeField] Button m_GetPath;
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| | | [SerializeField] Button m_Close;
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| | |
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| | | public static int skillId = 0;
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| | |
| | | protected override void AddListeners()
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| | | {
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| | | m_GotoReiki.AddListener(GotoReiki);
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| | | m_Confirm.AddListener(Confirm);
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| | | m_Cancel.AddListener(CloseClick);
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| | | m_GetPath.AddListener(GetPath);
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| | | m_Close.AddListener(CloseClick);
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| | | }
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| | |
| | | var requireProperty = skillConfig.RequireProperty();
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| | | var requireValue = skillConfig.RequirePropertyValue();
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| | | var propertyConfig = PlayerPropertyConfig.Get(requireProperty);
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| | | m_Remind.text = Language.Get("ExpertSkillActiveRemind", propertyConfig.Name, requireValue);
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| | |
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| | | var point = requireValue - reikiRootModel.GetReikiRootPoint(requireProperty);
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| | | if (reikiRootModel.freePoint >= point)
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| | | if (reikiRootModel.freePoint + reikiRootModel.GetReikiRootPoint(requireProperty) >= requireValue)
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| | | {
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| | | m_Reiki.text = StringUtility.Contact(propertyConfig.Name, ":", requireValue);
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| | | m_Reiki.color = UIHelper.GetUIColor(TextColType.Green, true);
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| | | m_GotoReiki.gameObject.SetActive(false);
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| | | m_Confirm.gameObject.SetActive(true);
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| | | m_Cancel.gameObject.SetActive(true);
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| | | m_Remind.gameObject.SetActive(true);
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| | | m_GotoReiki.gameObject.SetActive(true);
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| | | m_GetPath.gameObject.SetActive(false);
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| | | }
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| | | else
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| | | {
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| | | m_Reiki.text = StringUtility.Contact(propertyConfig.Name, ":", requireValue
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| | | , Language.Get("ExpertSkillActiveRemind", point));
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| | | m_Reiki.color = UIHelper.GetUIColor(TextColType.Red, true);
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| | | m_GotoReiki.gameObject.SetActive(true);
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| | | m_Confirm.gameObject.SetActive(false);
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| | | m_Cancel.gameObject.SetActive(false);
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| | | m_Remind.gameObject.SetActive(false);
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| | | m_GotoReiki.gameObject.SetActive(false);
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| | | m_GetPath.gameObject.SetActive(true);
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| | | }
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| | | }
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| | | }
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| | |
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| | | private void Confirm()
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| | | private void GetPath()
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| | | {
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| | | TreasurePotential expert;
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| | | if (model.TryGetPotential(skillId, out expert))
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| | | {
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| | | var level = 0;
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| | | model.TryGetExpertActiveLevel(skillId, out level);
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| | | var skillConfig = SkillConfig.Get(skillId + level);
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| | | var requireProperty = skillConfig.RequireProperty();
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| | | var requireValue = skillConfig.RequirePropertyValue();
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| | | var propertyConfig = PlayerPropertyConfig.Get(requireProperty);
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| | | var point = requireValue - reikiRootModel.GetReikiRootPoint(requireProperty);
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| | | if (reikiRootModel.freePoint >= point)
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| | | {
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| | | model.autoActiveSkillId = skillId;
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| | | reikiRootModel.SendAddPoint(new byte[1] { (byte)requireProperty }, new ushort[1] { (ushort)point });
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| | | }
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| | | }
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| | | CloseImmediately();
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| | | RealmRecommandEquipGetWayWin.equipGetWays.Clear();
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| | | RealmRecommandEquipGetWayWin.equipGetWays.AddRange(reikiRootModel.reikiRootGetWays);
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| | | WindowCenter.Instance.Open<RealmRecommandEquipGetWayWin>();
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| | | }
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| | | private void GotoReiki()
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