少年修仙传客户端代码仓库
client_Hale
2019-01-11 017a5003e87589b6fc277feb6427f6039a98f8fd
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已修改
54 ■■■■ 已修改文件
System/CrossServerBoss/CrossServerBossModel.cs 28 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WindowJump/WindowJumpMgr.cs 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UI3DShowHero.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerBoss/CrossServerBossModel.cs
@@ -253,7 +253,14 @@
            sendInfo.NPCIDList = string.Format("[{0}]", string.Join(",", stringArray));
            sendInfo.NPCIDListLen = (byte)sendInfo.NPCIDList.Length;
            GameNetSystem.Instance.SendToCrossServer(sendInfo);
            if (CrossServerUtility.IsCrossServerBoss())
            {
                GameNetSystem.Instance.SendToCrossServer(sendInfo);
            }
            else
            {
                GameNetSystem.Instance.SendInfo(sendInfo);
            }
        }
        public void RequestBoxSurplusInfo()
@@ -263,7 +270,14 @@
            sendInfo.LineID = (ushort)PlayerDatas.Instance.baseData.dungeonLineId;
            sendInfo.NPCIDList = string.Format("[{0},{1}]", bigBoxNpcId, smallBoxNpcId);
            sendInfo.NPCIDListLen = (byte)sendInfo.NPCIDList.Length;
            GameNetSystem.Instance.SendToCrossServer(sendInfo);
            if (CrossServerUtility.IsCrossServerBoss())
            {
                GameNetSystem.Instance.SendToCrossServer(sendInfo);
            }
            else
            {
                GameNetSystem.Instance.SendInfo(sendInfo);
            }
        }
        public void RequestEliteSurplusInfo()
@@ -279,7 +293,15 @@
            sendInfo.NPCIDList = string.Format("[{0}]", string.Join(",", stringArray));
            sendInfo.NPCIDListLen = (byte)sendInfo.NPCIDList.Length;
            GameNetSystem.Instance.SendToCrossServer(sendInfo);
            if (CrossServerUtility.IsCrossServerBoss())
            {
                GameNetSystem.Instance.SendToCrossServer(sendInfo);
            }
            else
            {
                GameNetSystem.Instance.SendInfo(sendInfo);
            }
        }
        public void UpdateMonsterSurplusInfo(HA714_tagMCNPCCntList _npcInfoes)
System/WindowJump/WindowJumpMgr.cs
@@ -508,6 +508,14 @@
                }
                SetJumpLogic<BlastFurnaceWin>(_tagWinSearchModel.TABID);
                break;
            case JumpUIType.SevenDaysTour281:
            case JumpUIType.SevenDaysTour282:
                var sevenDaysModel = ModelCenter.Instance.GetModel<OpenServiceAchievementModel>();
                int jumpIndex = 0;
                int.TryParse(_tagWinSearchModel.SelectActive,out jumpIndex);
                sevenDaysModel.JumpIndex = jumpIndex;
                SetJumpLogic<AchievementActivityWin>(_tagWinSearchModel.TABID);
                break;
            case JumpUIType.TreasureFindHostFunc1:
            case JumpUIType.TreasureFindHostFunc2:
            case JumpUIType.TreasureFindHostFunc3:
@@ -1017,6 +1025,14 @@
            case JumpUIType.CrossServerOneVsOne278:
            case JumpUIType.CrossServerOneVsOne279:
                if(!CrossServerOneVsOnePKSeason.Instance.IsEnterCrossServer(true))
                {
                    return false;
                }
                break;
            case JumpUIType.SevenDaysTour281:
            case JumpUIType.SevenDaysTour282:
                var sevenDaysModel = ModelCenter.Instance.GetModel<OpenServiceAchievementModel>();
                if(!sevenDaysModel.IsJumpOpen())
                {
                    return false;
                }
@@ -1560,6 +1576,8 @@
    CrossServerOneVsOne278 = 278, //跨服赛季赛季奖励界面
    CrossServerOneVsOne279 = 279, //跨服赛季荣誉商店界面
    FashionDress280 = 280, //时装功能界面
    SevenDaysTour281 = 281, //七日巡礼
    SevenDaysTour282 = 282, //七日巡礼
    DhszTs = 1001,//定海神针功法提升界面
    HyqTs = 1002,//皓月枪功法提升界面
    GyzTs = 1003,//鬼牙刃功法提升界面
UI/Common/UI3DShowHero.cs
@@ -587,15 +587,15 @@
                switch (key)
                {
                    case 1:
                        if (secondaryModel != null)
                        if (clothesModel != null)
                        {
                            bone = secondaryModel.transform;
                            bone = clothesModel.transform.GetChildTransformDeeply(GAStaticDefine.SecondaryBindBoneName[job - 1]);
                        }
                        break;
                    case 2:
                        if (weaponModel != null)
                        if (clothesModel != null)
                        {
                            bone = weaponModel.transform;
                            bone = clothesModel.transform.GetChildTransformDeeply(GAStaticDefine.WeaponBindBoneName);
                        }
                        break;
                    case 4: