| System/JadeDynastySkill/JadeDynastySkillCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Tip/SkillDetails.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Tip/SkillDetailsWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/JadeDynastySkill/JadeDynastySkillCell.cs
@@ -10,6 +10,7 @@ public class JadeDynastySkillCell : CellView { [SerializeField] Transform m_ContainerSelect; [SerializeField] Button m_ViewSkill; [SerializeField] Image m_SkillIcon; [SerializeField] Text m_SkillName; [SerializeField] Transform m_ContainerSkillLock; @@ -46,12 +47,19 @@ m_ContainerSelect.gameObject.SetActive(skillId == model.selectSkill); m_Unlock.RemoveAllListeners(); m_ViewSkill.RemoveAllListeners(); var skillConfig = Config.Instance.Get<SkillConfig>(skillId); if (skillConfig != null) { m_SkillIcon.SetSprite(skillConfig.IconName); m_SkillName.text = skillConfig.SkillName; m_ViewSkill.AddListener(() => { SkillDetails.ShowSkillDetails(skillId, SkillDetails.SkillSourceType.JadeDynastySkill, skillConfig.FightPower); }); } var skillState = model.GetSkillState(skillId); System/Tip/SkillDetails.cs
@@ -87,6 +87,11 @@ skillDescriptions.Add(skillConfig.Description); } break; case SkillSourceType.JadeDynastySkill: { skillDescriptions.Add(skillConfig.Description); } break; } if (!WindowCenter.Instance.IsOpen<SkillDetailsWin>()) { @@ -123,6 +128,7 @@ BlastFurnace, ViewHorsePet, DogzSkill, JadeDynastySkill, } } } System/Tip/SkillDetailsWin.cs
@@ -124,6 +124,12 @@ m_SkillInfo2.text = Language.Get("PlayerDetail_Level", SkillDetails.skillConfig.SkillLV); } break; case SkillDetails.SkillSourceType.JadeDynastySkill: { m_SkillInfo1.text = SkillDetails.skillConfig.SkillName; m_SkillInfo2.gameObject.SetActive(false); } break; } DisplayDescriptions();