少年修仙传客户端代码仓库
client_Zxw
2019-03-14 022ba9f6d9d439f9e675b5473bec79705c751f92
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
8个文件已修改
118 ■■■■■ 已修改文件
Core/GameEngine/Model/Config/RealmConfig.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RealmConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/RealmConfigWrap.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmAnimationBehaviour.cs 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmBriefBehaviour.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmModel.cs 14 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmStageBehaviour.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmWin.cs 44 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RealmConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Monday, March 11, 2019
//    [  Date ]:           Thursday, March 14, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -24,7 +24,7 @@
    public readonly string Img;
    public readonly int Quality;
    public readonly int FightPower;
    public readonly int specialProperty;
    public readonly string equipNameIcon;
    public readonly int effectId;
    public readonly int requireIconEffect;
@@ -70,7 +70,7 @@
            int.TryParse(tables[10],out FightPower); 
            int.TryParse(tables[11],out specialProperty);
            equipNameIcon = tables[11];
            int.TryParse(tables[12],out effectId); 
Core/GameEngine/Model/Config/RealmConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: d49ca04ff4a91bc4fb645c417f9ef0b3
timeCreated: 1552295065
timeCreated: 1552531605
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/RealmConfigWrap.cs
@@ -35,7 +35,6 @@
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "Img", _g_get_Img);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "Quality", _g_get_Quality);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "FightPower", _g_get_FightPower);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "specialProperty", _g_get_specialProperty);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "effectId", _g_get_effectId);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "requireIconEffect", _g_get_requireIconEffect);
            
@@ -419,20 +418,6 @@
            
                RealmConfig gen_to_be_invoked = (RealmConfig)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.FightPower);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_specialProperty(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                RealmConfig gen_to_be_invoked = (RealmConfig)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.specialProperty);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
System/Realm/RealmAnimationBehaviour.cs
@@ -6,6 +6,9 @@
    public class RealmAnimationBehaviour : MonoBehaviour
    {
        [SerializeField] float m_Radius = 100f;
        [SerializeField] float m_Duration = 1f;
        [SerializeField] TweenCurve m_TweenCurve;
        [SerializeField] Transform m_ContainerLine;
        [SerializeField] RealmStageBehaviour[] m_RealmStages;
        Coroutine m_RotateCoroutine = null;
@@ -14,6 +17,7 @@
        public void SetDefault()
        {
            m_ContainerLine.gameObject.SetActive(false);
            for (int i = 0; i < m_RealmStages.Length; i++)
            {
                m_RealmStages[i].transform.localPosition = GetPointPosition(i);
@@ -39,11 +43,6 @@
            return new Vector3(_x, _y, _z);
        }
        public void DisplayLevelUp(int level)
        {
        }
        void StartRotate()
        {
            if (m_RotateCoroutine != null)
@@ -55,19 +54,23 @@
        IEnumerator Co_Rotate()
        {
            var angle = 0f;
            while (angle < 180f)
            var timer = 0f;
            m_ContainerLine.gameObject.SetActive(true);
            while (timer < m_Duration)
            {
                timer += Time.deltaTime;
                yield return null;
                angle += 1f;
                angle = Mathf.Min(180, angle);
                var t = Mathf.Clamp01(timer / m_Duration);
                var value = m_TweenCurve.Evaluate(t);
                var angle = Mathf.LerpUnclamped(0, 180, value);
                for (int i = 0; i < m_RealmStages.Length; i++)
                {
                    var cacheAngle = GetPointAngle(i);
                    var cacheAngle = GetPointAngle(m_RealmStages[i].animIndex);
                    var position = GetPointPosition(cacheAngle - angle);
                    m_RealmStages[i].transform.localPosition = position;
                }
            }
            m_ContainerLine.gameObject.SetActive(false);
            foreach (var realmStage in m_RealmStages)
            {
                realmStage.animIndex = (realmStage.animIndex + 4) % 8;
System/Realm/RealmBriefBehaviour.cs
@@ -13,7 +13,7 @@
        [SerializeField] Transform m_PropertyRoot;
        [SerializeField] List<PropertyBehaviour> m_Properties;
        [SerializeField] Transform m_ContainerUnlockEquip;
        [SerializeField] Text m_UnlockEquip;
        [SerializeField] Image m_UnlockEquip;
        [SerializeField] Button m_Preview;
        int realmLevel = 0;
@@ -66,6 +66,8 @@
            if (model.IsUnlockEquipRealm(realmLevel, out level))
            {
                m_ContainerUnlockEquip.gameObject.SetActive(true);
                var config = RealmConfig.Get(realmLevel);
                m_UnlockEquip.SetSprite(config.equipNameIcon);
            }
            else
            {
System/Realm/RealmModel.cs
@@ -82,12 +82,22 @@
                    m_RealmProperties.Add(config.Lv, dict);
                }
                if (stages.Contains(config.Lv))
                {
                    stages = new List<int>();
                    m_RealmStages.Add(stages);
                    continue;
                }
                stages.Add(config.Lv);
                if (config.BossID != 0)
                {
                    stages = new List<int>();
                    m_RealmStages.Add(stages);
                    var nextConfig = RealmConfig.Get(config.Lv + 1);
                    if (nextConfig != null)
                    {
                        stages.Add(config.Lv + 1);
                    }
                }
            }
        }
System/Realm/RealmStageBehaviour.cs
@@ -21,6 +21,11 @@
        RealmModel model { get { return ModelCenter.Instance.GetModel<RealmModel>(); } }
        private void Awake()
        {
            m_Select.AddListener(OnSelect);
        }
        public void Display(int _realmLv)
        {
            this.realmLevel = _realmLv;
@@ -57,5 +62,10 @@
        {
            DisplaySelect();
        }
        private void OnSelect()
        {
            model.selectRealm = realmLevel;
        }
    }
}
System/Realm/RealmWin.cs
@@ -47,7 +47,12 @@
        protected override void OnPreOpen()
        {
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent;
            model.selectRealmRefresh += SelectRealmRefresh;
        }
        protected override void OnActived()
        {
            base.OnActived();
            Display();
        }
@@ -58,6 +63,7 @@
        protected override void OnPreClose()
        {
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
            model.selectRealmRefresh -= SelectRealmRefresh;
        }
        protected override void OnAfterClose()
@@ -71,13 +77,24 @@
        void Display()
        {
            var realmLevel = PlayerDatas.Instance.baseData.realmLevel;
            if (realmLevel < model.realmMaxLevel)
            {
                model.selectRealm = realmLevel + 1;
            }
            else
            {
                model.selectRealm = realmLevel;
            }
            DisplayRealmLevelUp();
            DisplayRealmStages();
            DisplayRealmBrief();
        }
        void DisplayRealmStages()
        {
            var realmLevel = PlayerDatas.Instance.baseData.realmLevel;
            var stage = model.GetRealmStage(realmLevel < model.realmMaxLevel ? (realmLevel + 1) : realmLevel);
            var stage = model.GetRealmStage(model.selectRealm);
            m_RealmAnimation.SetDefault();
            List<int> realms = null;
            if (model.TryGetRealmStages(stage, out realms))
@@ -104,15 +121,20 @@
        void DisplayRealmLevelUp()
        {
            var realmLevel = PlayerDatas.Instance.baseData.realmLevel;
            var isMax = realmLevel >= model.realmMaxLevel;
            m_RealmLevelUp.gameObject.SetActive(!isMax);
            if (!isMax)
            var requireLevelUp = model.selectRealm < model.realmMaxLevel && model.selectRealm > realmLevel;
            m_RealmLevelUp.gameObject.SetActive(requireLevelUp);
            if (requireLevelUp)
            {
                m_RealmLevelUp.Display(realmLevel + 1);
                m_RealmLevelUp.Display(model.selectRealm);
            }
            var config = RealmConfig.Get(realmLevel);
            m_GotoBoss.gameObject.SetActive(config.BossID != 0);
            var config = RealmConfig.Get(model.selectRealm - 1);
            m_GotoBoss.gameObject.SetActive(requireLevelUp && config != null && config.BossID != 0);
        }
        void DisplayRealmBrief()
        {
            m_RealmBrief.Display(model.selectRealm);
        }
        private void PlayerDataRefreshEvent(PlayerDataType dataType)
@@ -123,6 +145,12 @@
            }
        }
        private void SelectRealmRefresh()
        {
            DisplayRealmBrief();
            DisplayRealmLevelUp();
        }
        private void GotoBoss()
        {
            dungeonModel.SingleChallenge(RealmModel.REALM_DUNGEON_ID, 0);