| | |
| | |
|
| | | private void HandleMapData()
|
| | | {
|
| | | mapData = H2Engine.MapData.LoadFormFile(PlayerDatas.Instance.baseData.MapID);
|
| | | if (mapData == null)
|
| | | {
|
| | | Debug.LogFormat("------------------ 数据是空的");
|
| | | return;
|
| | | }
|
| | | // 目前版本只处理刷场景物件
|
| | | foreach (var _trigger in mapData.triggers)
|
| | | {
|
| | | if (_trigger.triggerType != H2Engine.MapTrigger.E_TriggerType.EnterStage)
|
| | | {
|
| | | Debug.Log("_trigger.triggerType: " + _trigger.triggerType);
|
| | | continue;
|
| | | }
|
| | | // mapData = H2Engine.MapData.LoadFormFile(PlayerDatas.Instance.baseData.MapID);
|
| | | // if (mapData == null)
|
| | | // {
|
| | | // return;
|
| | | // }
|
| | | // // 目前版本只处理刷场景物件
|
| | | // foreach (var _trigger in mapData.triggers)
|
| | | // {
|
| | | // if (_trigger.triggerType != H2Engine.MapTrigger.E_TriggerType.EnterStage)
|
| | | // {
|
| | | // continue;
|
| | | // }
|
| | |
|
| | | foreach (var _id in _trigger.evevntIDs)
|
| | | {
|
| | | var _event = mapData.eventDict[_id];
|
| | | if (_event.type == H2Engine.Evt.E_EventType.SceneObject)
|
| | | {
|
| | | var _refreshSceneObject = _event as H2Engine.Evt_RefreshSceneObject;
|
| | | if (_refreshSceneObject != null)
|
| | | {
|
| | | foreach (var _sceneObjData in _refreshSceneObject.sceneObjects)
|
| | | {
|
| | | var _prefab = InstanceResourcesLoader.LoadModelPrefab(InstanceResourcesLoader.raceSuffix, _sceneObjData.resName, false);
|
| | | if (_prefab)
|
| | | {
|
| | | var _go = GameObject.Instantiate(_prefab);
|
| | | _go.transform.position = _sceneObjData.position;
|
| | | _go.transform.eulerAngles = _sceneObjData.eulerAngles;
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | | // foreach (var _id in _trigger.evevntIDs)
|
| | | // {
|
| | | // var _event = mapData.eventDict[_id];
|
| | | // if (_event.type == H2Engine.Evt.E_EventType.SceneObject)
|
| | | // {
|
| | | // var _refreshSceneObject = _event as H2Engine.Evt_RefreshSceneObject;
|
| | | // if (_refreshSceneObject != null)
|
| | | // {
|
| | | // foreach (var _sceneObjData in _refreshSceneObject.sceneObjects)
|
| | | // {
|
| | | // var _prefab = InstanceResourcesLoader.LoadModelPrefab(InstanceResourcesLoader.raceSuffix, _sceneObjData.resName, false);
|
| | | // if (_prefab)
|
| | | // {
|
| | | // var _go = GameObject.Instantiate(_prefab);
|
| | | // _go.transform.position = _sceneObjData.position;
|
| | | // _go.transform.eulerAngles = _sceneObjData.eulerAngles;
|
| | | // }
|
| | | // }
|
| | | // }
|
| | | // }
|
| | | // }
|
| | | // }
|
| | | }
|
| | |
|
| | | private void HandleAutoFight()
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | var _func = Config.Instance.Get<FuncConfigConfig>("MapObjectConfig");
|
| | | if (_func != null)
|
| | | {
|
| | | var _json = LitJson.JsonMapper.ToObject(_func.Numerical1);
|
| | | var _mapID = PlayerDatas.Instance.baseData.MapID.ToString();
|
| | | if ((_json as IDictionary).Contains(_mapID))
|
| | | {
|
| | | _json = _json[_mapID];
|
| | | bool _isShow = (bool)_json["show"];
|
| | | if (_isShow)
|
| | | {
|
| | | string _effectName = _json["obj"].ToString();
|
| | | string _parent = _json["parent"].ToString();
|
| | |
|
| | | var _prefab = InstanceResourcesLoader.LoadModelPrefab(InstanceResourcesLoader.raceSuffix, _effectName, false);
|
| | | if (_prefab)
|
| | | {
|
| | | var _go = GameObject.Instantiate(_prefab);
|
| | |
|
| | | var _parentNode = GameObject.Find(_parent);
|
| | | _go.transform.SetParent(_parentNode.transform);
|
| | | _go.transform.localPosition = Vector3.zero;
|
| | | _go.transform.localRotation = Quaternion.identity;
|
| | | _go.transform.localScale = Vector3.one;
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | |
|