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| | | [SerializeField] Button m_Close;
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| | | [SerializeField] Button m_OpenNumkeyboard;
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| | | [SerializeField] NumKeyBoard m_NumKeyBoard;
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| | | [SerializeField] ClickScreenOtherSpace m_ClickSpace;
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| | |
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| | | MagicianModel model
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| | | {
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| | |
| | | public static int selectGodWeaponType = 1;
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| | | private int targetLevel = 0;
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| | | private int cost = 0;
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| | | private int minLevel = 1;
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| | |
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| | | #region Built-in
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| | | protected override void BindController()
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| | |
| | | m_OpenNumkeyboard.AddListener(OpenNumkeyboard);
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| | | m_NumKeyBoard.onValueChange.AddListener(OnValueChange);
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| | | m_NumKeyBoard.onConfirm.AddListener(OnNumConfirm);
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| | | m_ClickSpace.AddListener(OnClickSpace);
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| | | }
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| | |
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| | | protected override void OnPreOpen()
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| | | {
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| | | var godWeaponInfo = model.GetGodWeaponInfo(selectGodWeaponType);
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| | | m_NumKeyBoard.min = 1;
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| | | if (godWeaponInfo != null)
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| | | {
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| | | var configs = GodWeaponConfig.GetConfigs(selectGodWeaponType);
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| | | var maxLevel = configs[configs.Count - 1].Lv;
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| | | m_NumKeyBoard.min = (uint)godWeaponInfo.level + 1;
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| | | m_NumKeyBoard.max = (uint)maxLevel;
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| | | targetLevel = (int)m_NumKeyBoard.min;
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| | | minLevel = godWeaponInfo.level + 1;
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| | | targetLevel = minLevel;
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| | | }
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| | | m_NumKeyBoard.gameObject.SetActive(false);
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| | | DisplayLevel();
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| | |
| | |
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| | | private void Reduce()
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| | | {
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| | | if (targetLevel - 1 >= m_NumKeyBoard.min)
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| | | if (targetLevel - 1 >= minLevel)
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| | | {
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| | | targetLevel -= 1;
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| | | DisplayTargetLevel();
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| | |
| | |
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| | | private void OnNumConfirm(bool isOk)
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| | | {
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| | | UpdateHammerLevel();
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| | | m_NumKeyBoard.gameObject.SetActive(false);
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| | | }
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| | |
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| | | private void OnClickSpace()
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| | | {
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| | | UpdateHammerLevel();
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| | | }
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| | |
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| | | private void UpdateHammerLevel()
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| | | {
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| | | var godWeaponInfo = model.GetGodWeaponInfo(selectGodWeaponType);
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| | | var minLevel = godWeaponInfo == null ? 1 : (godWeaponInfo.level + 1);
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| | | var level = targetLevel;
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| | | int.TryParse(m_NumKeyBoard.Value, out level);
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| | | if (level >= m_NumKeyBoard.max)
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| | | {
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| | | level = (int)m_NumKeyBoard.max;
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| | | }
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| | | else if (level < minLevel)
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| | | {
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| | | level = minLevel;
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| | | }
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| | | targetLevel = level;
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| | | DisplayTargetLevel();
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| | | }
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| | |
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| | | private void OnValueChange()
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| | |
| | | if (level >= m_NumKeyBoard.max)
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| | | {
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| | | level = (int)m_NumKeyBoard.max;
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| | | }
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| | | else if (level <= m_NumKeyBoard.min)
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| | | {
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| | | level = (int)m_NumKeyBoard.min;
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| | | }
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| | | targetLevel = level;
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| | | DisplayTargetLevel();
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