| System/Loading/LoadingWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Loading/LoadingWin.cs
@@ -275,7 +275,7 @@ } var randomIndex = UnityEngine.Random.Range(0, iconPool.Count > 1 ? icons.Count + 1 : 1); if (randomIndex == icons.Count) if (randomIndex == icons.Count && GeneralDefine.LoadLV != "") { m_BackGround.SetSprite(GeneralDefine.LoadLV); m_ContainerFunctions.gameObject.SetActive(true);