| Fight/Actor/AI/Process/PN_Die.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/AI/Process/PN_Die.cs
@@ -11,6 +11,10 @@ GAMgr.Instance.ServerDie(m_Target.ServerInstID); m_Target.Die(); GAMgr.Instance.DoDelayDie(m_Target); if (m_Target.belongEventID != -1) { ClientSceneManager.Instance.NpcDead(m_Target.belongEventID, m_Target, m_Target.NpcConfig.NPCID); } #if UNITY_EDITOR UnityEngine.Debug.LogFormat("强制对象死亡"); #endif