少年修仙传客户端代码仓库
client_Wu Xijin
2018-11-02 040e5a548b96299f1268010854c8da279853bf1a
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
12个文件已修改
4个文件已添加
626 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/HA7_Arena/DTCA709_tagObjInfoListRefresh.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Player.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorInfo.cs 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorPlayerBase.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatBubbleBehaviour.cs 150 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatBubbleBehaviour.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatContentBehaviour.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatMineVoiceCell.cs 53 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatOtherVoiceCell.cs 46 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatPlayerMineCell.cs 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatPlayerOtherCell.cs 146 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/FlyingShoesTask.cs 17 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/MainInterfaceWin.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/MapSwitchingBehaviour.cs 79 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/MapSwitchingBehaviour.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/QuickSetting.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA7_Arena/DTCA709_tagObjInfoListRefresh.cs
@@ -42,7 +42,6 @@
                        _player.ActorInfo.ResetHp((int)vNetData.Value);
                        break;
                    case PlayerDataRefresh.MaxHP:
                        _player.ActorInfo.SyncServerHpEx = vNetData.Value;
                        _player.ActorInfo.ResetHp(-1, -1, (int)vNetData.Value);
                        break;
                    case PlayerDataRefresh.Family:
Fight/GameActor/GA_Player.cs
@@ -414,6 +414,7 @@
    public sealed override void RefreshLifeBar(ulong value)
    {
        // Debug.LogFormat("{0} 血量改变: {1}", ServerInstID, value);
        GA_Hero _hero = PlayerDatas.Instance.hero;
        if (_hero != null && _hero.SelectTarget == this)
        {
Fight/GameActor/GActorInfo.cs
@@ -77,10 +77,10 @@
        set
        {
            _syncHpex = value;
            //if (sid != PlayerDatas.Instance.PlayerId)
            //{
            //    Debug.LogFormat("<color=green>============ 设置 {1} 血量Ex: {0}</color>", _syncHpex, sid);
            //}
            // if (sid != PlayerDatas.Instance.PlayerId)
            // {
            //     Debug.LogFormat("<color=green>============ 设置 {1} 血量Ex: {0}</color>", _syncHpex, sid);
            // }
        }
    }// 服务端血量Ex的校准值
@@ -170,10 +170,10 @@
            MaxHpEx = (ushort)valMaxEx;
        }
        //if (sid != PlayerDatas.Instance.PlayerId)
        //{
        //    Debug.LogFormat("<color=yellow>设置NPC {0}, 当前hp: {1}, hpEx: {2}</color>", sid, Hp, HpEx);
        //}
        // if (sid != PlayerDatas.Instance.PlayerId)
        // {
        //     Debug.LogFormat("<color=yellow>设置血量 {0}, 当前hp: {1}, hpEx: {2}</color>", sid, Hp, HpEx);
        // }
        if (OnHpChange != null)
        {
@@ -187,7 +187,7 @@
        // if (sid != PlayerDatas.Instance.PlayerId)
        // {
        //     Debug.LogFormat("<color=red>伤血量: {0}, 当前hp: {1}, hpEx: {2}</color>", value, Hp, HpEx);
        //     Debug.LogFormat("<color=red> 伤血量: {0}, 当前hp: {1}, hpEx: {2}</color>", value, Hp, HpEx);
        // }
        if (_multiple > HpEx)
@@ -218,6 +218,14 @@
            Hp -= value;
        }
        // if (sid != PlayerDatas.Instance.PlayerId)
        // {
        //     if (HpEx > 0)
        //     {
        //         Debug.Log("Error");
        //     }
        // }
        if (HpEx * FullHp + Hp < SyncServerHpEx * FullHp + SyncServerHp)
        {
            Hp = SyncServerHp;
Fight/GameActor/GActorPlayerBase.cs
@@ -372,7 +372,6 @@
    private GameObject m_ClothesModel;
    private GameObject m_WeaponModel;
    private GameObject m_SecondaryModel;
    private GameObject m_HandModel;
    private GameObject m_WingModel;
    private GameObject m_HorseModel;
    private GA_Guard m_Guard;
System/Chat/ChatBubbleBehaviour.cs
New file
@@ -0,0 +1,150 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    [DisallowMultipleComponent]
    [RequireComponent(typeof(RectTransform))]
    [ExecuteInEditMode]
    public class ChatBubbleBehaviour : MonoBehaviour
    {
        [SerializeField] Text m_Target;
        [SerializeField] RectOffset m_Padding;
        [SerializeField] bool left = false;
        RectTransform m_Rect;
        RectTransform rect
        {
            get
            {
                if (m_Rect == null)
                {
                    m_Rect = transform as RectTransform;
                }
                return m_Rect;
            }
        }
        public RectOffset padding
        {
            get { return m_Padding; }
        }
        private bool preferredWidth = false;
        private void OnEnable()
        {
            Refresh();
        }
        public void DisplayContent(string content, bool _left = false)
        {
            if (m_Target == null)
            {
                return;
            }
            left = _left;
            preferredWidth = true;
            var targetRect = m_Target.rectTransform;
            var richText = m_Target as RichText;
            if (richText != null && !left)
            {
                richText.AutoNewLine = false;
            }
            m_Target.text = content;
            if (!left)
            {
                if (m_Target.preferredWidth > targetRect.rect.width)
                {
                    m_Target.alignment = TextAnchor.UpperLeft;
                    preferredWidth = false;
                }
                else
                {
                    m_Target.alignment = TextAnchor.UpperRight;
                }
            }
            if (richText != null)
            {
                richText.AutoNewLine = true;
            }
            Refresh();
        }
        [ExecuteInEditMode]
        private void LateUpdate()
        {
            Refresh();
        }
        void Refresh()
        {
            if (m_Target == null)
            {
                return;
            }
            var targetRect = m_Target.rectTransform;
            var sizeDelta = targetRect.sizeDelta;
            var width = preferredWidth || !Application.isPlaying ? m_Target.preferredWidth : sizeDelta.x;
            sizeDelta.x = width + m_Padding.left + m_Padding.right;
            sizeDelta.y = sizeDelta.y + m_Padding.top + m_Padding.bottom;
            if (sizeDelta != rect.sizeDelta)
            {
                rect.sizeDelta = sizeDelta;
            }
            if (!left)
            {
                if (targetRect.anchorMin != Vector2.one)
                {
                    targetRect.anchorMin = Vector2.one;
                }
                if (targetRect.anchorMax != Vector2.one)
                {
                    targetRect.anchorMax = Vector2.one;
                }
                if (targetRect.pivot != Vector2.one)
                {
                    targetRect.pivot = Vector2.one;
                }
            }
            else
            {
                if (targetRect.anchorMin != Vector2.up)
                {
                    targetRect.anchorMin = Vector2.up;
                }
                if (targetRect.anchorMax != Vector2.up)
                {
                    targetRect.anchorMax = Vector2.up;
                }
                if (targetRect.pivot != Vector2.up)
                {
                    targetRect.pivot = Vector2.up;
                }
            }
            var position = targetRect.anchoredPosition;
            position.x = left ? padding.left : -padding.right;
            position.y = -padding.top;
            if (targetRect.anchoredPosition != position)
            {
                targetRect.anchoredPosition = position;
            }
        }
        public float GetBubbleHeight(string content, ArrayList list)
        {
            if (m_Target is RichText)
            {
                (m_Target as RichText).SetExtenalData(list);
            }
            m_Target.text = content;
            return m_Target.preferredHeight + padding.top + padding.bottom;
        }
    }
}
System/Chat/ChatBubbleBehaviour.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 3c276a7c4ec66ff4aa7e131b74286d9a
timeCreated: 1541123752
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
System/Chat/ChatContentBehaviour.cs
@@ -4,13 +4,12 @@
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
using EnhancedUI.EnhancedScroller;
namespace Snxxz.UI
{
    public class ChatContentBehaviour : MonoBehaviour
    {
        [SerializeField] ScrollerController m_ChatContentControl;
        [SerializeField] RichText m_DestText;
        [SerializeField] RichText m_DestSysText;
        [SerializeField] RichText m_DestTipText;
        [SerializeField] RectTransform m_ContaienrNewInfo;
@@ -20,6 +19,12 @@
        [SerializeField] Image m_LockAreaCheck;
        [SerializeField, Header("显示区域大小")] float m_ContentDisplaySize = 630;
        [SerializeField, Header("锁定当前区域比例"), Range(0, 1)] float m_Percent = 0.3f;
        [SerializeField] ChatPlayerMineCell m_ChatMineCell;
        [SerializeField] ChatPlayerOtherCell m_ChatOtherCell;
        [SerializeField] ChatMineVoiceCell m_ChatMineVoiceCell;
        [SerializeField] ChatOtherVoiceCell m_ChatOtherVoiceCell;
        private ChatInfoType m_ChatType = ChatInfoType.System;
        public ChatInfoType chatType
        {
@@ -62,10 +67,6 @@
            m_LockAreaBtn.onClick.AddListener(OnLockAreaBtn);
            m_ChatContentControl.mScrollRect.onValueChanged.AddListener(OnScrollValChange);
            if (m_DestText.font == null)
            {
                m_DestText.font = FontUtility.preferred;
            }
            if (m_DestSysText.font == null)
            {
                m_DestSysText.font = FontUtility.preferred;
@@ -370,17 +371,21 @@
            switch (_type)
            {
                case ScrollerDataType.Header:
                    _height = m_ChatMineCell.GetHeight(chat.content, chat.infoList);
                    return true;
                case ScrollerDataType.Normal:
                    _height = 90;
                    break;
                    _height = m_ChatOtherCell.GetHeight(chat.content, chat.infoList);
                    return true;
                case ScrollerDataType.Extra1:
                case ScrollerDataType.Tail:
                    _height = 30;
                    break;
                case ScrollerDataType.Extra2:
                    _height = m_ChatMineVoiceCell.GetHeight(chat.content, chat.infoList);
                    return true;
                case ScrollerDataType.Extra3:
                    _height = chat.content.Equals(string.Empty) ? 80 : 110;
                    break;
                    _height = m_ChatOtherVoiceCell.GetHeight(chat.content, chat.infoList);
                    return true;
            }
            OnGetChatDynamicHeight(chat.content, ref _height, _type, chat.infoList);
            return true;
@@ -402,20 +407,6 @@
                m_DestTipText.text = _content;
                _textHeight = Mathf.Max(m_DestTipText.preferredHeight, m_DestTipText.fontSize);
                _height += Mathf.Max(0, _textHeight - 23);
            }
            else if (_type == ScrollerDataType.Extra2 || _type == ScrollerDataType.Extra3)
            {
                m_DestText.SetExtenalData(_infoList);
                m_DestText.text = _content;
                _textHeight = Mathf.Max(m_DestText.preferredHeight, m_DestText.fontSize);
                _height += Mathf.Max(0, _textHeight - 8);
            }
            else
            {
                m_DestText.SetExtenalData(_infoList);
                m_DestText.text = _content;
                _textHeight = Mathf.Max(m_DestText.preferredHeight, m_DestText.fontSize);
                _height += Mathf.Max(0, _textHeight - 30);
            }
        }
System/Chat/ChatMineVoiceCell.cs
@@ -8,15 +8,14 @@
{
    public class ChatMineVoiceCell : ScrollerUI
    {
        [SerializeField] Text m_VoiceTxt;
        [SerializeField] Button m_VoiceBtn;
        [SerializeField] RichText m_ChatTxt;
        [SerializeField] Image m_ChatBubble;
        [SerializeField] Text vipText;
        [SerializeField] Text playerNameText;
        [SerializeField] Text m_VoiceTimes;
        [SerializeField] Button m_Voice;
        [SerializeField] ChatBubbleBehaviour m_ChatBubble;
        [SerializeField] Text m_VipLevel;
        [SerializeField] Text m_PlayerName;
        [SerializeField] Text m_ChatTime;
        [SerializeField] Image m_ChatIcon;
        [SerializeField] ImageFitterText m_Fitter;
        [SerializeField] float spacing = 15.0f;
        ChatCenter m_ChatCenter;
        ChatCenter chatCenter
@@ -33,36 +32,23 @@
            {
                return;
            }
            #region 更新高度
            m_ChatTxt.AutoNewLine = false;
            m_ChatTxt.text = _data.content;
            if (m_ChatTxt.preferredWidth > m_ChatTxt.rectTransform.rect.width)
            {
                m_ChatTxt.alignment = TextAnchor.UpperLeft;
            }
            else
            {
                m_ChatTxt.alignment = TextAnchor.UpperRight;
            }
            m_Fitter.FiterRealTxtWidth = m_ChatTxt.alignment == TextAnchor.UpperRight;
            m_Fitter.gameObject.SetActive(!string.IsNullOrEmpty(_data.content));
            m_ChatTxt.AutoNewLine = true;
            #endregion
            m_ChatBubble.DisplayContent(_data.content);
            m_ChatBubble.gameObject.SetActive(!string.IsNullOrEmpty(_data.content));
            m_ChatIcon.SetSprite(GeneralDefine.GetJobHeadPortrait(_data.job, 0));
            playerNameText.text = _data.name;
            m_PlayerName.text = _data.name;
            m_ChatTime.text = _data.createTime.ToString("yyyy-MM-dd HH:mm");
            if (_data.vipLv > 0)
            {
                vipText.text = string.Format("V{0}", _data.vipLv);
                m_VipLevel.text = string.Format("V{0}", _data.vipLv);
            }
            else
            {
                vipText.text = string.Empty;
                m_VipLevel.text = string.Empty;
            }
            m_VoiceBtn.onClick.RemoveAllListeners();
            m_VoiceTxt.text = _data.soundLength.ToString("0.0");
            m_VoiceBtn.onClick.AddListener(() =>
            m_Voice.onClick.RemoveAllListeners();
            m_VoiceTimes.text = _data.soundLength.ToString("0.0");
            m_Voice.onClick.AddListener(() =>
            {
                OnVoiceClick(_data, Mathf.Min(8.0f, _data.soundLength));
            });
@@ -75,6 +61,17 @@
                chatCenter.PlaySpeech(_chat.player, _chat.soundTick, _length);
            }
        }
        public float GetHeight(string content, ArrayList list)
        {
            var minHeight = m_ChatIcon.rectTransform.sizeDelta.y;
            var chatHeight = m_ChatBubble.GetBubbleHeight(content, list) + Mathf.Abs(m_ChatBubble.transform.localPosition.y);
            if (string.IsNullOrEmpty(content))
            {
                chatHeight = 0;
            }
            return (chatHeight > minHeight ? chatHeight : minHeight) + spacing;
        }
    }
}
System/Chat/ChatOtherVoiceCell.cs
@@ -8,16 +8,15 @@
{
    public class ChatOtherVoiceCell : ScrollerUI
    {
        [SerializeField] Text m_VoiceTxt;
        [SerializeField] Button m_VoiceBtn;
        [SerializeField] RichText m_ChatTxt;
        [SerializeField] Image m_ChatBubble;
        [SerializeField] Text vipText;
        [SerializeField] Text playerNameText;
        [SerializeField] Text m_VoiceTimes;
        [SerializeField] Button m_Voice;
        [SerializeField] ChatBubbleBehaviour m_ChatBubble;
        [SerializeField] Text m_VipLevel;
        [SerializeField] Text m_PlayerName;
        [SerializeField] Text m_ChatTime;
        [SerializeField] Image m_ChatIcon;
        [SerializeField] ImageFitterText m_Fitter;
        [SerializeField] Button m_ViewPlayer;
        [SerializeField] Button m_Func;
        [SerializeField] float spacing = 15.0f;
        ChatCenter m_ChatCenter;
        ChatCenter chatCenter
@@ -29,32 +28,32 @@
        }
        public override void Refresh(CellView cell)
        {
            m_ViewPlayer.RemoveAllListeners();
            m_Func.RemoveAllListeners();
            ChatUeseData _data = chatCenter.GetChatData(ChatCtrl.Inst.presentChatType, cell.index) as ChatUeseData;
            if (_data == null)
            {
                return;
            }
            m_ViewPlayer.onClick.AddListener(() =>
            m_Func.onClick.AddListener(() =>
            {
                ViewPlayer(_data);
            });
            m_ChatTxt.text = _data.content;
            m_Fitter.gameObject.SetActive(!string.IsNullOrEmpty(_data.content));
            m_ChatBubble.DisplayContent(_data.content, true);
            m_ChatBubble.gameObject.SetActive(!string.IsNullOrEmpty(_data.content));
            m_ChatIcon.SetSprite(GeneralDefine.GetJobHeadPortrait(_data.job, 0));
            playerNameText.text = _data.name;
            m_PlayerName.text = _data.name;
            m_ChatTime.text = _data.createTime.ToString("yyyy-MM-dd HH:mm");
            if (_data.vipLv > 0)
            {
                vipText.text = string.Format("V{0}", _data.vipLv);
                m_VipLevel.text = string.Format("V{0}", _data.vipLv);
            }
            else
            {
                vipText.text = string.Empty;
                m_VipLevel.text = string.Empty;
            }
            m_VoiceBtn.onClick.RemoveAllListeners();
            m_VoiceTxt.text = _data.soundLength.ToString("0.0");
            m_VoiceBtn.onClick.AddListener(() =>
            m_Voice.onClick.RemoveAllListeners();
            m_VoiceTimes.text = _data.soundLength.ToString("0.0");
            m_Voice.onClick.AddListener(() =>
            {
                OnVoiceClick(_data, Mathf.Min(8.0f, _data.soundLength));
            });
@@ -77,6 +76,17 @@
            }
            HrefAnalysis.Inst.ExcuteHrefEvent(string.Format("showplayer={0}", user.player));
        }
        public float GetHeight(string content, ArrayList list)
        {
            var minHeight = m_ChatIcon.rectTransform.sizeDelta.y;
            var chatHeight = m_ChatBubble.GetBubbleHeight(content, list) + Mathf.Abs(m_ChatBubble.transform.localPosition.y);
            if (string.IsNullOrEmpty(content))
            {
                chatHeight = 0;
            }
            return (chatHeight > minHeight ? chatHeight : minHeight) + spacing;
        }
    }
}
System/Chat/ChatPlayerMineCell.cs
@@ -11,9 +11,9 @@
        [SerializeField] Text m_VipLv;
        [SerializeField] Text m_PlayerName;
        [SerializeField] Text m_ChatTime;
        [SerializeField] RichText m_Chat;
        [SerializeField] ImageFitterText m_Fitter;
        [SerializeField] ChatBubbleBehaviour m_ChatBubble;
        [SerializeField] Button m_Func;
        [SerializeField] float spacing = 5.0f;
        ChatCenter m_ChatCenter;
        ChatCenter chatCenter
@@ -32,24 +32,8 @@
            }
            var chatUserData = data as ChatUeseData;
            #region 更新高度
            m_Chat.AutoNewLine = false;
            m_Chat.text = data.content;
            if (type == ScrollerDataType.Header)
            {
                if (m_Chat.preferredWidth > m_Chat.rectTransform.rect.width)
                {
                    m_Chat.alignment = TextAnchor.UpperLeft;
                }
                else
                {
                    m_Chat.alignment = TextAnchor.UpperRight;
                }
                m_Fitter.FiterRealTxtWidth = m_Chat.alignment == TextAnchor.UpperRight;
            }
            m_Chat.AutoNewLine = true;
            m_ChatBubble.DisplayContent(data.content);
            m_ChatIcon.SetSprite(GeneralDefine.GetJobHeadPortrait(chatUserData.job, 0));
            #endregion
            m_Func.onClick.RemoveAllListeners();
            m_Func.onClick.AddListener(() =>
@@ -83,6 +67,13 @@
            }
            HrefAnalysis.Inst.ExcuteHrefEvent(string.Format("showplayer={0}", user.player));
        }
        public float GetHeight(string content, ArrayList list)
        {
            var minHeight = m_ChatIcon.rectTransform.sizeDelta.y;
            var chatHeight = m_ChatBubble.GetBubbleHeight(content, list) + Mathf.Abs(m_ChatBubble.transform.localPosition.y);
            return (chatHeight > minHeight ? chatHeight : minHeight) + spacing;
        }
    }
}
System/Chat/ChatPlayerOtherCell.cs
@@ -5,81 +5,75 @@
using UnityEngine.UI;
using System;
using Snxxz.UI;
public class ChatPlayerOtherCell : ScrollerUI
{
    [SerializeField] Image m_ChatIcon;
    [SerializeField] Text m_VipLv;
    [SerializeField] Text m_PlayerName;
    [SerializeField] Text m_ChatTime;
    [SerializeField] RectTransform m_Bottom;
    [SerializeField] RichText m_Chat;
    [SerializeField] Button m_Func;
    ChatCenter m_ChatCenter;
    ChatCenter chatCenter
    {
        get
        {
            return m_ChatCenter ?? (m_ChatCenter = ModelCenter.Instance.GetModel<ChatCenter>());
        }
    }
    public override void Refresh(CellView cell)
    {
        var data = chatCenter.GetChatData(ChatCtrl.Inst.presentChatType, cell.index);
        if (data == null)
        {
            return;
        }
        #region 更新高度
        if (type == ScrollerDataType.Header)
        {
            if (m_Chat.preferredWidth > m_Chat.rectTransform.rect.width)
            {
                m_Chat.alignment = TextAnchor.UpperLeft;
            }
            else
            {
                m_Chat.alignment = TextAnchor.UpperRight;
            }
        }
        #endregion
        var chatUserData = data as ChatUeseData;
        m_Func.onClick.RemoveAllListeners();
        m_Func.onClick.AddListener(() =>
        {
            OnFunc(cell);
        });
        m_ChatIcon.SetSprite(GeneralDefine.GetJobHeadPortrait(chatUserData.job, 0));
        m_PlayerName.text = chatUserData.name;
        m_ChatTime.text = data.createTime.ToString("yyyy-MM-dd HH:mm");
        if (chatUserData.vipLv > 0)
        {
            m_VipLv.text = string.Format("V{0}", chatUserData.vipLv);
        }
        else
        {
            m_VipLv.text = string.Empty;
        }
        m_Chat.AutoNewLine = true;
        m_Chat.text = data.content;
    }
    private void OnFunc(CellView cell)
    {
        int index = cell.index;
        ChatData _data = chatCenter.GetChatData(ChatCtrl.Inst.presentChatType, index);
        if (_data == null)
        {
            return;
        }
        ChatUeseData user = _data as ChatUeseData;
        if (user.player == PlayerDatas.Instance.baseData.PlayerID)
namespace EnhancedUI.EnhancedScroller
{
    public class ChatPlayerOtherCell : ScrollerUI
    {
        [SerializeField] Image m_ChatIcon;
        [SerializeField] Text m_VipLv;
        [SerializeField] Text m_PlayerName;
        [SerializeField] Text m_ChatTime;
        [SerializeField] ChatBubbleBehaviour m_ChatBubble;
        [SerializeField] Button m_Func;
        [SerializeField] float spacing = 5.0f;
        ChatCenter m_ChatCenter;
        ChatCenter chatCenter
        {
            return;
        }
        HrefAnalysis.Inst.ExcuteHrefEvent(string.Format("showplayer={0}", user.player));
    }
            get
            {
                return m_ChatCenter ?? (m_ChatCenter = ModelCenter.Instance.GetModel<ChatCenter>());
            }
        }
        public override void Refresh(CellView cell)
        {
            var data = chatCenter.GetChatData(ChatCtrl.Inst.presentChatType, cell.index);
            if (data == null)
            {
                return;
            }
            var chatUserData = data as ChatUeseData;
            m_Func.onClick.RemoveAllListeners();
            m_Func.onClick.AddListener(() =>
            {
                OnFunc(cell);
            });
            m_ChatIcon.SetSprite(GeneralDefine.GetJobHeadPortrait(chatUserData.job, 0));
            m_PlayerName.text = chatUserData.name;
            m_ChatTime.text = data.createTime.ToString("yyyy-MM-dd HH:mm");
            if (chatUserData.vipLv > 0)
            {
                m_VipLv.text = string.Format("V{0}", chatUserData.vipLv);
            }
            else
            {
                m_VipLv.text = string.Empty;
            }
            m_ChatBubble.DisplayContent(data.content, true);
        }
        private void OnFunc(CellView cell)
        {
            int index = cell.index;
            ChatData _data = chatCenter.GetChatData(ChatCtrl.Inst.presentChatType, index);
            if (_data == null)
            {
                return;
            }
            ChatUeseData user = _data as ChatUeseData;
            if (user.player == PlayerDatas.Instance.baseData.PlayerID)
            {
                return;
            }
            HrefAnalysis.Inst.ExcuteHrefEvent(string.Format("showplayer={0}", user.player));
        }
        public float GetHeight(string content, ArrayList list)
        {
            var minHeight = m_ChatIcon.rectTransform.sizeDelta.y;
            var chatHeight = m_ChatBubble.GetBubbleHeight(content, list) + Mathf.Abs(m_ChatBubble.transform.localPosition.y);
            return (chatHeight > minHeight ? chatHeight : minHeight) + spacing;
        }
    }
}
System/MainInterfacePanel/FlyingShoesTask.cs
@@ -153,7 +153,11 @@
            {
                case -5:
                case 0:
                    StateDetermination();
                   bool Bool= StateDetermination();
                    if (Bool)
                    {
                        return;
                    }
                    if (mainModel.TaskId_Skill.Contains(Task_ID))
                    {
                        mainModel.TaskSkillID = Task_ID;
@@ -227,8 +231,9 @@
        private void StateDetermination()//状态判定
        private bool StateDetermination()//状态判定
        {
            bool _bool = false;
            DropItemManager.StopMissionPickup = true;//主动停止拾取物品
            if (PlayerDatas.Instance.extersion.bossState == 1)
            {
@@ -244,18 +249,20 @@
                        if (value.NPCID == npcId && value.MapID != mapID)
                        {
                            SysNotifyMgr.Instance.ShowTip("Task_Transfer1");
                            return;
                            _bool = true;
                            return _bool;
                        }
                    }
                    var MonsterConfig = Config.Instance.Get<MonsterRefreshPointConfig>(npcId);
                    if (MonsterConfig != null && MonsterConfig.MapId != mapID)
                    {
                        SysNotifyMgr.Instance.ShowTip("Task_Transfer1");
                        return;
                        _bool = true;
                        return _bool;
                    }
                }
            }
            return _bool;
        }
        private void OnClickDeliveryButton()//传送符
System/MainInterfacePanel/MainInterfaceWin.cs
@@ -102,6 +102,7 @@
        [SerializeField] TeamInvitationEntrance m_TeamInvitationEntrance;
        [SerializeField] FairyCallMemberBehaviour m_FairyCallBehaviour;
        [SerializeField] MapSwitchingBehaviour m_MapSwitchingBehaviour;
        #region
        private int mapId = 0;
        public delegate void OnChatCallback();//聊天回调
@@ -144,6 +145,7 @@
        #region Built-in
        protected override void BindController()
        {
            m_MapSwitchingBehaviour.InitAwake();
            recordPositionBool = true;
            m_TaskAndTeamPanel.localPosition = TaskListTipAnchor1.localPosition;
            m_CastSkillTip.localPosition = m_position1_S.localPosition;
@@ -203,6 +205,7 @@
            m_AnimationFadeOut.Init();
            m_TeamInvitationEntrance.Init();
            m_FairyCallBehaviour.Init();
            m_MapSwitchingBehaviour.Init();
            m_BossBriefInfos.gameObject.SetActive(false);
            UpdateWishAwardImag();
            ArticleExperience();//关于经验条
System/MainInterfacePanel/MapSwitchingBehaviour.cs
New file
@@ -0,0 +1,79 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, November 02, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System.Collections.Generic;
namespace Snxxz.UI {
    public class MapSwitchingBehaviour:MonoBehaviour {
        [SerializeField] Button m_Btn_MapSwitch;
        List<int> MapIdList = new List<int>();
        DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        public void InitAwake()
        {
            var config = Config.Instance.Get<FuncConfigConfig>("MapLine").Numerical4;
            int[] mapList = ConfigParse.GetMultipleStr<int>(config);
            MapIdList.Clear();
            for (int i = 0; i < mapList.Length; i++)
            {
                MapIdList.Add(mapList[i]);
            }
        }
        public void Init()
        {
            int MapID = PlayerDatas.Instance.baseData.MapID;
            if (MapIdList.Contains(MapID))
            {
                m_Btn_MapSwitch.gameObject.SetActive(true);
            }
            else
            {
                m_Btn_MapSwitch.gameObject.SetActive(false);
            }
        }
        private void Awake()
        {
        }
        private void Start()
        {
            m_Btn_MapSwitch.AddListener(OnClickMapSwitch);
        }
        private void OnEnable()
        {
        }
        private void OnDisable()
        {
        }
        private void OnClickMapSwitch()
        {
            if (PlayerDatas.Instance.extersion.bossState == 1)
            {
                SysNotifyMgr.Instance.ShowTip("Task_Transfer1");
                return;
            }
            ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"),
               "What?系不系要退出去", (bool isOk) =>
               {
                   if (isOk)
                   {
                       model.ExitCurrentDungeon();
                   }
               });
        }
    }
}
System/MainInterfacePanel/MapSwitchingBehaviour.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 5a7bad04558b04444bec738226d3bad1
timeCreated: 1541144798
licenseType: Free
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
System/Skill/QuickSetting.cs
@@ -42,10 +42,19 @@
            return;
        }
        textBuilder.Length = 0;
        var start = quickRange.index + index * quickRange.single;
        var start = quickRange.index + index * quickRange.single;
        var end = start + value.Length;
        if (quickRange.length == quickRange.single)
        {
            end = start + quickRange.length;
        }
        textBuilder.Append(setting, 0, start);
        textBuilder.Append(value);
        if (quickRange.length == quickRange.single
            && quickRange.length > value.Length)
        {
            textBuilder.Append('*', quickRange.length - value.Length);
        }
        textBuilder.Append(setting, end, setting.Length - end);
        setting = textBuilder.ToString();
        PlayerDatas.Instance.baseData.Setting = setting;