少年修仙传客户端代码仓库
client_linchunjie
2018-10-26 0447b3a051897606ed883c04c08c72578e7c0a5e
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
5个文件已修改
12 ■■■■ 已修改文件
Core/GameEngine/Login/Launch.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/SDK/SDKUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/AssetVersion/AssetVersionUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Sound/SoundPlayer.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/VipInvest/WheelOfFortuneWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/Launch.cs
@@ -54,7 +54,7 @@
        GlobalTimeEvent.Instance.Begin();
#if UNITY_ANDROID && !UNITY_EDITOR
        if (!SDKUtility.Instance.builtinAssetCopyFinished)
        if (!SDKUtility.builtinAssetCopyFinished)
        {
            SDKUtility.Instance.CopyOneAsset("builtin_assetbundle");
            SDKUtility.Instance.CopyOneAsset("builtin_assetbundle.manifest");
@@ -76,7 +76,7 @@
#if UNITY_IOS && !UNITY_EDITOR
        if (!VersionUtility.Instance.InIosAuditTime())
        {
            if (!SDKUtility.Instance.builtinAssetCopyFinished)
            if (!SDKUtility.builtinAssetCopyFinished)
            {
                var targetDirectory = ResourcesPath.Instance.ExternalStorePath;
                if (!Directory.Exists(targetDirectory))
Core/SDK/SDKUtility.cs
@@ -70,7 +70,7 @@
    /// </summary>
    public UnityAction<NetworkReachability> OnNetworkStatusChanged;
    public bool builtinAssetCopyFinished { get; private set; }
    public static bool builtinAssetCopyFinished { get; private set; }
    /// <summary>
    /// 是否已经将StreamingAsset拷贝至目标路径
System/AssetVersion/AssetVersionUtility.cs
@@ -195,7 +195,7 @@
        }
        else
        {
            if (SDKUtility.Instance.builtinAssetCopyFinished)
            if (SDKUtility.builtinAssetCopyFinished)
            {
                path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, _assetKey);
            }
System/Sound/SoundPlayer.cs
@@ -291,7 +291,7 @@
    public void PlayLoginMusic()
    {
        var loginMusic = Resources.Load<AudioClip>("Music/Music_Login");
        var loginMusic = BuiltInLoader.LoadMusic("Music_Login");
        if (!m_MusicAudioSource.isPlaying || m_MusicAudioSource.clip != loginMusic)
        {
            StartCoroutine(Co_BackGroundMusicFadeOutIn(loginMusic, false));
System/Vip/VipInvest/WheelOfFortuneWin.cs
@@ -275,7 +275,7 @@
                    Str = Language.Get("Num_CHS_1");
                    return Str;
                case 2:
                    Str = Language.Get("Num_CHS_2");
                    Str = Language.Get("Turntable5");
                    return Str;
                case 3:
                    Str = Language.Get("Num_CHS_3");