| Fight/Actor/State/SMB/STM_BaseAttack.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -411,7 +411,7 @@ continue; } if (_target.ActorInfo.serverDie) if (_target.ActorInfo.serverDie && !(StageLoad.Instance.currentStage is ClientHazyDemonKingStage)) { _target.Die(owner.ServerInstID, 0, m_CacheSkill.hurtClientList[i].AttackType); } @@ -426,7 +426,8 @@ continue; } if (_target.ActorInfo.serverDie) if (_target.ActorInfo.serverDie && !(StageLoad.Instance.currentStage is ClientHazyDemonKingStage)) { _target.Die(owner.ServerInstID, 0, m_CacheSkill.hurtClntFightNpcList[i].AttackType); }