| Fight/Stage/Dungeon/GuardDungeonStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Stage/Dungeon/GuardDungeonStage.cs
@@ -215,7 +215,7 @@ } clientBoss = GAMgr.Instance.ReqClntFightNpc<GA_NpcClientFightBoss>((uint)s_BossNpcId, E_ActorGroup.Enemy); clientBoss.Pos = s_BossPosition; clientBoss.Pos = clientBoss.BornPos = s_BossPosition; clientBoss.LockTargetSID = PlayerDatas.Instance.PlayerId; clientBoss.Rotation = Quaternion.Euler(0, 116.5f, 0);