少年修仙传客户端代码仓库
client_linchunjie
2018-09-19 0501f99c58363fa437eeba57789d9dff574bde31
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已修改
46 ■■■■ 已修改文件
System/Compose/New/ComposeWin.cs 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemModel.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamInviteEntrancePanel.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/EnumHelper.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeWin.cs
@@ -67,6 +67,35 @@
        protected override void OnPreOpen()
        {
            ComposeModel.ResetModel();
            if(WindowJumpMgr.Instance.IsJumpState)
            {
                if(ComposeModel.CurComposeModel != null)
                {
                    ComposeModel.SetJumpToModel((ComposeFuncType)ComposeModel.CurComposeModel.firstType,
                        ComposeModel.CurComposeModel.secondType, ComposeModel.CurComposeModel.thirdType);
                    switch ((ComposeFuncType)ComposeModel.CurComposeModel.firstType)
                    {
                        case ComposeFuncType.Wings:
                            functionOrder = _wingsUITitleType.order;
                            break;
                        case ComposeFuncType.Ticket:
                            functionOrder = _ticketUITitleType.order;
                            break;
                        case ComposeFuncType.Fairy:
                            functionOrder = _godequipUITitleType.order;
                            break;
                        case ComposeFuncType.Equip:
                            functionOrder = _equipUITitleType.order;
                            break;
                        case ComposeFuncType.Item:
                            functionOrder = _itemUITitleType.order;
                            break;
                        case ComposeFuncType.MountDogz:
                            functionOrder = _dogzEquipFunc.order;
                            break;
                    }
                }
            }
        }
        protected override void OnActived()
System/KnapSack/Logic/ItemModel.cs
@@ -56,15 +56,14 @@
            useDataDict = ConfigParse.Analysis(info.UserData);
            this.equipScore = modelInterface.SetEquipScore(packType,itemInfo.ItemID,useDataDict);
            DebugEx.Log("Pack:" + packType + "ID:" + info.ItemID + "GUID:" + info.ItemGUID);
            if(GetUseDataModel((int)ItemUseDataKey.Def_IudetItemCount) != null)
            {
                itemInfo.ItemCount = GetUseDataModel((int)ItemUseDataKey.Def_IudetItemCount)[0];
            }
            List<int> itemEffectTime = GetUseDataModel((int)ItemUseDataKey.Def_IudetCreateTime);
            if(itemEffectTime != null && itemEffectTime[0] != 0 && chinItemModel.ExpireTime > 0)
            {
                DebugEx.Log("创建时间:" + itemEffectTime[0]);
                //System.DateTime startTime = TimeZone.CurrentTimeZone.ToLocalTime(new System.DateTime(1970, 1, 1)); // 当地时区
                //DateTime dt = startTime.AddSeconds(itemEffectTime[0]);
                //DesignDebug.Log("创建DataTime:" + dt);
                switch ((EquipReduceType)chinItemModel.EndureReduceType)
                {
                    case EquipReduceType.Def_EquipReduceType_None:
System/Team/TeamInviteEntrancePanel.cs
@@ -23,20 +23,20 @@
        private void OpenFriend()
        {
            WindowCenter.Instance.Open<TeamInviteWin>();
            model.InvitePlayers(TeamInviteType.Friend);
            WindowCenter.Instance.Open<TeamInviteWin>();
        }
        private void OpenFairy()
        {
            WindowCenter.Instance.Open<TeamInviteWin>();
            model.InvitePlayers(TeamInviteType.Fairy);
            WindowCenter.Instance.Open<TeamInviteWin>();
        }
        private void OpenNearby()
        {
            WindowCenter.Instance.Open<TeamInviteWin>();
            model.InvitePlayers(TeamInviteType.NearBy);
            WindowCenter.Instance.Open<TeamInviteWin>();
        }
        private void Awake()
Utility/EnumHelper.cs
@@ -1452,10 +1452,10 @@
{
    Def_IudetMapLoaction = 15,  // 物品记录地图坐标[mapid, posx, posy]
    Def_IudetLegendAttrID = 17,  //物品传奇属性ID列表
    Def_IudetItemCount = 18,  // 物品个数,支持20亿,目前仅特殊转化物品会用到
    Def_IudetLegendAttrValue = 19,  //物品传奇属性值列表
    Def_IudetOutOfPrintAttrID = 21,  //物品绝版属性ID列表
    Def_IudetOutOfPrintAttrValue = 23,  //物品绝版属性值列表
    Def_IudetItemColor = 16,  //物品颜色,如果该值没有就取物品
    Def_IudetCancelUseLimit = 20,  //物品取消使用限制