少年修仙传客户端代码仓库
client_linchunjie
2019-01-28 07517d8c316fa2992c87d3561fffe90236a87f80
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
24个文件已修改
20个文件已添加
1235 ■■■■ 已修改文件
Core/GameEngine/DataToCtl/PackageRegedit.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NewAllPeoplePartyAwardConfig.cs 50 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NewAllPeoplePartyAwardConfig.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NewAllPeoplePartyConfig.cs 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NewAllPeoplePartyConfig.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NewUniquenessArriveConfig.cs 47 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NewUniquenessArriveConfig.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/ConfigManager.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/Rank/PlayerRankData.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA22_tagMCNewXJSDRecharge.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA22_tagMCNewXJSDRecharge.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA23_tagMCNewAllPeoplePartyInfo.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA23_tagMCNewAllPeoplePartyInfo.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HAC_Activity/DTCAC0B_tagGCNewFairyCeremonyInfo.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HAC_Activity/DTCAC0B_tagGCNewFairyCeremonyInfo.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA22_tagMCNewXJSDRecharge.cs 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA22_tagMCNewXJSDRecharge.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA23_tagMCNewAllPeoplePartyInfo.cs 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA23_tagMCNewAllPeoplePartyInfo.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HAC_Activity/HAC0B_tagGCNewFairyCeremonyInfo.cs 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HAC_Activity/HAC0B_tagGCNewFairyCeremonyInfo.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/HeroBehaviour.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Guard.cs 129 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/JadeDynastyTowerDungeonStage.cs 117 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GeneralConfig/GeneralDefine.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyTower/JadyDynastyTowerVictoryWin.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Login/ServerListCenter.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/HighSettingFadeInFadeOut.cs 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/HighSettingTip.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearCeremonyCoolTime.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearCeremonyFirepartyWin.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearCeremonyOutOfPrintWin.cs 14 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearCeremonyPeopleToHiWin.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearCeremonyRechargeGiftWin.cs 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearFairylandCeremonyModel.cs 307 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearFairylandCeremonyWin.cs 20 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearToHiAwardCell.cs 26 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearToHiTaskCell.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServiceAchievementModel.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/OperationTimeHepler.cs 32 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WindowBase/ModelCenter.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Effect/SpringDecorate.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Effect/SpringDecorate.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/EnumHelper.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/DataToCtl/PackageRegedit.cs
@@ -422,6 +422,9 @@
        Register(typeof(HAC09_tagGCFairyCeremonyInfo), typeof(DTCAC09_tagGCFairyCeremonyInfo));
        Register(typeof(HAA14_tagMCXJSDRecharge), typeof(DTCAA14_tagMCXJSDRecharge));
        Register(typeof(HAA15_tagMCAllPeoplePartyInfo), typeof(DTCAA15_tagMCAllPeoplePartyInfo));
        Register(typeof(HAC0B_tagGCNewFairyCeremonyInfo), typeof(DTCAC0B_tagGCNewFairyCeremonyInfo));
        Register(typeof(HAA22_tagMCNewXJSDRecharge), typeof(DTCAA22_tagMCNewXJSDRecharge));
        Register(typeof(HAA23_tagMCNewAllPeoplePartyInfo), typeof(DTCAA23_tagMCNewAllPeoplePartyInfo));
        #endregion
        #region 神兽
Core/GameEngine/Model/Config/NewAllPeoplePartyAwardConfig.cs
New file
@@ -0,0 +1,50 @@
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Monday, January 28, 2019
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
    public partial class NewAllPeoplePartyAwardConfig : ConfigBase {
        public int ID { get ; private set ; }
        public int WorldLvNum { get ; private set ; }
        public int Index { get ; private set ; }
        public int NeedPoint { get ; private set ; }
        public string Award { get ; private set; }
        public override string getKey()
        {
            return ID.ToString();
        }
        public override void Parse() {
            try
            {
                ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
                WorldLvNum=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
                Index=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
                NeedPoint=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
                Award = rawContents[4].Trim();
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    }
}
Core/GameEngine/Model/Config/NewAllPeoplePartyAwardConfig.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: dc45dc5c333241a4aa6a86d6582345d4
timeCreated: 1548641231
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/NewAllPeoplePartyConfig.cs
New file
@@ -0,0 +1,56 @@
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Monday, January 28, 2019
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
    public partial class NewAllPeoplePartyConfig : ConfigBase {
        public int ID { get ; private set ; }
        public int TotalTimes { get ; private set ; }
        public int AddPoint { get ; private set ; }
        public string TaskDes { get ; private set; }
        public int FuncID { get ; private set ; }
        public int JumpId { get ; private set ; }
        public string IconKey { get ; private set; }
        public override string getKey()
        {
            return ID.ToString();
        }
        public override void Parse() {
            try
            {
                ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
                TotalTimes=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
                AddPoint=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
                TaskDes = rawContents[3].Trim();
                FuncID=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
                JumpId=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0;
                IconKey = rawContents[6].Trim();
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    }
}
Core/GameEngine/Model/Config/NewAllPeoplePartyConfig.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 01085571ea414574ab820a603c95a7e4
timeCreated: 1548641216
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
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Core/GameEngine/Model/Config/NewUniquenessArriveConfig.cs
New file
@@ -0,0 +1,47 @@
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Monday, January 28, 2019
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
    public partial class NewUniquenessArriveConfig : ConfigBase {
        public int ID { get ; private set ; }
        public int WorldLvNum { get ; private set ; }
        public int Rank { get ; private set ; }
        public string Award { get ; private set; }
        public override string getKey()
        {
            return ID.ToString();
        }
        public override void Parse() {
            try
            {
                ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
                WorldLvNum=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
                Rank=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
                Award = rawContents[3].Trim();
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    }
}
Core/GameEngine/Model/Config/NewUniquenessArriveConfig.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 87366e89b63cd3342857f3a053af847d
timeCreated: 1548641281
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/ConfigManager.cs
@@ -192,6 +192,9 @@
        AddAsyncTask<UniquenessArriveConfig>();
        AddAsyncTask<AllPeoplePartyConfig>();
        AddAsyncTask<AllPeoplePartyAwardConfig>();
        AddAsyncTask<NewUniquenessArriveConfig>();
        AddAsyncTask<NewAllPeoplePartyConfig>();
        AddAsyncTask<NewAllPeoplePartyAwardConfig>();
        AddAsyncTask<OrderInfoConfig>();
        AddAsyncTask<TrialExchangeConfig>();
        AddAsyncTask<DogzDungeonConfig>();
Core/GameEngine/Model/Player/Rank/PlayerRankData.cs
@@ -124,6 +124,7 @@
        OpenServerRecharge = 21,
        OpenServerPet = 22,
        JadeDynastyTower=23,//诛仙塔排行榜
        Def_BT_NewFCCostGold = 24, //消费排行榜(新仙界盛典)  24
    }
    public class RankData
Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA22_tagMCNewXJSDRecharge.cs
New file
@@ -0,0 +1,21 @@
using UnityEngine;
using System.Collections;
using Snxxz.UI;
// AA 22 新仙界盛典充值大礼 #tagMCNewXJSDRecharge
public class DTCAA22_tagMCNewXJSDRecharge : DtcBasic {
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HAA22_tagMCNewXJSDRecharge vNetData = vNetPack as HAA22_tagMCNewXJSDRecharge;
        var model = ModelCenter.Instance.GetModel<NewYearFairylandCeremonyModel>();
        model.GetServerRechargeInfo(vNetData);
    }
}
Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA22_tagMCNewXJSDRecharge.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: e8bcbd5d6d737b04196d56af34ff8f19
timeCreated: 1548645936
licenseType: Pro
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Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA23_tagMCNewAllPeoplePartyInfo.cs
New file
@@ -0,0 +1,21 @@
using UnityEngine;
using System.Collections;
using Snxxz.UI;
// AA 23 新仙界盛典全民来嗨玩家信息 #tagMCNewAllPeoplePartyInfo
public class DTCAA23_tagMCNewAllPeoplePartyInfo : DtcBasic {
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HAA23_tagMCNewAllPeoplePartyInfo vNetData = vNetPack as HAA23_tagMCNewAllPeoplePartyInfo;
        var model = ModelCenter.Instance.GetModel<NewYearFairylandCeremonyModel>();
        model.GetServerPeopleInfo(vNetData);
    }
}
Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA23_tagMCNewAllPeoplePartyInfo.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: b58ea3beec5473f40beee65664f5c52f
timeCreated: 1548645936
licenseType: Pro
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Core/NetworkPackage/DTCFile/ServerPack/HAC_Activity/DTCAC0B_tagGCNewFairyCeremonyInfo.cs
New file
@@ -0,0 +1,21 @@
using UnityEngine;
using System.Collections;
using Snxxz.UI;
// AC 0B 新仙界盛典活动信息 #tagGCNewFairyCeremonyInfo
public class DTCAC0B_tagGCNewFairyCeremonyInfo : DtcBasic {
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HAC0B_tagGCNewFairyCeremonyInfo vNetData = vNetPack as HAC0B_tagGCNewFairyCeremonyInfo;
        var model = ModelCenter.Instance.GetModel<NewYearFairylandCeremonyModel>();
        model.GetServerActiveInfo(vNetData);
    }
}
Core/NetworkPackage/DTCFile/ServerPack/HAC_Activity/DTCAC0B_tagGCNewFairyCeremonyInfo.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: b35fcff20e831be44b8cd523fd6dd60d
timeCreated: 1548645936
licenseType: Pro
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Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA22_tagMCNewXJSDRecharge.cs
New file
@@ -0,0 +1,17 @@
using UnityEngine;
using System.Collections;
// AA 22 新仙界盛典充值大礼 #tagMCNewXJSDRecharge
public class HAA22_tagMCNewXJSDRecharge : GameNetPackBasic {
    public byte State;    //0-不可领 1-可领 2-已领取
    public HAA22_tagMCNewXJSDRecharge () {
        _cmd = (ushort)0xAA22;
    }
    public override void ReadFromBytes (byte[] vBytes) {
        TransBytes (out State, vBytes, NetDataType.BYTE);
    }
}
Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA22_tagMCNewXJSDRecharge.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: ece86af19cf032a488d22e51682d5ab6
timeCreated: 1548645937
licenseType: Pro
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Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA23_tagMCNewAllPeoplePartyInfo.cs
New file
@@ -0,0 +1,33 @@
using UnityEngine;
using System.Collections;
// AA 23 新仙界盛典全民来嗨玩家信息 #tagMCNewAllPeoplePartyInfo
public class HAA23_tagMCNewAllPeoplePartyInfo : GameNetPackBasic {
    public uint CurPoint;    //当前总点数
    public uint AwardRecord;    //领奖记录 按奖励索引二进制位存储是否已领取
    public byte Count;
    public  tagMCNewAllPeoplePartyCount[] BuyCountList;    //活动完成次数信息
    public HAA23_tagMCNewAllPeoplePartyInfo () {
        _cmd = (ushort)0xAA23;
    }
    public override void ReadFromBytes (byte[] vBytes) {
        TransBytes (out CurPoint, vBytes, NetDataType.DWORD);
        TransBytes (out AwardRecord, vBytes, NetDataType.DWORD);
        TransBytes (out Count, vBytes, NetDataType.BYTE);
        BuyCountList = new tagMCNewAllPeoplePartyCount[Count];
        for (int i = 0; i < Count; i ++) {
            BuyCountList[i] = new tagMCNewAllPeoplePartyCount();
            TransBytes (out BuyCountList[i].ActID, vBytes, NetDataType.DWORD);
            TransBytes (out BuyCountList[i].CurTimes, vBytes, NetDataType.WORD);
        }
    }
    public struct tagMCNewAllPeoplePartyCount {
        public uint ActID;        //活动ID
        public ushort CurTimes;        //已完成次数
    }
}
Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA23_tagMCNewAllPeoplePartyInfo.cs.meta
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@@ -0,0 +1,12 @@
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timeCreated: 1548645936
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Core/NetworkPackage/ServerPack/HAC_Activity/HAC0B_tagGCNewFairyCeremonyInfo.cs
New file
@@ -0,0 +1,25 @@
using UnityEngine;
using System.Collections;
// AC 0B 新仙界盛典活动信息 #tagGCNewFairyCeremonyInfo
public class HAC0B_tagGCNewFairyCeremonyInfo : GameNetPackBasic {
    public string StartDate;    // 开始日期 y-m-d
    public string EndtDate;    // 结束日期 y-m-d
    public ushort WorldLV;    // 世界等级
    public ushort LimitLV;    // 限制等级
    public byte ResetType;    // 重置类型 0-0点重置 1-5点重置
    public HAC0B_tagGCNewFairyCeremonyInfo () {
        _cmd = (ushort)0xAC0B;
    }
    public override void ReadFromBytes (byte[] vBytes) {
        TransBytes (out StartDate, vBytes, NetDataType.Chars, 10);
        TransBytes (out EndtDate, vBytes, NetDataType.Chars, 10);
        TransBytes (out WorldLV, vBytes, NetDataType.WORD);
        TransBytes (out LimitLV, vBytes, NetDataType.WORD);
        TransBytes (out ResetType, vBytes, NetDataType.BYTE);
    }
}
Core/NetworkPackage/ServerPack/HAC_Activity/HAC0B_tagGCNewFairyCeremonyInfo.cs.meta
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@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 2e9d907361017904abe277919823d31a
timeCreated: 1548645936
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
Fight/Actor/HeroBehaviour.cs
@@ -448,7 +448,7 @@
                && skill.skillInfo.config.AtkType != (int)E_AtkType.FlashMove)
            {
                GActorFight _fight = m_Hero.LockTarget as GActorFight;
                if (m_Hero.LockTarget != null && _fight.CanAtked())
                if (_fight != null && _fight.CanAtked())
                {
                    skill.targetPosition = m_Hero.LockTarget.Pos;
                }
@@ -463,7 +463,7 @@
            Vector3 _dir;
            float _radius = 0.5f;
            GActorFight _fight = m_Hero.LockTarget as GActorFight;
            if (m_Hero.LockTarget != null && _fight.CanAtked())
            if (_fight != null && _fight.CanAtked())
            {
                GActorNpcFight _npcFight = m_Hero.LockTarget as GActorNpcFight;
                if (_npcFight != null)
@@ -477,7 +477,7 @@
            else if (m_Hero.SelectTarget != null)
            {
                GActorNpcFight _npcFight = m_Hero.SelectTarget as GActorNpcFight;
                if (_npcFight != null)
                if (_npcFight != null && _fight.CanAtked())
                {
                    _radius = _npcFight.NpcConfig.ModelRadius;
                }
Fight/GameActor/GA_Guard.cs
@@ -1,5 +1,5 @@

using System;
using System;
using System.Collections;
using Snxxz.UI;
using TableConfig;
@@ -130,8 +130,8 @@
    {
        deadModel.AllPlayerDieEvent -= AllPlayerDieEvent;
        deadModel.AllPlayerRebornEvent -= AllPlayerRebornEvent;
        DTC0429_tagObjResetPos.ResetPlayerPosEvent -= ResetPlayerPosEvent;
        DTC0102_tagCDBPlayer.afterPlayerDataInitializeEvent -= AfterPlayerDataInitializeEvent;
        DTC0429_tagObjResetPos.ResetPlayerPosEvent -= ResetPlayerPosEvent;
        DTC0102_tagCDBPlayer.afterPlayerDataInitializeEvent -= AfterPlayerDataInitializeEvent;
        DTCA112_tagMCDBPlayer.playerInitEvent -= PlayerInitEvent;
        if (IsHeroControl)
        {
@@ -153,45 +153,45 @@
        pickUpBehaviour = null;
        base.OnUnit();
    }
    private void AfterPlayerDataInitializeEvent()
    {
        SnxxzGame.Instance.StartCoroutine(Co_RecheckPlayLifeState());
    }
    public void PlayerInitEvent()
    {
        CheckResetGuardState();
    }
    IEnumerator Co_RecheckPlayLifeState()
    {
        yield return null;
        CheckResetGuardState();
    }
    void CheckResetGuardState()
    {
        if (guardState == GuardState.Inter)
        {
            var hero = PlayerDatas.Instance.hero;
            if (hero != null)
            {
                if (hero.ActorInfo != null && !hero.ActorInfo.serverDie)
                {
                    IsPlayerDie = false;
                    IsStateActive = true;
                    if (m_Animator)
                    {
                        m_Animator.enabled = true;
                    }
                    SetPosition(hero.Pos.x / 2, hero.Pos.y / 2);
                }
            }
        }
    }
    }
    private void AfterPlayerDataInitializeEvent()
    {
        SnxxzGame.Instance.StartCoroutine(Co_RecheckPlayLifeState());
    }
    public void PlayerInitEvent()
    {
        CheckResetGuardState();
    }
    IEnumerator Co_RecheckPlayLifeState()
    {
        yield return null;
        CheckResetGuardState();
    }
    void CheckResetGuardState()
    {
        if (guardState == GuardState.Inter)
        {
            var hero = PlayerDatas.Instance.hero;
            if (hero != null)
            {
                if (hero.ActorInfo != null && !hero.ActorInfo.serverDie)
                {
                    IsPlayerDie = false;
                    IsStateActive = true;
                    if (m_Animator)
                    {
                        m_Animator.enabled = true;
                    }
                    SetPosition(hero.Pos.x / 2, hero.Pos.y / 2);
                }
            }
        }
    }
    private void ReleasePickUpBehaviour()
    {
        if (pickUpBehaviour != null)
@@ -244,7 +244,7 @@
                    m_SFXController.transform.SetParent(mountPoint);
                    m_SFXController.transform.localPosition = Vector3.zero;
                    m_SFXController.transform.localPosition = Vector3.zero;
                    m_SFXController.transform.localEulerAngles = Vector3.zero;
                }
@@ -296,6 +296,25 @@
        if (!result || prefab == null)
        {
            return;
        }
        if (m_Model)
        {
            if (NpcConfig != null)
            {
                GameObject _toDestroy = InstanceResourcesLoader.LoadNpc(NpcConfig.NPCID);
                if (_toDestroy)
                {
                    GameObjectPoolManager.Instance.ReleaseGameObject(_toDestroy, m_Model);
                }
            }
            else
            {
                UnityEngine.Object.Destroy(m_Model);
            }
            m_Model = null;
            m_Animator = null;
        }
        GAMgr.Instance.RemoveNeedDestroyPrefab(prefab as GameObject);
@@ -514,18 +533,18 @@
        if (DropItemManager.CheckCanGuardPickUp(Root.position))
        {
            var dataMapId = dungeonModel.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
            if (dataMapId != 0)
            {
                var dungeonConfig = Config.Instance.Get<DungeonOpenTimeConfig>(dataMapId);
                if (dungeonConfig != null)
                {
                    if (dungeonConfig.GuardPick == 0)
                    {
                        return false;
                    }
                }
            }
            var dataMapId = dungeonModel.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
            if (dataMapId != 0)
            {
                var dungeonConfig = Config.Instance.Get<DungeonOpenTimeConfig>(dataMapId);
                if (dungeonConfig != null)
                {
                    if (dungeonConfig.GuardPick == 0)
                    {
                        return false;
                    }
                }
            }
            if (guardState != GuardState.PickUp)
            {
Fight/Stage/Dungeon/JadeDynastyTowerDungeonStage.cs
@@ -17,10 +17,26 @@
    public override void Initialize()
    {
        base.Initialize();
        var sceneRoot = GameObject.Find("Map113_Zxt");
        if (sceneRoot != null)
        {
            m_TowerAnimator = sceneRoot.GetComponent<Animator>("Effect/wall");
            m_ShowCamera = sceneRoot.GetComponent<Camera>("Effect/wall/Camera_Show");
            m_ShowCamera.backgroundColor = CameraController.Instance.CameraObject.backgroundColor;
            m_ShowCamera.gameObject.SetActive(false);
            defaultShowCameraPosition = m_ShowCamera.transform.position;
            defaultShowCameraRotation = m_ShowCamera.transform.rotation;
            defaultFov = m_ShowCamera.fieldOfView;
        }
    }
    public override void UnInitialize()
    {
        CameraController.Instance.CameraObject.enabled = true;
        CameraManager.uiCamera.enabled = true;
        StopAllCoroutines();
        base.UnInitialize();
    }
@@ -28,30 +44,97 @@
    protected override void OnStageLoadFinish()
    {
        base.OnStageLoadFinish();
        WindowCenter.Instance.Open<JadeDynastyTowerHintWin>();
        var isBottom = model.IsBottomFloor(model.currentFloor);
        if (!isBottom && model.currentFloor > model.highestPassFloor)
        {
            PerformChallengeNextLevel();
        }
        else
        {
            model.RequestRefreshMonster();
        }
    }
    public void PerformChallengeNextLevel()
    void PerformChallengeNextLevel()
    {
        WindowCenter.Instance.Close<DungeonGradeWin>();
        WindowCenter.Instance.Close<MapNameHintWin>();
        WindowCenter.Instance.Close<JadeDynastyTowerHintWin>();
        WindowCenter.Instance.Close<DemonJarBossLifeBarWin>();
        model.RequestRefreshMonster();
        StartCoroutine("Co_PerformChallengeNextLevel");
    }
        if (PlayerDatas.Instance.hero != null)
    IEnumerator Co_PerformChallengeNextLevel()
    {
        WindowCenter.Instance.Close<JadeDynastyTowerHintWin>();
        SoundPlayer.Instance.PlayBackGroundMusicOneShot(258);
        var config = Config.Instance.Get<JadeDynastyTowerConfig>(model.currentFloor);
        if (config != null && config.floorIndex > 1)
        {
            PlayerDatas.Instance.hero.Behaviour.StartHandupAI();
            m_ShowCamera.gameObject.SetActive(true);
            CameraController.Instance.CameraObject.enabled = false;
            CameraManager.uiCamera.enabled = false;
            m_ShowCamera.transform.position = CameraController.Instance.CameraObject.transform.position;
            m_ShowCamera.transform.rotation = CameraController.Instance.CameraObject.transform.rotation;
            m_ShowCamera.fieldOfView = CameraController.Instance.CameraObject.fieldOfView;
            yield return StartCoroutine(Co_CameraLerpTo(m_ShowCamera, defaultShowCameraPosition, defaultShowCameraRotation, defaultFov));
            if (m_TowerAnimator != null)
            {
                m_TowerAnimator.Play("Fyt_fx_ani_move", 0, 0f);
            }
            yield return new WaitForSeconds(3.1f);
            yield return StartCoroutine(Co_CameraLerpTo(m_ShowCamera,
                CameraController.Instance.CameraObject.transform.position,
                CameraController.Instance.CameraObject.transform.rotation,
                CameraController.Instance.CameraObject.fieldOfView));
            model.RequestRefreshMonster();
            m_ShowCamera.gameObject.SetActive(false);
            CameraController.Instance.CameraObject.enabled = true;
            CameraManager.uiCamera.enabled = true;
            WindowCenter.Instance.Open<DungeonEndCoolDownWin>();
            if (PlayerDatas.Instance.hero != null)
            {
                PlayerDatas.Instance.hero.Behaviour.StartHandupAI();
            }
            var mapConfig = Config.Instance.Get<MapConfig>(PlayerDatas.Instance.baseData.MapID);
            var mapResConfig = DTCA127_tagMCStartChangeMap.GetMapResourcesConfig();
            SoundPlayer.Instance.PlayBackGroundMusic(mapResConfig.Music);
            WindowCenter.Instance.Open<MapNameHintWin>();
            WindowCenter.Instance.Open<JadeDynastyTowerHintWin>();
        }
        var mapConfig = Config.Instance.Get<MapConfig>(PlayerDatas.Instance.baseData.MapID);
        var mapResConfig = DTCA127_tagMCStartChangeMap.GetMapResourcesConfig();
        SoundPlayer.Instance.PlayBackGroundMusic(mapResConfig.Music);
        WindowCenter.Instance.Open<DungeonEndCoolDownWin>();
        WindowCenter.Instance.Open<MapNameHintWin>();
        WindowCenter.Instance.Open<JadeDynastyTowerHintWin>();
    }
    IEnumerator Co_CameraLerpTo(Camera _camera, Vector3 _toPosition, Quaternion _toRotation, float _toFov)
    {
        var startPosition = _camera.transform.position;
        var startRotation = _camera.transform.rotation;
        var startFov = _camera.fieldOfView;
        var timer = 0f;
        var duration = 0.5f;
        while (timer < duration)
        {
            timer += Time.deltaTime;
            var t = Mathf.Clamp01(timer / duration);
            _camera.transform.position = Vector3.Lerp(startPosition, _toPosition, t);
            _camera.transform.rotation = Quaternion.Lerp(startRotation, _toRotation, t);
            _camera.fieldOfView = Mathf.Lerp(startFov, _toFov, t);
            yield return null;
        }
        _camera.transform.position = _toPosition;
        _camera.transform.rotation = _toRotation;
    }
}
System/GeneralConfig/GeneralDefine.cs
@@ -172,6 +172,7 @@
    public static Dictionary<int, int> SgzcRealm { get; private set; }
    public static int crossServerOneVsOneOpenDay { get; private set; }
    public static int UISpringDecorate { get; private set; }
    public static void Init()
    {
@@ -676,6 +677,7 @@
            }
            crossServerOneVsOneOpenDay = GetInt("CrossRealmCfg");
            UISpringDecorate = GetInt("UISpringDecorate");
        }
        catch (Exception ex)
        {
System/JadeDynastyTower/JadyDynastyTowerVictoryWin.cs
@@ -70,25 +70,8 @@
        protected override void DrawExitTimer(int seconds)
        {
            if (dungeonModel.dungeonResult.grade == 5)
            {
                m_AwardTimer.text = Language.Get("JadeDynastyRewardTime", Mathf.Clamp(seconds, 0, int.MaxValue));
                m_ExitTimer.text = Language.Get("DemonDungeonExit");
            }
            else
            {
                m_AwardTimer.text = Language.Get("CoinTaskWin_Btn_Receive");
                m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp(seconds, 0, int.MaxValue));
            }
        }
        private void ChallengeNextRuneTower()
        {
            var dungeonStage = StageManager.Instance.CurrentStage as JadeDynastyTowerDungeonStage;
            dungeonStage.PerformChallengeNextLevel();
            dungeonModel.UpdateCoolDown(DungeonCoolDownType.LeaveMap, 0);
            dungeonModel.UpdateCoolDown(DungeonCoolDownType.TowerTake, 0);
            CloseClick();
            m_AwardTimer.text = Language.Get("JadeDynastyRewardTime", Mathf.Clamp(seconds, 0, int.MaxValue));
            m_ExitTimer.text = Language.Get("DemonDungeonExit");
        }
        private void DisplayAwardAndExitButton()
System/Login/ServerListCenter.cs
@@ -272,6 +272,7 @@
    public void SetServerListPlayer(ServerInfoPlayer serverInfoPlayer)
    {
        this.serverInfoPlayer = serverInfoPlayer;
        ProcessRecentServerData();
        FiltrateDefaultServerAndServerGroup();
    }
System/MainInterfacePanel/HighSettingFadeInFadeOut.cs
@@ -119,7 +119,7 @@
        private void operationEndEvent(Operation arg1, int arg2)
        {
            if (arg1 == Operation.FairyCeremony)
            if (arg1 == Operation.FairyCeremony || arg1== Operation.NewYearFairyCeremony)
            {
                Classify();
            }
@@ -127,7 +127,7 @@
        private void operationStartEvent(Operation arg1, int arg2)
        {
            if (arg1 == Operation.FairyCeremony)
            if (arg1 == Operation.FairyCeremony || arg1 == Operation.NewYearFairyCeremony)
            {
                Classify();
            }
@@ -582,9 +582,30 @@
                                    AnimationFadeOutDicThree.Add(highBtnRecord.Index, selectCaseRequest);
                                }
                            }
                        }
                        else if (IndexOf == 1)
                        {
                            if (!AnimationFadeOutDicLow.ContainsKey(highBtnRecord.Index) && OperationTimeHepler.Instance.SatisfyOpenCondition(Operation.NewYearFairyCeremony))//精灵盛典
                            {
                                if (AnimationFadeOutDicLow.Count < 6)//------第二层
                                {
                                    SelectCaseRequest selectCaseRequest = new SelectCaseRequest();
                                    selectCaseRequest.Tran = m_GroupIndex_Low.GetChild(i);
                                    selectCaseRequest.IsNagaaki = highBtnRecord.IsNagaaki;
                                    selectCaseRequest.Index = highBtnRecord.Index;
                                    AnimationFadeOutDicLow.Add(highBtnRecord.Index, selectCaseRequest);
                                }
                                else//------第三层
                                {
                                    SelectCaseRequest selectCaseRequest = new SelectCaseRequest();
                                    selectCaseRequest.Tran = m_GroupIndex_Low.GetChild(i);
                                    selectCaseRequest.IsNagaaki = highBtnRecord.IsNagaaki;
                                    selectCaseRequest.Index = highBtnRecord.Index;
                                    AnimationFadeOutDicThree.Add(highBtnRecord.Index, selectCaseRequest);
                                }
                            }
                        }
                        else if (IndexOf == 2)
                        {
                            var _funcOrder = 0;
                            if (OpenServerActivityCenter.Instance.IsAnyActivityOpen(out _funcOrder))//精彩活动
@@ -609,9 +630,8 @@
                                    }
                                }
                            }
                        }
                        else if (IndexOf == 2)
                        else if (IndexOf == 3)
                        {
                            bool Isopen = impactRankModel.IsInImpactRank;
                            if (!AnimationFadeOutDicLow.ContainsKey(highBtnRecord.Index) && Isopen)//全民冲榜
@@ -634,7 +654,7 @@
                                }
                            }
                        }
                        else if (IndexOf == 3)
                        else if (IndexOf == 4)
                        {
                            bool Isopen = OpenServerModel.IsOpen;
                            if (!AnimationFadeOutDicLow.ContainsKey(highBtnRecord.Index) && Isopen)//7天寻礼
@@ -656,10 +676,8 @@
                                    AnimationFadeOutDicThree.Add(highBtnRecord.Index, selectCaseRequest);
                                }
                            }
                        }
                        else if (IndexOf == 4)
                        else if (IndexOf == 5)
                        {
                            bool Isopen = OpenServerActivityCenter.Instance.IsActivityOpen(14);
                            if (!AnimationFadeOutDicLow.ContainsKey(highBtnRecord.Index) && Isopen)//限时抢购
@@ -681,10 +699,8 @@
                                    AnimationFadeOutDicThree.Add(highBtnRecord.Index, selectCaseRequest);
                                }
                            }
                        }
                        else if (IndexOf == 5)
                        else if (IndexOf == 6)
                        {
                            if (!AnimationFadeOutDicLow.ContainsKey(highBtnRecord.Index) && limitedTimePackageItemModel.IsExpired())//限时礼包
                            {
@@ -704,11 +720,9 @@
                                    selectCaseRequest.Index = highBtnRecord.Index;
                                    AnimationFadeOutDicThree.Add(highBtnRecord.Index, selectCaseRequest);
                                }
                            }
                        }
                        else if (IndexOf == 6)
                        else if (IndexOf == 7)
                        {
                            bool Isopen = OpenServerActivityCenter.Instance.IsActivityOpen(4);
                            if (!AnimationFadeOutDicLow.ContainsKey(highBtnRecord.Index) && Isopen)//限时特惠
@@ -731,10 +745,6 @@
                                }
                            }
                        }
                        //else if (IndexOf == 7)
                        //{
                        //}
                    }
                }
            }
System/MainInterfacePanel/HighSettingTip.cs
@@ -53,6 +53,7 @@
        [SerializeField] Button m_FlashRushBtn;//限时抢购
        [SerializeField] Button m_CrossServerBtn;//跨服1V1按钮
        [SerializeField] Button m_OpenServiceBtn;//周狂欢按钮
        [SerializeField] Button m_NewYearBtn;//新年盛典
        private bool _bool = true;
        private int swicthCdTime = 0;
        private bool IsFadeOut = true;
@@ -96,6 +97,7 @@
            m_FlashRushBtn.AddListener(OnClickFlashRushBtn);
            m_CrossServerBtn.AddListener(OnClickCrossServerBtn);
            m_OpenServiceBtn.AddListener(OnClickOpenServiceBtn);
            m_NewYearBtn.AddListener(OnClickNewYearBtn);
            if (_bool)
            {
                ColseButton();
@@ -151,6 +153,7 @@
            _RuneTaBtn.onClick.RemoveAllListeners();
            m_FlashSaleBtn.RemoveAllListeners();
            m_AllThePeopleBtn.RemoveAllListeners();
            m_NewYearBtn.RemoveAllListeners();
            CoroutineMgr.Instance.MainHighTipCdTimeEvent -= OnMainHighTipCdTime;
            FunctionUnlockFlyObjectTarget.IsPlayerUiEffect -= IsPlayerUiEffect;
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChange;
@@ -390,6 +393,12 @@
            WindowCenter.Instance.Open<AchievementActivityWin>();
        }
        void OnClickNewYearBtn()
        {
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<NewYearFairylandCeremonyWin>();
        }
        public void ShowButton()//向上
        {
System/NewYearFairylandCeremony/NewYearCeremonyCoolTime.cs
@@ -21,7 +21,7 @@
        private void RefreshSecond()
        {
            int seconds = OperationTimeHepler.Instance.GetOperationSurplusTime(Operation.FairyCeremony);
            int seconds = OperationTimeHepler.Instance.GetOperationSurplusTime(Operation.NewYearFairyCeremony);
            if (seconds > 0)
            {
                m_Time.text = StringUtility.Contact("<color=#8DDC11FF>", TimeUtility.SecondsToHMS(seconds), "</color>");
System/NewYearFairylandCeremony/NewYearCeremonyFirepartyWin.cs
@@ -14,9 +14,9 @@
        [SerializeField] CommonItemBaisc fireItem;
        [SerializeField] List<CommonItemBaisc> itemBaiscs = new List<CommonItemBaisc>();
 
        List<FairylandCeremonyModel.AwardItem> itemlist;
        List<NewYearFairylandCeremonyModel.AwardItem> itemlist;
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        FairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<FairylandCeremonyModel>(); } }
        NewYearFairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<NewYearFairylandCeremonyModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
@@ -73,7 +73,7 @@
                if (i < itemlist.Count)
                {
                    itemBaiscs[i].gameObject.SetActive(true);
                    FairylandCeremonyModel.AwardItem itemData = itemlist[i];
                    NewYearFairylandCeremonyModel.AwardItem itemData = itemlist[i];
                    ItemCellModel cellModel = new ItemCellModel(itemData.itemId, true,(ulong)itemData.itemCount,itemData.isBind);
                    itemBaiscs[i].Init(cellModel);
                    itemBaiscs[i].cellBtn.RemoveAllListeners();
@@ -94,7 +94,7 @@
        private void RefreshSecond()
        {
            int seconds = OperationTimeHepler.Instance.GetOperationSurplusTime(Operation.FairyCeremony);
            int seconds = OperationTimeHepler.Instance.GetOperationSurplusTime(Operation.NewYearFairyCeremony);
            if (seconds > 0)
            {
                remainTimeText.text = StringUtility.Contact("<color=#8DDC11FF>", TimeUtility.SecondsToHMS(seconds), "</color>");
System/NewYearFairylandCeremony/NewYearCeremonyOutOfPrintWin.cs
@@ -18,7 +18,7 @@
        [SerializeField] List<CommonItemBaisc> thirdItemlist = new List<CommonItemBaisc>();
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        FairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<FairylandCeremonyModel>(); } }
        NewYearFairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<NewYearFairylandCeremonyModel>(); } }
        KingFairyModel kingFairyModel { get { return ModelCenter.Instance.GetModel<KingFairyModel>(); } }
        protected override void BindController()
        {
@@ -55,7 +55,7 @@
        private void Init()
        {
            ceremonyModel.SendGetRankInfo(PlayerRankData.RankType.Def_BT_FCCostGold);
            ceremonyModel.SendGetRankInfo(PlayerRankData.RankType.Def_BT_NewFCCostGold);
            SetRankAward(firstItemlist,ceremonyModel.GetRankAwardByLv(1));
            SetRankAward(secondItemlist, ceremonyModel.GetRankAwardByLv(2));
            SetRankAward(thirdItemlist, ceremonyModel.GetRankAwardByLv(3));
@@ -66,14 +66,14 @@
        private void OnRefreshRankList(int type)
        {
            if (type != (int)PlayerRankData.RankType.Def_BT_FCCostGold) return;
            if (type != (int)PlayerRankData.RankType.Def_BT_NewFCCostGold) return;
            RefreshRankInfo();
        }
        private void RefreshRankInfo()
        {
            List<PlayerRankData.RankData> list = PlayerDatas.Instance.rank.GetRankList((int)PlayerRankData.RankType.Def_BT_FCCostGold);
            List<PlayerRankData.RankData> list = PlayerDatas.Instance.rank.GetRankList((int)PlayerRankData.RankType.Def_BT_NewFCCostGold);
            firstNameText.text = Language.Get("CeremoneyOutOfPrint");
            secondNameText.text = Language.Get("CeremoneyOutOfPrint");
            thirdNameText.text = Language.Get("CeremoneyOutOfPrint");
@@ -123,7 +123,7 @@
        private void RefreshSecond()
        {
            int seconds = OperationTimeHepler.Instance.GetOperationSurplusTime(Operation.FairyCeremony);
            int seconds = OperationTimeHepler.Instance.GetOperationSurplusTime(Operation.NewYearFairyCeremony);
            if(seconds > 0)
            {
                remainTimeText.text = StringUtility.Contact("<color=#8DDC11FF>", TimeUtility.SecondsToHMS(seconds), "</color>");
@@ -135,7 +135,7 @@
           
        }
        private void SetRankAward(List<CommonItemBaisc> baiscs,List<FairylandCeremonyModel.AwardItem> list)
        private void SetRankAward(List<CommonItemBaisc> baiscs,List<NewYearFairylandCeremonyModel.AwardItem> list)
        {
            if (list == null) return;
@@ -144,7 +144,7 @@
                if (i < list.Count)
                {
                    baiscs[i].gameObject.SetActive(true);
                    FairylandCeremonyModel.AwardItem itemData = list[i];
                    NewYearFairylandCeremonyModel.AwardItem itemData = list[i];
                    ItemCellModel cellModel = new ItemCellModel(itemData.itemId, true,(ulong)itemData.itemCount,itemData.isBind);
                    baiscs[i].Init(cellModel);
                    baiscs[i].cellBtn.RemoveAllListeners();
System/NewYearFairylandCeremony/NewYearCeremonyPeopleToHiWin.cs
@@ -12,9 +12,9 @@
        [SerializeField] ScrollerController taskCtrl;
        [SerializeField] Text hiPointText;
        List<AllPeoplePartyConfig> taskConfigs;
        List<AllPeoplePartyAwardConfig> awardConfigs;
        FairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<FairylandCeremonyModel>(); } }
        List<NewAllPeoplePartyConfig> taskConfigs;
        List<NewAllPeoplePartyAwardConfig> awardConfigs;
        NewYearFairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<NewYearFairylandCeremonyModel>(); } }
        int presentAwardIndex = 0;
@@ -80,7 +80,7 @@
        private void RefreshTaskCell(ScrollerDataType type, CellView cell)
        {
            ToHiTaskCell taskCell = cell.GetComponent<ToHiTaskCell>();
            NewYearToHiTaskCell taskCell = cell.GetComponent<NewYearToHiTaskCell>();
            if (taskCell == null) return;
            taskCell.Init(taskConfigs[cell.index]);
@@ -105,7 +105,7 @@
        private void RefreshAwardCell(ScrollerDataType type, CellView cell)
        {
            ToHiAwardCell awardCell = cell.GetComponent<ToHiAwardCell>();
            NewYearToHiAwardCell awardCell = cell.GetComponent<NewYearToHiAwardCell>();
            if (awardCell == null) return;
            awardCell.Init(awardConfigs[cell.index]);
System/NewYearFairylandCeremony/NewYearCeremonyRechargeGiftWin.cs
@@ -15,9 +15,9 @@
        [SerializeField] Text remainTimeText;
        [SerializeField] List<CommonItemBaisc> itemBaiscs = new List<CommonItemBaisc>();
        List<FairylandCeremonyModel.AwardItem> itemlist;
        List<NewYearFairylandCeremonyModel.AwardItem> itemlist;
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        FairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<FairylandCeremonyModel>(); } }
        NewYearFairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<NewYearFairylandCeremonyModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        protected override void BindController()
@@ -64,7 +64,7 @@
                if(i < itemlist.Count)
                {
                    itemBaiscs[i].gameObject.SetActive(true);
                    FairylandCeremonyModel.AwardItem itemData = itemlist[i];
                    NewYearFairylandCeremonyModel.AwardItem itemData = itemlist[i];
                    ItemCellModel cellModel = new ItemCellModel(itemData.itemId,true, (ulong)itemData.itemCount, itemData.isBind);
                    itemBaiscs[i].Init(cellModel);
                    itemBaiscs[i].cellBtn.RemoveAllListeners();
@@ -86,7 +86,7 @@
        private void RefreshSecond()
        {
            int seconds = OperationTimeHepler.Instance.GetOperationSurplusTime(Operation.FairyCeremony);
            int seconds = OperationTimeHepler.Instance.GetOperationSurplusTime(Operation.NewYearFairyCeremony);
            if (seconds > 0)
            {
                remainTimeText.text = StringUtility.Contact("<color=#8DDC11FF>", TimeUtility.SecondsToHMS(seconds), "</color>");
@@ -101,15 +101,15 @@
        {
            switch (ceremonyModel.receiveState)
            {
                case FairylandCeremonyModel.ReceiveState.NoReach:
                case NewYearFairylandCeremonyModel.ReceiveState.NoReach:
                    receiveBtnImg.material = MaterialUtility.GetDefaultSpriteGrayMaterial();
                    receiveBtnText.text = "领取礼包";
                    break;
                case FairylandCeremonyModel.ReceiveState.Reach:
                case NewYearFairylandCeremonyModel.ReceiveState.Reach:
                    receiveBtnImg.material = MaterialUtility.GetUIDefaultGraphicMaterial();
                    receiveBtnText.text = "领取礼包";
                    break;
                case FairylandCeremonyModel.ReceiveState.Already:
                case NewYearFairylandCeremonyModel.ReceiveState.Already:
                    receiveBtnImg.material = MaterialUtility.GetDefaultSpriteGrayMaterial();
                    receiveBtnText.text = "已领取";
                    break;
@@ -122,21 +122,21 @@
            switch (ceremonyModel.receiveState)
            {
                case FairylandCeremonyModel.ReceiveState.NoReach:
                case NewYearFairylandCeremonyModel.ReceiveState.NoReach:
                    SysNotifyMgr.Instance.ShowTip("FairylandCermonyRecharge1");
                    break;
                case FairylandCeremonyModel.ReceiveState.Reach:
                case NewYearFairylandCeremonyModel.ReceiveState.Reach:
                    bool isGrid = playerPack.GetReaminGridCount(PackType.rptItem) - itemlist.Count >= 0 ? true : false;
                    if (isGrid)
                    {
                        ceremonyModel.SendReceiveAward(GotServerRewardType.Def_RewardType_FCRecharge,0);
                        ceremonyModel.SendReceiveAward(GotServerRewardType.Def_RewardType_NewFairyCRecharge, 0);
                    }
                    else
                    {
                        SysNotifyMgr.Instance.ShowTip("BagFull");
                    }
                    break;
                case FairylandCeremonyModel.ReceiveState.Already:
                case NewYearFairylandCeremonyModel.ReceiveState.Already:
                    SysNotifyMgr.Instance.ShowTip("FairylandCermonyRecharge2");
                    break;
            }
System/NewYearFairylandCeremony/NewYearFairylandCeremonyModel.cs
@@ -9,132 +9,12 @@
    public class NewYearFairylandCeremonyModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
    {
        public ReceiveState receiveState { get; private set; }
        Dictionary<CeremonyType, Dictionary<int, List<int>>> typeLvDict = new Dictionary<CeremonyType, Dictionary<int, List<int>>>();
        Dictionary<int, List<AwardItem>> rechargeAwardDict = new Dictionary<int, List<AwardItem>>();
        public Dictionary<int, int> fireDict = new Dictionary<int, int>();
        List<AllPeoplePartyConfig> allPeoples = new List<AllPeoplePartyConfig>();
        List<AllPeoplePartyAwardConfig> allPeopleAwards = new List<AllPeoplePartyAwardConfig>();
        Dictionary<int, Dictionary<int, List<AwardItem>>> jobToHiAwardDict = new Dictionary<int, Dictionary<int, List<AwardItem>>>();
        Dictionary<string, Dictionary<int, List<AwardItem>>> rankAwardDict = new Dictionary<string, Dictionary<int, List<AwardItem>>>();
        Dictionary<int,Dictionary<int,List<AwardItem>>> fireGiftsDict = new Dictionary<int, Dictionary<int, List<AwardItem>>>();
        public override void Init()
        {
            FuncConfigConfig lvConfig = Config.Instance.Get<FuncConfigConfig>("CeremonyWorldLv");
            JsonData lvData = JsonMapper.ToObject(lvConfig.Numerical1);
            foreach (var type in lvData.Keys)
            {
                Dictionary<int, List<int>> lvDict = new Dictionary<int, List<int>>();
                typeLvDict.Add((CeremonyType)int.Parse(type),lvDict);
                if(lvData[type].IsArray)
                {
                    for(int i = 0; i < lvData[type].Count; i++)
                    {
                        JsonData rangeData = lvData[type][i];
                        List<int> lvlist = new List<int>();
                        lvDict.Add(i,lvlist);
                        lvlist.Add(int.Parse(rangeData[0].ToString()));
                        lvlist.Add(int.Parse(rangeData[1].ToString()));
                    }
                }
            }
            FuncConfigConfig rechargeConfig = Config.Instance.Get<FuncConfigConfig>("CeremonyRecharge");
            JsonData rechargeData = JsonMapper.ToObject(rechargeConfig.Numerical1);
            foreach(var index in rechargeData.Keys)
            {
                List<AwardItem> awardItems = new List<AwardItem>();
                rechargeAwardDict.Add(int.Parse(index),awardItems);
                if(rechargeData[index].IsArray)
                {
                    for(int i = 0; i < rechargeData[index].Count; i++)
                    {
                        JsonData itemData = rechargeData[index][i];
                        AwardItem item = new AwardItem(int.Parse(itemData[0].ToString()), int.Parse(itemData[1].ToString()),
                            int.Parse(itemData[2].ToString()));
                        awardItems.Add(item);
                    }
                }
            }
            FuncConfigConfig fireConfig = Config.Instance.Get<FuncConfigConfig>("CeremonyFireParty");
            JsonData fireData = JsonMapper.ToObject(fireConfig.Numerical1);
            foreach(var index in fireData.Keys)
            {
                fireDict.Add(int.Parse(index),int.Parse(fireData[index].ToString()));
            }
            FuncConfigConfig fireAwardConfig = Config.Instance.Get<FuncConfigConfig>("CeremonyFireAward");
            JsonData fireAwardData = JsonMapper.ToObject(fireAwardConfig.Numerical1);
            foreach (var index in fireAwardData.Keys)
            {
                Dictionary<int, List<AwardItem>> jobFireAwardDict = new Dictionary<int, List<AwardItem>>();
                fireGiftsDict.Add(int.Parse(index),jobFireAwardDict);
                foreach(var job in fireAwardData[index].Keys)
                {
                    List<AwardItem> awardItems = new List<AwardItem>();
                    jobFireAwardDict.Add(int.Parse(job),awardItems);
                    if (fireAwardData[index][job].IsArray)
                    {
                        for (int i = 0; i < fireAwardData[index][job].Count; i++)
                        {
                            JsonData itemData = fireAwardData[index][job][i];
                            AwardItem item = new AwardItem(int.Parse(itemData[0].ToString()), int.Parse(itemData[1].ToString()),
                                int.Parse(itemData[2].ToString()));
                            awardItems.Add(item);
                        }
                    }
                }
            }
            allPeoples = Config.Instance.GetAllValues<AllPeoplePartyConfig>();
            allPeopleAwards = Config.Instance.GetAllValues<AllPeoplePartyAwardConfig>();
            for(int i = 0; i < allPeopleAwards.Count; i++)
            {
                Dictionary<int, List<AwardItem>> awardKeyDict = new Dictionary<int, List<AwardItem>>();
                jobToHiAwardDict.Add(allPeopleAwards[i].ID,awardKeyDict);
                JsonData awardData = JsonMapper.ToObject(allPeopleAwards[i].Award);
                foreach(var job in awardData.Keys)
                {
                    List<AwardItem> awardItems = new List<AwardItem>();
                    awardKeyDict.Add(int.Parse(job),awardItems);
                    if(awardData[job].IsArray)
                    {
                        for(int j = 0; j < awardData[job].Count;j++)
                        {
                            JsonData itemData = awardData[job][j];
                            AwardItem item = new AwardItem(int.Parse(itemData[0].ToString()), int.Parse(itemData[1].ToString()),
                                int.Parse(itemData[2].ToString()));
                            awardItems.Add(item);
                        }
                    }
                }
            }
            List<UniquenessArriveConfig> arriveConfigs = Config.Instance.GetAllValues<UniquenessArriveConfig>();
            for(int i = 0; i < arriveConfigs.Count; i++)
            {
                string key = StringUtility.Contact(arriveConfigs[i].WorldLvNum,arriveConfigs[i].Rank);
                Dictionary<int, List<AwardItem>> awardKeyDict = new Dictionary<int, List<AwardItem>>();
                rankAwardDict.Add(key,awardKeyDict);
                JsonData awardData = JsonMapper.ToObject(arriveConfigs[i].Award);
                foreach (var job in awardData.Keys)
                {
                    List<AwardItem> awardItems = new List<AwardItem>();
                    awardKeyDict.Add(int.Parse(job), awardItems);
                    if (awardData[job].IsArray)
                    {
                        for (int j = 0; j < awardData[job].Count; j++)
                        {
                            JsonData itemData = awardData[job][j];
                            AwardItem item = new AwardItem(int.Parse(itemData[0].ToString()), int.Parse(itemData[1].ToString()),
                                int.Parse(itemData[2].ToString()));
                            awardItems.Add(item);
                        }
                    }
                }
            }
            ParseFuncConfig();
            ParseAllPeoplePartyConfig();
            ParseUniquenessArriveConfig();
            //OperationTimeHepler.Instance.operationEndEvent += OnActiveEnd;
            
        }
@@ -165,14 +45,14 @@
        }
        #region 处理服务端数据
        public int worldLv { get; private set;}
        public void GetServerActiveInfo(HAC09_tagGCFairyCeremonyInfo info)
        public void GetServerActiveInfo(HAC0B_tagGCNewFairyCeremonyInfo info)
        {
            worldLv = info.WorldLV;
            OperationTimeHepler.Instance.RefreshFairyCeremonyInfo(info);
            OperationTimeHepler.Instance.RefreshNewYearFairyCeremonyInfo(info);
        }
        public Action RefreshRechargeStateAct;
        public void GetServerRechargeInfo(HAA14_tagMCXJSDRecharge info)
        public void GetServerRechargeInfo(HAA22_tagMCNewXJSDRecharge info)
        {
            switch(info.State)
            {
@@ -202,7 +82,7 @@
        public Action<int> RefreshHiPointAct;
        public Action RefreshHiAwardStateAct;
    
        public void GetServerPeopleInfo(HAA15_tagMCAllPeoplePartyInfo info)
        public void GetServerPeopleInfo(HAA23_tagMCNewAllPeoplePartyInfo info)
        {
            peopleAwardRecordDict.Clear();
            sumHiPoint = (int)info.CurPoint;
@@ -257,7 +137,7 @@
        private void OnActiveEnd(Operation type, int arg2)
        {
            if (type != Operation.FairyCeremony) return;
            if (type != Operation.NewYearFairyCeremony) return;
            peopleTaskRecordDict.Clear();
            sumHiPoint = 0;
@@ -283,6 +163,149 @@
        #endregion
        #region 处理本地数据
        #region 解析功能配置表
        Dictionary<CeremonyType, Dictionary<int, List<int>>> typeLvDict = new Dictionary<CeremonyType, Dictionary<int, List<int>>>();
        Dictionary<int, List<AwardItem>> rechargeAwardDict = new Dictionary<int, List<AwardItem>>();
        public Dictionary<int, int> fireDict = new Dictionary<int, int>();
        Dictionary<int, Dictionary<int, List<AwardItem>>> fireGiftsDict = new Dictionary<int, Dictionary<int, List<AwardItem>>>();
        private void ParseFuncConfig()
        {
            FuncConfigConfig lvConfig = Config.Instance.Get<FuncConfigConfig>("NewCeremonyWorldLv");
            JsonData lvData = JsonMapper.ToObject(lvConfig.Numerical1);
            foreach (var type in lvData.Keys)
            {
                Dictionary<int, List<int>> lvDict = new Dictionary<int, List<int>>();
                typeLvDict.Add((CeremonyType)int.Parse(type), lvDict);
                if (lvData[type].IsArray)
                {
                    for (int i = 0; i < lvData[type].Count; i++)
                    {
                        JsonData rangeData = lvData[type][i];
                        List<int> lvlist = new List<int>();
                        lvDict.Add(i, lvlist);
                        lvlist.Add(int.Parse(rangeData[0].ToString()));
                        lvlist.Add(int.Parse(rangeData[1].ToString()));
                    }
                }
            }
            FuncConfigConfig rechargeConfig = Config.Instance.Get<FuncConfigConfig>("NewCeremonyRecharge");
            JsonData rechargeData = JsonMapper.ToObject(rechargeConfig.Numerical1);
            foreach (var index in rechargeData.Keys)
            {
                List<AwardItem> awardItems = new List<AwardItem>();
                rechargeAwardDict.Add(int.Parse(index), awardItems);
                if (rechargeData[index].IsArray)
                {
                    for (int i = 0; i < rechargeData[index].Count; i++)
                    {
                        JsonData itemData = rechargeData[index][i];
                        AwardItem item = new AwardItem(int.Parse(itemData[0].ToString()), int.Parse(itemData[1].ToString()),
                            int.Parse(itemData[2].ToString()));
                        awardItems.Add(item);
                    }
                }
            }
            FuncConfigConfig fireConfig = Config.Instance.Get<FuncConfigConfig>("NewCeremonyFireParty");
            JsonData fireData = JsonMapper.ToObject(fireConfig.Numerical1);
            foreach (var index in fireData.Keys)
            {
                fireDict.Add(int.Parse(index), int.Parse(fireData[index].ToString()));
            }
            FuncConfigConfig fireAwardConfig = Config.Instance.Get<FuncConfigConfig>("NewCeremonyFireAward");
            JsonData fireAwardData = JsonMapper.ToObject(fireAwardConfig.Numerical1);
            foreach (var index in fireAwardData.Keys)
            {
                Dictionary<int, List<AwardItem>> jobFireAwardDict = new Dictionary<int, List<AwardItem>>();
                fireGiftsDict.Add(int.Parse(index), jobFireAwardDict);
                foreach (var job in fireAwardData[index].Keys)
                {
                    List<AwardItem> awardItems = new List<AwardItem>();
                    jobFireAwardDict.Add(int.Parse(job), awardItems);
                    if (fireAwardData[index][job].IsArray)
                    {
                        for (int i = 0; i < fireAwardData[index][job].Count; i++)
                        {
                            JsonData itemData = fireAwardData[index][job][i];
                            AwardItem item = new AwardItem(int.Parse(itemData[0].ToString()), int.Parse(itemData[1].ToString()),
                                int.Parse(itemData[2].ToString()));
                            awardItems.Add(item);
                        }
                    }
                }
            }
        }
        #endregion
        #region 解析全民来嗨
        List<NewAllPeoplePartyConfig> allPeoples = new List<NewAllPeoplePartyConfig>();
        List<NewAllPeoplePartyAwardConfig> allPeopleAwards = new List<NewAllPeoplePartyAwardConfig>();
        Dictionary<int, Dictionary<int, List<AwardItem>>> jobToHiAwardDict = new Dictionary<int, Dictionary<int, List<AwardItem>>>();
        private void ParseAllPeoplePartyConfig()
        {
            allPeoples = Config.Instance.GetAllValues<NewAllPeoplePartyConfig>();
            allPeopleAwards = Config.Instance.GetAllValues<NewAllPeoplePartyAwardConfig>();
            for (int i = 0; i < allPeopleAwards.Count; i++)
            {
                Dictionary<int, List<AwardItem>> awardKeyDict = new Dictionary<int, List<AwardItem>>();
                jobToHiAwardDict.Add(allPeopleAwards[i].ID, awardKeyDict);
                JsonData awardData = JsonMapper.ToObject(allPeopleAwards[i].Award);
                foreach (var job in awardData.Keys)
                {
                    List<AwardItem> awardItems = new List<AwardItem>();
                    awardKeyDict.Add(int.Parse(job), awardItems);
                    if (awardData[job].IsArray)
                    {
                        for (int j = 0; j < awardData[job].Count; j++)
                        {
                            JsonData itemData = awardData[job][j];
                            AwardItem item = new AwardItem(int.Parse(itemData[0].ToString()), int.Parse(itemData[1].ToString()),
                                int.Parse(itemData[2].ToString()));
                            awardItems.Add(item);
                        }
                    }
                }
            }
        }
        #endregion
        #region 解析绝版降临
        Dictionary<string, Dictionary<int, List<AwardItem>>> rankAwardDict = new Dictionary<string, Dictionary<int, List<AwardItem>>>();
        private void ParseUniquenessArriveConfig()
        {
            List<NewUniquenessArriveConfig> arriveConfigs = Config.Instance.GetAllValues<NewUniquenessArriveConfig>();
            for (int i = 0; i < arriveConfigs.Count; i++)
            {
                string key = StringUtility.Contact(arriveConfigs[i].WorldLvNum, arriveConfigs[i].Rank);
                Dictionary<int, List<AwardItem>> awardKeyDict = new Dictionary<int, List<AwardItem>>();
                rankAwardDict.Add(key, awardKeyDict);
                JsonData awardData = JsonMapper.ToObject(arriveConfigs[i].Award);
                foreach (var job in awardData.Keys)
                {
                    List<AwardItem> awardItems = new List<AwardItem>();
                    awardKeyDict.Add(int.Parse(job), awardItems);
                    if (awardData[job].IsArray)
                    {
                        for (int j = 0; j < awardData[job].Count; j++)
                        {
                            JsonData itemData = awardData[job][j];
                            AwardItem item = new AwardItem(int.Parse(itemData[0].ToString()), int.Parse(itemData[1].ToString()),
                                int.Parse(itemData[2].ToString()));
                            awardItems.Add(item);
                        }
                    }
                }
            }
        }
        #endregion
        public int GetWorldLvIndex(CeremonyType type)
        {
           if(typeLvDict.ContainsKey(type))
@@ -338,8 +361,8 @@
            return false;
        }
        List<AllPeoplePartyConfig> openTasklist = new List<AllPeoplePartyConfig>();
        public List<AllPeoplePartyConfig> GetPeoplePartTasklist()
        List<NewAllPeoplePartyConfig> openTasklist = new List<NewAllPeoplePartyConfig>();
        public List<NewAllPeoplePartyConfig> GetPeoplePartTasklist()
        {
            openTasklist.Clear();
            for(int i = 0; i < allPeoples.Count; i++)
@@ -353,7 +376,7 @@
            return openTasklist;
        }
        private int CompareByTimes(AllPeoplePartyConfig start,AllPeoplePartyConfig end)
        private int CompareByTimes(NewAllPeoplePartyConfig start, NewAllPeoplePartyConfig end)
        {
            bool startIsComplte = PeopleTaskComplete(start);
            bool endIsComplte = PeopleTaskComplete(end);
@@ -366,7 +389,7 @@
            return 0;
        }
        public bool PeopleTaskComplete(AllPeoplePartyConfig partyConfig)
        public bool PeopleTaskComplete(NewAllPeoplePartyConfig partyConfig)
        {
            if (GetPeopleTaskTimesById(partyConfig.ID) >= partyConfig.TotalTimes)
            {
@@ -375,8 +398,8 @@
            return false;
        }
        List<AllPeoplePartyAwardConfig> worldAwardlist = new List<AllPeoplePartyAwardConfig>();
        public List<AllPeoplePartyAwardConfig> GetPeoplePartAwardlist()
        List<NewAllPeoplePartyAwardConfig> worldAwardlist = new List<NewAllPeoplePartyAwardConfig>();
        public List<NewAllPeoplePartyAwardConfig> GetPeoplePartAwardlist()
        {
            worldAwardlist.Clear();
            int index = GetWorldLvIndex(CeremonyType.WholePeople);
@@ -391,7 +414,7 @@
            return worldAwardlist;
        }
        public int CompareByIndex(AllPeoplePartyAwardConfig start,AllPeoplePartyAwardConfig end)
        public int CompareByIndex(NewAllPeoplePartyAwardConfig start, NewAllPeoplePartyAwardConfig end)
        {
            int startIndex = start.Index;
            int endIndex = end.Index;
@@ -434,16 +457,16 @@
        #endregion
        #region 红点逻辑处理
        public const int FairyCeremony_RedKey = 212;
        public const int FairyCeremony_RedKey = 216;
        public Redpoint fairyCeremonyRedp = new Redpoint(MainRedDot.RedPoint_UpFuncBase,FairyCeremony_RedKey);
        public const int CeremonyRecharge_RedKey = 21201;
        public const int CeremonyRecharge_RedKey = 21601;
        public Redpoint rechargeRedp = new Redpoint(FairyCeremony_RedKey,CeremonyRecharge_RedKey);
        public const int RechargeReceiveBtn_RedKey = 2120101;
        public const int RechargeReceiveBtn_RedKey = 2160101;
        public Redpoint receiveBtnRedp = new Redpoint(CeremonyRecharge_RedKey, RechargeReceiveBtn_RedKey);
        public void CheckRechargeRed()
        {
            if (!OperationTimeHepler.Instance.SatisfyOpenCondition(Operation.FairyCeremony)) return;
            if (!OperationTimeHepler.Instance.SatisfyOpenCondition(Operation.NewYearFairyCeremony)) return;
            if(receiveState == ReceiveState.Reach)
            {
@@ -455,12 +478,12 @@
            }
        }
        public const int CeremonyPeople_RedKey = 21203;
        public const int CeremonyPeople_RedKey = 21603;
        public Redpoint peopleRedp = new Redpoint(FairyCeremony_RedKey, CeremonyPeople_RedKey);
        public void CheckPeoplePartyRed()
        {
            if (!OperationTimeHepler.Instance.SatisfyOpenCondition(Operation.FairyCeremony)) return;
            if (!OperationTimeHepler.Instance.SatisfyOpenCondition(Operation.NewYearFairyCeremony)) return;
            int index = 0;
            if(IsPeopleAwardRecive(out index))
System/NewYearFairylandCeremony/NewYearFairylandCeremonyWin.cs
@@ -15,7 +15,7 @@
        [SerializeField] Button rightBtn;
        [SerializeField] Button closeBtn;
        FairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<FairylandCeremonyModel>(); } }
        NewYearFairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<NewYearFairylandCeremonyModel>(); } }
        protected override void BindController()
        {
@@ -87,11 +87,11 @@
            CloseChildWin();
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<CeremonyOutOfPrintWin>();
                WindowCenter.Instance.OpenWithoutAnimation<NewYearCeremonyOutOfPrintWin>();
            }
            else
            {
                WindowCenter.Instance.Open<CeremonyOutOfPrintWin>();
                WindowCenter.Instance.Open<NewYearCeremonyOutOfPrintWin>();
            }
            functionOrder = 3;
        }
@@ -101,11 +101,11 @@
            CloseChildWin();
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<CeremonyPeopleToHiWin>();
                WindowCenter.Instance.OpenWithoutAnimation<NewYearCeremonyPeopleToHiWin>();
            }
            else
            {
                WindowCenter.Instance.Open<CeremonyPeopleToHiWin>();
                WindowCenter.Instance.Open<NewYearCeremonyPeopleToHiWin>();
            }
            functionOrder = 2;
        }
@@ -115,11 +115,11 @@
            CloseChildWin();
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<CeremonyFirepartyWin>();
                WindowCenter.Instance.OpenWithoutAnimation<NewYearCeremonyFirepartyWin>();
            }
            else
            {
                WindowCenter.Instance.Open<CeremonyFirepartyWin>();
                WindowCenter.Instance.Open<NewYearCeremonyFirepartyWin>();
            }
            functionOrder = 1;
        }
@@ -129,18 +129,18 @@
            CloseChildWin();
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<CeremonyRechargeGiftWin>();
                WindowCenter.Instance.OpenWithoutAnimation<NewYearCeremonyRechargeGiftWin>();
            }
            else
            {
                WindowCenter.Instance.Open<CeremonyRechargeGiftWin>();
                WindowCenter.Instance.Open<NewYearCeremonyRechargeGiftWin>();
            }
            functionOrder = 0;
        }
        private void CloseChildWin()
        {
            var children = WindowConfig.Get().FindChildWindows("FairylandCeremonyWin");
            var children = WindowConfig.Get().FindChildWindows(this.GetType().Name);
            foreach (var window in children)
            {
                WindowCenter.Instance.Close(window);
System/NewYearFairylandCeremony/NewYearToHiAwardCell.cs
@@ -15,12 +15,12 @@
        [SerializeField] GameObject alreadyImg;
        [SerializeField] List<CommonItemBaisc> itemBaiscs = new List<CommonItemBaisc>();
        List<FairylandCeremonyModel.AwardItem> itemlist;
        List<NewYearFairylandCeremonyModel.AwardItem> itemlist;
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        FairylandCeremonyModel.ReceiveState receiveState = FairylandCeremonyModel.ReceiveState.NoReach;
        NewYearFairylandCeremonyModel.ReceiveState receiveState = NewYearFairylandCeremonyModel.ReceiveState.NoReach;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        FairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<FairylandCeremonyModel>(); } }
        AllPeoplePartyAwardConfig awardConfig;
        NewYearFairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<NewYearFairylandCeremonyModel>(); } }
        NewAllPeoplePartyAwardConfig awardConfig;
        private void OnEnable()
        {
@@ -31,7 +31,7 @@
        {
            ceremonyModel.RefreshHiAwardStateAct -= SetAwardState;
        }
        public void Init(AllPeoplePartyAwardConfig awardConfig)
        public void Init(NewAllPeoplePartyAwardConfig awardConfig)
        {
            this.awardConfig = awardConfig;
            titleText.text = Language.Get("CeremoneyToHiAward", awardConfig.NeedPoint);
@@ -41,7 +41,7 @@
                if (i < itemlist.Count)
                {
                    itemBaiscs[i].gameObject.SetActive(true);
                    FairylandCeremonyModel.AwardItem itemData = itemlist[i];
                    NewYearFairylandCeremonyModel.AwardItem itemData = itemlist[i];
                    ItemCellModel cellModel = new ItemCellModel(itemData.itemId, true,(ulong)itemData.itemCount, itemData.isBind);
                    itemBaiscs[i].Init(cellModel);
                    itemBaiscs[i].cellBtn.RemoveAllListeners();
@@ -66,17 +66,17 @@
           if(ceremonyModel.GetPeopleAwardRecordByIndex(awardConfig.Index))
            {
                receiveState = FairylandCeremonyModel.ReceiveState.Already;
                receiveState = NewYearFairylandCeremonyModel.ReceiveState.Already;
            }
           else
            {
                if(ceremonyModel.sumHiPoint >= awardConfig.NeedPoint)
                {
                    receiveState = FairylandCeremonyModel.ReceiveState.Reach;
                    receiveState = NewYearFairylandCeremonyModel.ReceiveState.Reach;
                }
                else
                {
                    receiveState = FairylandCeremonyModel.ReceiveState.NoReach;
                    receiveState = NewYearFairylandCeremonyModel.ReceiveState.NoReach;
                }
            }
            RefreshAwardStateUI();
@@ -87,18 +87,18 @@
            receiveBtn.RemoveAllListeners();
            switch (receiveState)
            {
                case FairylandCeremonyModel.ReceiveState.NoReach:
                case NewYearFairylandCeremonyModel.ReceiveState.NoReach:
                    noReachImg.SetActive(true);
                    alreadyImg.SetActive(false);
                    receiveBtn.gameObject.SetActive(false);
                    break;
                case FairylandCeremonyModel.ReceiveState.Reach:
                case NewYearFairylandCeremonyModel.ReceiveState.Reach:
                    noReachImg.SetActive(false);
                    alreadyImg.SetActive(false);
                    receiveBtn.gameObject.SetActive(true);
                    receiveBtn.AddListener(OnReceiveGift);
                    break;
                case FairylandCeremonyModel.ReceiveState.Already:
                case NewYearFairylandCeremonyModel.ReceiveState.Already:
                    noReachImg.SetActive(false);
                    alreadyImg.SetActive(true);
                    receiveBtn.gameObject.SetActive(false);
@@ -111,7 +111,7 @@
            bool isGrid = playerPack.GetReaminGridCount(PackType.rptItem) - itemlist.Count >= 0 ? true : false;
            if (isGrid)
            {
                ceremonyModel.SendReceiveAward(GotServerRewardType.Def_RewardType_FCParty, awardConfig.Index);
                ceremonyModel.SendReceiveAward(GotServerRewardType.Def_RewardType_NewFairyCParty, awardConfig.Index);
            }
            else
            {
System/NewYearFairylandCeremony/NewYearToHiTaskCell.cs
@@ -14,8 +14,8 @@
        [SerializeField] Button gobtn;
        [SerializeField] GameObject completeImg;
        AllPeoplePartyConfig taskConfig;
        FairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<FairylandCeremonyModel>(); } }
        NewAllPeoplePartyConfig taskConfig;
        NewYearFairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<NewYearFairylandCeremonyModel>(); } }
        private void OnEnable()
        {
@@ -27,7 +27,7 @@
            ceremonyModel.RefreshHiPointAct -= OnRefreshProgress;
        }
        public void Init(AllPeoplePartyConfig taskConfig)
        public void Init(NewAllPeoplePartyConfig taskConfig)
        {
            activeNameText.gameObject.SetActive(false);
            this.taskConfig = taskConfig;
System/OpenServerActivity/OpenServiceAchievementModel.cs
@@ -433,6 +433,7 @@
    }
    private void SetRedPointId()//设置红点ID
    {
        if (RedPointDic.Count >= 7) { return; }
        RedPointDic.Clear();
        foreach (var key in WeekPartyDayInfoDic.Keys)
        {
System/Welfare/OperationTimeHepler.cs
@@ -426,6 +426,37 @@
        }
        /// <summary>
        /// 春节仙界盛典
        /// </summary>
        /// <param name="info"></param>
        public void RefreshNewYearFairyCeremonyInfo(HAC0B_tagGCNewFairyCeremonyInfo package)
        {
            OperationBase operation = null;
            operationDict.TryGetValue(Operation.NewYearFairyCeremony, out operation);
            if (string.IsNullOrEmpty(package.StartDate) || string.IsNullOrEmpty(package.EndtDate))
            {
                ForceStopOperation(Operation.NewYearFairyCeremony);
            }
            else
            {
                if (operation == null)
                {
                    operation = new OperationBase();
                    operationDict.Add(Operation.NewYearFairyCeremony, operation);
                }
                operation.Reset();
                operation.startDate = ParseOperationDate(package.StartDate);
                operation.endDate = ParseOperationDate(package.EndtDate);
                operation.limitLv = package.LimitLV;
                operation.resetType = package.ResetType;
                if (operationTimeUpdateEvent != null)
                {
                    operationTimeUpdateEvent(Operation.NewYearFairyCeremony);
                }
            }
        }
        /// <summary>
        /// N倍修行点
        /// </summary>
        /// <param name="package"></param>
@@ -760,6 +791,7 @@
        FlashRushToBuy, //限时抢购
        WishingWellInfo, //许愿池
        AccumulateRecharge,//累计充值
        NewYearFairyCeremony, //春节仙界盛典
        max,
    }
}
System/WindowBase/ModelCenter.cs
@@ -225,6 +225,7 @@
            RegisterModel<JadeDynastyDecomposeModel>();
            RegisterModel<JadeDynastyTowerModel>();
            RegisterModel<JadeDynastyEquipModel>();
            RegisterModel<NewYearFairylandCeremonyModel>();
            inited = true;
        }
UI/Effect/SpringDecorate.cs
New file
@@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(RectTransform))]
public class SpringDecorate : MonoBehaviour
{
    GameObject springDecorate = null;
    private void Start()
    {
        if (GeneralDefine.UISpringDecorate != 0)
        {
            if (springDecorate == null)
            {
                springDecorate = UIUtility.CreateWidget("Container_SpringDecorate", "SpringDecorate");
            }
            var rectTransform = springDecorate.transform as RectTransform;
            rectTransform.MatchWhith(this.transform as RectTransform);
        }
        else
        {
            if (springDecorate != null)
            {
                GameObject.DestroyImmediate(springDecorate);
            }
        }
    }
}
UI/Effect/SpringDecorate.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 2f22490435e43864f8b21928175f09be
timeCreated: 1548641856
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
Utility/EnumHelper.cs
@@ -1261,7 +1261,9 @@
    Def_RewardType_IceLodeStar = 19, //冰晶矿脉星级奖励19
    Def_RewardType_WeekPartyAct = 20, //领取周狂欢活动奖励20
    Def_RewardType_WeekPartyPoint = 21,// 领取周狂欢积分奖励21
    Def_RewardType_ActLoginAwardAct = 22, // 领取登录奖励活动奖励22
    Def_RewardType_NewFairyCRecharge = 23, // 新仙界盛典充值大礼23
    Def_RewardType_NewFairyCParty = 24, // 新仙界盛典全民来嗨24
}
public enum MapType