| Core/GameEngine/Model/Config/EquipGSParamConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/EquipGSParamConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/EnumHelper.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Config/EquipGSParamConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, January 22, 2019 // [ Date ]: Thursday, January 24, 2019 //-------------------------------------------------------- using UnityEngine; @@ -40,20 +40,20 @@ public int SkillAtkRateReduceC { get ; private set ; } public int HitC { get ; private set ; } public int MissC { get ; private set ; } public int SkillAddPer1C { get ; private set ; } public int SkillAddPer2C { get ; private set ; } public int SkillAddPer3C { get ; private set ; } public int SkillAddPer4C { get ; private set ; } public int SkillAddPer5C { get ; private set ; } public int SkillAddPer6C { get ; private set ; } public int SkillAddPer7C { get ; private set ; } public int SkillReducePer1C { get ; private set ; } public int SkillReducePer2C { get ; private set ; } public int SkillReducePer3C { get ; private set ; } public int SkillReducePer4C { get ; private set ; } public int SkillReducePer5C { get ; private set ; } public int SkillReducePer6C { get ; private set ; } public int SkillReducePer7C { get ; private set ; } public int SkillAddPerAC { get ; private set ; } public int SkillAddPerBC { get ; private set ; } public int SkillAddPerCC { get ; private set ; } public int SkillAddPerDC { get ; private set ; } public int SkillAddPerEC { get ; private set ; } public int SkillAddPerFC { get ; private set ; } public int SkillAddPerGC { get ; private set ; } public int SkillReducePerAC { get ; private set ; } public int SkillReducePerBC { get ; private set ; } public int SkillReducePerCC { get ; private set ; } public int SkillReducePerDC { get ; private set ; } public int SkillReducePerEC { get ; private set ; } public int SkillReducePerFC { get ; private set ; } public int SkillReducePerGC { get ; private set ; } public override string getKey() { @@ -121,33 +121,33 @@ MissC=IsNumeric(rawContents[28]) ? int.Parse(rawContents[28]):0; SkillAddPer1C=IsNumeric(rawContents[29]) ? int.Parse(rawContents[29]):0; SkillAddPerAC=IsNumeric(rawContents[29]) ? int.Parse(rawContents[29]):0; SkillAddPer2C=IsNumeric(rawContents[30]) ? int.Parse(rawContents[30]):0; SkillAddPerBC=IsNumeric(rawContents[30]) ? int.Parse(rawContents[30]):0; SkillAddPer3C=IsNumeric(rawContents[31]) ? int.Parse(rawContents[31]):0; SkillAddPerCC=IsNumeric(rawContents[31]) ? int.Parse(rawContents[31]):0; SkillAddPer4C=IsNumeric(rawContents[32]) ? int.Parse(rawContents[32]):0; SkillAddPerDC=IsNumeric(rawContents[32]) ? int.Parse(rawContents[32]):0; SkillAddPer5C=IsNumeric(rawContents[33]) ? int.Parse(rawContents[33]):0; SkillAddPerEC=IsNumeric(rawContents[33]) ? int.Parse(rawContents[33]):0; SkillAddPer6C=IsNumeric(rawContents[34]) ? int.Parse(rawContents[34]):0; SkillAddPerFC=IsNumeric(rawContents[34]) ? int.Parse(rawContents[34]):0; SkillAddPer7C=IsNumeric(rawContents[35]) ? int.Parse(rawContents[35]):0; SkillAddPerGC=IsNumeric(rawContents[35]) ? int.Parse(rawContents[35]):0; SkillReducePer1C=IsNumeric(rawContents[36]) ? int.Parse(rawContents[36]):0; SkillReducePerAC=IsNumeric(rawContents[36]) ? int.Parse(rawContents[36]):0; SkillReducePer2C=IsNumeric(rawContents[37]) ? int.Parse(rawContents[37]):0; SkillReducePerBC=IsNumeric(rawContents[37]) ? int.Parse(rawContents[37]):0; SkillReducePer3C=IsNumeric(rawContents[38]) ? int.Parse(rawContents[38]):0; SkillReducePerCC=IsNumeric(rawContents[38]) ? int.Parse(rawContents[38]):0; SkillReducePer4C=IsNumeric(rawContents[39]) ? int.Parse(rawContents[39]):0; SkillReducePerDC=IsNumeric(rawContents[39]) ? int.Parse(rawContents[39]):0; SkillReducePer5C=IsNumeric(rawContents[40]) ? int.Parse(rawContents[40]):0; SkillReducePerEC=IsNumeric(rawContents[40]) ? int.Parse(rawContents[40]):0; SkillReducePer6C=IsNumeric(rawContents[41]) ? int.Parse(rawContents[41]):0; SkillReducePerFC=IsNumeric(rawContents[41]) ? int.Parse(rawContents[41]):0; SkillReducePer7C=IsNumeric(rawContents[42]) ? int.Parse(rawContents[42]):0; SkillReducePerGC=IsNumeric(rawContents[42]) ? int.Parse(rawContents[42]):0; } catch (Exception ex) { Core/GameEngine/Model/Config/EquipGSParamConfig.cs.meta
@@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: e238f9455d4062c4c867b41cfea2f046 timeCreated: 1548160973 timeCreated: 1548314012 licenseType: Pro MonoImporter: serializedVersion: 2 Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs
@@ -54,19 +54,19 @@ _tagGsProValueDict.Add(AttrEnum.SkillHurtPrecent, gsModel.SkillAtkRateReduceC); _tagGsProValueDict.Add(AttrEnum.HIT, gsModel.HitC); _tagGsProValueDict.Add(AttrEnum.MISS, gsModel.MissC); _tagGsProValueDict.Add(AttrEnum.SkillAddPer1, gsModel.SkillAddPer1C); _tagGsProValueDict.Add(AttrEnum.SkillAddPer2, gsModel.SkillAddPer2C); _tagGsProValueDict.Add(AttrEnum.SkillAddPer3, gsModel.SkillAddPer3C); _tagGsProValueDict.Add(AttrEnum.SkillAddPer4, gsModel.SkillAddPer4C); _tagGsProValueDict.Add(AttrEnum.SkillAddPer5, gsModel.SkillAddPer5C); _tagGsProValueDict.Add(AttrEnum.SkillAddPer6, gsModel.SkillAddPer6C); _tagGsProValueDict.Add(AttrEnum.SkillReducePer1, gsModel.SkillReducePer1C); _tagGsProValueDict.Add(AttrEnum.SkillReducePer2, gsModel.SkillReducePer2C); _tagGsProValueDict.Add(AttrEnum.SkillReducePer3, gsModel.SkillReducePer3C); _tagGsProValueDict.Add(AttrEnum.SkillReducePer4, gsModel.SkillReducePer4C); _tagGsProValueDict.Add(AttrEnum.SkillReducePer5, gsModel.SkillReducePer5C); _tagGsProValueDict.Add(AttrEnum.SkillReducePer6, gsModel.SkillReducePer6C); _tagGsProValueDict.Add(AttrEnum.SkillReducePer7, gsModel.SkillReducePer7C); _tagGsProValueDict.Add(AttrEnum.SkillAddPerA, gsModel.SkillAddPerAC); _tagGsProValueDict.Add(AttrEnum.SkillAddPerB, gsModel.SkillAddPerBC); _tagGsProValueDict.Add(AttrEnum.SkillAddPerC, gsModel.SkillAddPerCC); _tagGsProValueDict.Add(AttrEnum.SkillAddPerD, gsModel.SkillAddPerDC); _tagGsProValueDict.Add(AttrEnum.SkillAddPerE, gsModel.SkillAddPerEC); _tagGsProValueDict.Add(AttrEnum.SkillAddPerF, gsModel.SkillAddPerFC); _tagGsProValueDict.Add(AttrEnum.SkillReducePerA, gsModel.SkillReducePerAC); _tagGsProValueDict.Add(AttrEnum.SkillReducePerB, gsModel.SkillReducePerBC); _tagGsProValueDict.Add(AttrEnum.SkillReducePerC, gsModel.SkillReducePerCC); _tagGsProValueDict.Add(AttrEnum.SkillReducePerD, gsModel.SkillReducePerDC); _tagGsProValueDict.Add(AttrEnum.SkillReducePerE, gsModel.SkillReducePerEC); _tagGsProValueDict.Add(AttrEnum.SkillReducePerF, gsModel.SkillReducePerFC); _tagGsProValueDict.Add(AttrEnum.SkillReducePerG, gsModel.SkillReducePerGC); return _tagGsProValueDict; } } Utility/EnumHelper.cs
@@ -1027,20 +1027,20 @@ ZXRuyiAttrPer = 99,//诛仙·如意属性百分比 ZXPendantAttrPer = 100, //诛仙·吊坠属性百分比 ZXRingAttrPer = 101, //诛仙·戒指属性百分比 SkillAddPer1 = 102,//定海神针技能伤害百分比 SkillAddPer2 = 103, //皓月枪技能伤害百分比 SkillAddPer3 = 104, //鬼牙刃技能伤害百分比 SkillAddPer4 = 105, //磐龙印技能伤害百分比 SkillAddPer5 = 106, //杏黄旗技能伤害百分比 SkillAddPer6 = 107,//嗜天斧技能伤害百分比 SkillAddPer7 = 108, //射日神弓技能伤害百分比 SkillReducePer1 = 109, //定海神针技能减伤百分比 SkillReducePer2 = 110, //皓月枪技能减伤百分比 SkillReducePer3 = 111, //鬼牙刃技能减伤百分比 SkillReducePer4 = 112, //磐龙印技能减伤百分比 SkillReducePer5 = 113, //杏黄旗技能减伤百分比 SkillReducePer6 = 114, //嗜天斧技能减伤百分比 SkillReducePer7 = 115, //射日神弓技能减伤百分比 SkillAddPerA = 102,//定海神针技能伤害百分比 SkillAddPerB = 103, //皓月枪技能伤害百分比 SkillAddPerC = 104, //鬼牙刃技能伤害百分比 SkillAddPerD = 105, //磐龙印技能伤害百分比 SkillAddPerE = 106, //杏黄旗技能伤害百分比 SkillAddPerF = 107,//嗜天斧技能伤害百分比 SkillAddPerG = 108, //射日神弓技能伤害百分比 SkillReducePerA = 109, //定海神针技能减伤百分比 SkillReducePerB = 110, //皓月枪技能减伤百分比 SkillReducePerC = 111, //鬼牙刃技能减伤百分比 SkillReducePerD = 112, //磐龙印技能减伤百分比 SkillReducePerE = 113, //杏黄旗技能减伤百分比 SkillReducePerF = 114, //嗜天斧技能减伤百分比 SkillReducePerG = 115, //射日神弓技能减伤百分比 } //UI图标类型 public enum SpriteFileType