| System/Equip/EquipModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/Logic/SinglePack.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Equip/EquipModel.cs
@@ -121,7 +121,7 @@ { levels = level == 0 ? null : new List<int>() { level }, equipTypes = realmEquipTypes, job = PlayerDatas.Instance.baseData.Job, jobs = new List<int>() { PlayerDatas.Instance.baseData.Job, 0 }, }); items.Sort((x, y) => @@ -205,7 +205,7 @@ var items = packModel.GetItems(PackType.Item, new SinglePack.FilterParams() { equipTypes = realmEquipTypes, job = PlayerDatas.Instance.baseData.Job, jobs = new List<int>() { PlayerDatas.Instance.baseData.Job, 0 }, }); if (items != null) @@ -627,7 +627,7 @@ { levels = unLockedLevels, equipTypes = realmEquipTypes, job = PlayerDatas.Instance.baseData.Job, jobs = new List<int>() { PlayerDatas.Instance.baseData.Job, 0 }, }); foreach (var equip in items) @@ -654,7 +654,7 @@ { levels = new List<int>() { level }, equipTypes = realmEquipTypes, job = PlayerDatas.Instance.baseData.Job, jobs = new List<int>() { PlayerDatas.Instance.baseData.Job, 0 }, }); var hasBetterEquip = false; System/KnapSack/Logic/SinglePack.cs
@@ -94,7 +94,7 @@ var qualityValid = filterParams.qualitys == null || filterParams.qualitys.Contains(item.config.ItemColor); var typeValid = filterParams.itemTypes == null || filterParams.itemTypes.Contains(item.config.Type); var equipTypeValid = filterParams.equipTypes == null || filterParams.equipTypes.Contains(item.config.EquipPlace); var jobValid = filterParams.job == 0 || filterParams.job == item.config.JobLimit; var jobValid = filterParams.jobs == null || filterParams.jobs.Contains(item.config.JobLimit); var auctionValid = filterParams.isAuction == item.isAuction; if (levelValid && qualityValid && typeValid && equipTypeValid && jobValid && auctionValid) @@ -192,7 +192,7 @@ public List<int> itemTypes; public List<int> equipTypes; public bool isAuction; public int job; public List<int> jobs; } }