| | |
| | | m_Propertys[index].gameObject.SetActive(true);
|
| | | m_Propertys[index].DisplayUpper(propertySorts[i], displayPropertyDict[propertySorts[i]]);
|
| | | }
|
| | | else if (index < m_ClonePropertys.Count)
|
| | | else if (index - m_Propertys.Length < m_ClonePropertys.Count)
|
| | | {
|
| | | m_ClonePropertys[index].gameObject.SetActive(true);
|
| | | m_ClonePropertys[index].DisplayUpper(propertySorts[i], displayPropertyDict[propertySorts[i]]);
|
| | | m_ClonePropertys[index - m_Propertys.Length].gameObject.SetActive(true);
|
| | | m_ClonePropertys[index - m_Propertys.Length].DisplayUpper(propertySorts[i], displayPropertyDict[propertySorts[i]]);
|
| | | }
|
| | | index++;
|
| | | }
|