| Fight/Actor/Skill/AttackHandler.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/Skill/AttackHandler.cs
@@ -661,7 +661,11 @@ hurtValue = (uint)Mathf.Max(_value1, _value3); } if (_isLucky) if (_isZhuxianHit) { attackType = (byte)HurtAttackType.ZhuXianAtk; } else if (_isLucky) { attackType = (byte)HurtAttackType.LuckyHit; }