| System/CrossServerOneVsOne/CrossServerRewardModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/MatchWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/RankingWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/SeasonRewardCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/SeasonRewardWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/OpenServerActivity/ImpactRankModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/CrossServerOneVsOne/CrossServerRewardModel.cs
@@ -24,24 +24,41 @@ public class CrossServerRewardModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk { public Dictionary<int, SeasonAwardClass> SegmentRewardDic = new Dictionary<int, SeasonAwardClass>(); public ImpactRankModel.RankAwardItem SeasonRewardDic = new ImpactRankModel.RankAwardItem(); private bool m_IsOpenMatch; public bool IsOpenMatch { get { return m_IsOpenMatch; } set { m_IsOpenMatch = value; } } DateTime m_DateTime = DateTime.Now; public DateTime Date_Time { get { return m_DateTime; } set { m_DateTime = value; } } public override void Init() { GetSeasonAward(); GetSegmentReward(); } public void OnBeforePlayerDataInitialize() { GlobalTimeEvent.Instance.secondEvent -= secondEvent; } public void OnPlayerLoginOk() { GlobalTimeEvent.Instance.secondEvent += secondEvent; } public override void UnInit() { } private void GetSeasonAward() @@ -61,7 +78,7 @@ for (int j = 0; j < _jsonData.Count; j++) { Item_Class itemClass = new Item_Class(); itemClass.ItemId= int.Parse((_jsonData[j][0]).ToString()); itemClass.ItemId = int.Parse((_jsonData[j][0]).ToString()); itemClass.ItemNumber = int.Parse((_jsonData[j][1]).ToString()); itemClass.Isbind = int.Parse((_jsonData[j][2]).ToString()); itemClassList.Add(itemClass); @@ -71,6 +88,34 @@ } } } private void GetSegmentReward() { var CrossRealmPKAward = Config.Instance.Get<FuncConfigConfig>("CrossRealmPKAward"); ImpactRankModel.RankAwardItem _award = new ImpactRankModel.RankAwardItem(); var _jsonData = LitJson.JsonMapper.ToObject(CrossRealmPKAward.Numerical3); foreach (string key in _jsonData.Keys) { var _ranking = int.Parse(key); var _itemArray = LitJson.JsonMapper.ToObject<int[][]>(_jsonData[key].ToJson()); for (int j = 0; j < _itemArray.Length; j++) { _award.Add(_ranking, new AwardItem() { item = new Item(_itemArray[j][0], _itemArray[j][1]), isBind = _itemArray[j][2], }); } } SeasonRewardDic = _award; } public void ResetTime() { Date_Time= TimeUtility.ServerNow; } private void secondEvent() { } } System/CrossServerOneVsOne/CrossServerWin.cs
@@ -20,7 +20,6 @@ [SerializeField] Text rankText; [SerializeField] Text curScoreText; [SerializeField] Text honorText; [SerializeField] GameObject riseRankObj; [SerializeField] Slider scoreSlider; [SerializeField] Text scorePerText; [SerializeField] Button scoreRankBtn; @@ -96,7 +95,6 @@ curScoreText.text = crossServerModel.curScore.ToString(); int maxScore = 0; bool isMaxRank = crossServerModel.TryGetMaxRank(out maxScore); riseRankObj.SetActive(!isMaxRank); if (!isMaxRank) { scorePerText.text = StringUtility.Contact(crossServerModel.curScore, "/", maxScore); System/CrossServerOneVsOne/MatchWin.cs
@@ -9,15 +9,15 @@ using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { //匹配界面 namespace Snxxz.UI { //匹配界面 [XLua.Hotfix] public class MatchWin : Window { [SerializeField] Text m_Text_Timing; [SerializeField] Button m_CancelMatchBtn; CrossServerRewardModel m_CrossServerRewardModel; [SerializeField] Button m_CancelMatchBtn; CrossServerRewardModel m_CrossServerRewardModel; CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } } private DateTime dateTime = DateTime.Now; #region Built-in @@ -45,21 +45,20 @@ protected override void OnAfterClose() { } protected override void LateUpdate() { dateTime = TimeUtility.ServerNow; var time = dateTime-crossServerRewardModel.Date_Time ; m_Text_Timing.text = time.TotalSeconds.ToString(); // DebugEx.LogError(time.TotalSeconds); } protected override void LateUpdate() { dateTime = TimeUtility.ServerNow; var time = dateTime-crossServerRewardModel.Date_Time ; m_Text_Timing.text = time.TotalSeconds.ToString(); // DebugEx.LogError(time.TotalSeconds); } #endregion private void OnClick() { crossServerRewardModel.IsOpenMatch = false; CloseImmediately(); WindowCenter.Instance.Open<CrossServerArenaWin>(); } private void OnClick() { crossServerRewardModel.IsOpenMatch = false; CloseImmediately(); WindowCenter.Instance.Open<CrossServerArenaWin>(); } } } System/CrossServerOneVsOne/RankingWin.cs
@@ -47,8 +47,13 @@ void OnCreateGridLineCell(ScrollerController gridCtrl) { gridCtrl.Refresh(); for (int i = 1; i <= 100; i++) for (int i = 0; i < 100; i++) { if (i == 0) { gridCtrl.AddCell(ScrollerDataType.Normal, i); continue; } if (i % 2 != 0) { gridCtrl.AddCell(ScrollerDataType.Header, i); System/CrossServerOneVsOne/SeasonRewardCell.cs
@@ -5,7 +5,8 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Linq; namespace Snxxz.UI { //赛季奖励的奖励条 [XLua.Hotfix] @@ -17,7 +18,9 @@ [SerializeField] GameObject m_IsReachImage;//未达成 [SerializeField] GameObject m_IsMissImage;//已错过 ItemTipsModel _itemTipsModel; ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } } ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } } CrossServerRewardModel m_CrossServerRewardModel; CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } } public Button ReceiveBtn { get { return m_ReceiveBtn; } @@ -26,25 +29,41 @@ } public void SetReceive(int id) { if (!crossServerRewardModel.SeasonRewardDic.AwardDic.ContainsKey(id)) { return; } var keyList = crossServerRewardModel.SeasonRewardDic.AwardDic.Keys.ToList(); int Index = keyList.IndexOf(id); if (Index == 0) { m_Text_Ranking.text = "1-" + id+"名"; } else { int Number = keyList[(Index - 1)]; m_Text_Ranking.text = Number+"-"+ id+"名"; } ReceiveItem(id); } private void ReceiveItem(int Id) { int type = 3; var List = crossServerRewardModel.SeasonRewardDic.GetAwardItem(Id); for (int i = 0; i < m_Itemlist.childCount; i++) { GameObject ObjChild = m_Itemlist.GetChild(i).gameObject; if (i < type) if (i < List.Count) { ObjChild.SetActive(true); ItemCell _ItemCell = ObjChild.GetComponent<ItemCell>(); ItemCellModel cellModel = new ItemCellModel(191, true, (ulong)1); ItemCellModel cellModel = new ItemCellModel(List[i].item.id, true, (ulong)List[i].item.count, List[i].isBind); _ItemCell.Init(cellModel); int type = i; _ItemCell.cellBtn.SetListener(() => { ItemAttrData attrData = new ItemAttrData(191, false, (ulong)1); { ItemAttrData attrData = new ItemAttrData(List[type].item.id, false, (ulong)List[type].item.count,-1, List[type].isBind); itemTipsModel.SetItemTipsModel(attrData); }); } System/CrossServerOneVsOne/SeasonRewardWin.cs
@@ -17,6 +17,8 @@ public class SeasonRewardWin : Window { [SerializeField] ScrollerController m_ScrollerController; CrossServerRewardModel m_CrossServerRewardModel; CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } } #region Built-in protected override void BindController() { @@ -47,10 +49,11 @@ void OnCreateGridLineCell(ScrollerController gridCtrl) { gridCtrl.Refresh(); for (int i = 0; i < 10; i++) foreach (var key in crossServerRewardModel.SeasonRewardDic.AwardDic.Keys) { gridCtrl.AddCell(ScrollerDataType.Header, i); gridCtrl.AddCell(ScrollerDataType.Header, key); } gridCtrl.Restart(); } private void OnRefreshGridCell(ScrollerDataType type, CellView cell) System/OpenServerActivity/ImpactRankModel.cs
@@ -8,7 +8,7 @@ namespace Snxxz.UI { [XLua.LuaCallCSharp] public class ImpactRankModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity public class ImpactRankModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity { public override void Init() { @@ -389,9 +389,11 @@ #endregion public event Action OnSelectRankTypeEvent; private int m_PresentSelectType = 0; public int presentSelectType { public int presentSelectType { get { return m_PresentSelectType; } set { set { m_PresentSelectType = value; if (OnSelectRankTypeEvent != null) { @@ -409,7 +411,10 @@ public class RankAwardItem { private Dictionary<int, List<AwardItem>> m_AwardDict = new Dictionary<int, List<AwardItem>>(); public Dictionary<int, List<AwardItem>> AwardDic { get { return m_AwardDict; } } public List<AwardItem> GetAwardItem(int _job) { List<AwardItem> _items = null; @@ -430,9 +435,11 @@ } private PlayerRankData.RankType m_PresentBillRankType = PlayerRankData.RankType.OpenServerMount; public PlayerRankData.RankType presentBillRankType { public PlayerRankData.RankType presentBillRankType { get { return m_PresentBillRankType; } set { set { m_PresentBillRankType = value; if (CoroutineMgr.Instance.CanBegRank((int)m_PresentBillRankType)) { @@ -706,7 +713,7 @@ } [XLua.LuaCallCSharp] public class OpenServerActivityCenter : Singleton<OpenServerActivityCenter> public class OpenServerActivityCenter : Singleton<OpenServerActivityCenter> { public event Action openServerActivityStateChange;