| | |
| | | currentMissionState = MissionState; |
| | | } |
| | | //仙盟任务完成 |
| | | if ((pytaskM.type == 12||pytaskM.type == 14) && TaskAllocation.Instance.FairyAuAllNumber() >= FairyAuTaskCount_Day)
|
| | | {
|
| | | Event_FairyAuTask();
|
| | | return;
|
| | | if ((pytaskM.type == 12 || pytaskM.type == 14) && TaskAllocation.Instance.FairyAuAllNumber() >= FairyAuTaskCount_Day) |
| | | { |
| | | Event_FairyAuTask(); |
| | | return; |
| | | } |
| | | |
| | | |
| | |
| | | yield return WaitingForSecondConst.WaitMS800;//缓冲一秒再进行 |
| | | } |
| | | |
| | | if (MainTaskDic.ContainsKey(_taskID))//主线等待表现
|
| | | {
|
| | | if (taskWait.wait)
|
| | | {
|
| | | yield return WaitingForSecondConst.GetWaitForSeconds(mainTaskAutoWaitTime);
|
| | | }
|
| | | if (MainTaskDic.ContainsKey(_taskID))//主线等待表现 |
| | | { |
| | | if (taskWait.wait) |
| | | { |
| | | yield return WaitingForSecondConst.GetWaitForSeconds(mainTaskAutoWaitTime); |
| | | } |
| | | } |
| | | |
| | | if (GA_Hero.s_MapSwitching) |
| | |
| | | { |
| | | foreach (string key in _Dic.Keys) |
| | | { |
| | | if (key.Equals("Show_{visit_npc_id}"))
|
| | | {
|
| | | continue;
|
| | | if (key.Equals("Show_{visit_npc_id}")) |
| | | { |
| | | continue; |
| | | } |
| | | string[] str = key.Split('_'); |
| | | if (str[0] == "Show") |
| | |
| | | return 0; |
| | | } |
| | | |
| | | private int CacheNpcID = 0; |
| | | |
| | | private void StorageNPCDic(uint taskId, string key, int Value)//关于NPC的显隐 |
| | | { |
| | | if (key.Equals("Show_{visit_npc_id}"))
|
| | | {
|
| | | m_ShowNpcCache[(int)taskId] = Value;
|
| | | return;
|
| | | if (key.Equals("Show_{visit_npc_id}")) |
| | | { |
| | | m_ShowNpcCache[(int)taskId] = Value; |
| | | if (CacheNpcID != 0) |
| | | { |
| | | Task0820(new H0820_tagMissionDict() |
| | | { |
| | | MissionID = taskId, |
| | | DictKey = "Show_" + CacheNpcID, |
| | | DictValue = (uint)m_ShowNpcCache[(int)taskId], |
| | | }); |
| | | m_ShowNpcCache.Remove(CacheNpcID); |
| | | CacheNpcID = 0; |
| | | } |
| | | return; |
| | | } |
| | | |
| | | if (key.Equals("visit_npc_id"))
|
| | | {
|
| | | if (m_ShowNpcCache.ContainsKey((int)taskId))
|
| | | {
|
| | | Task0820(new H0820_tagMissionDict()
|
| | | {
|
| | | MissionID = taskId,
|
| | | DictKey = "Show_" + Value,
|
| | | DictValue = (uint)m_ShowNpcCache[(int)taskId],
|
| | | });
|
| | | m_ShowNpcCache.Remove((int)taskId);
|
| | | }
|
| | | return;
|
| | | if (key.Equals("visit_npc_id")) |
| | | { |
| | | CacheNpcID = Value; |
| | | if (m_ShowNpcCache.ContainsKey((int)taskId)) |
| | | { |
| | | Task0820(new H0820_tagMissionDict() |
| | | { |
| | | MissionID = taskId, |
| | | DictKey = "Show_" + CacheNpcID, |
| | | DictValue = (uint)m_ShowNpcCache[(int)taskId], |
| | | }); |
| | | m_ShowNpcCache.Remove((int)taskId); |
| | | CacheNpcID = 0; |
| | | } |
| | | return; |
| | | } |
| | | |
| | | string[] str = key.Split('_'); |
| | |
| | | } |
| | | } |
| | | |
| | | public class TaskWait
|
| | | {
|
| | | public bool wait
|
| | | {
|
| | | get
|
| | | {
|
| | | foreach (var key in taskWaits.Keys)
|
| | | {
|
| | | if ((TimeUtility.ServerNow - taskWaits[key]).TotalSeconds < 1f)
|
| | | {
|
| | | return true;
|
| | | }
|
| | | }
|
| | | return false;
|
| | | }
|
| | | }
|
| | |
|
| | | Dictionary<TaskWaitType, DateTime> taskWaits = new Dictionary<TaskWaitType, DateTime>();
|
| | |
|
| | | public void Push(TaskWaitType type)
|
| | | {
|
| | | taskWaits[type] = TimeUtility.ServerNow;
|
| | | }
|
| | | public class TaskWait |
| | | { |
| | | public bool wait |
| | | { |
| | | get |
| | | { |
| | | foreach (var key in taskWaits.Keys) |
| | | { |
| | | if ((TimeUtility.ServerNow - taskWaits[key]).TotalSeconds < 1f) |
| | | { |
| | | return true; |
| | | } |
| | | } |
| | | return false; |
| | | } |
| | | } |
| | | |
| | | Dictionary<TaskWaitType, DateTime> taskWaits = new Dictionary<TaskWaitType, DateTime>(); |
| | | |
| | | public void Push(TaskWaitType type) |
| | | { |
| | | taskWaits[type] = TimeUtility.ServerNow; |
| | | } |
| | | } |
| | | |
| | | public enum TaskWaitType
|
| | | {
|
| | | TaskComplete,
|
| | | LevelUp,
|
| | | TreasureProgress,
|
| | | BetterEquip,
|
| | | public enum TaskWaitType |
| | | { |
| | | TaskComplete, |
| | | LevelUp, |
| | | TreasureProgress, |
| | | BetterEquip, |
| | | } |
| | | } |