| System/CrossServerOneVsOne/CrossServerRewardModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerSettlementWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/RankingWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/SeasonRewardCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/CrossServerOneVsOne/CrossServerRewardModel.cs
@@ -128,6 +128,10 @@ { if (GameNetSystem.Instance.crossServerConnected_Loigc)//副本结算界面 { if (WindowCenter.Instance.IsOpen<CrossServerOneVsOneRoundWin>()) { WindowCenter.Instance.CloseImmediately<CrossServerOneVsOneRoundWin>(); } WindowCenter.Instance.Open<CrossServerSettlementWin>(); } } System/CrossServerOneVsOne/CrossServerSettlementWin.cs
@@ -191,7 +191,14 @@ m_SegmentTxt2.text = config2.Name; } m_SorceText.text = crossServerModel.pkResultInfo.CurScore + "(+" + crossServerModel.pkResultInfo.AddScore + ")"; if (crossServerModel.pkResultInfo.WinStreak > 1) { m_SorceText.text = Language.Get("CrossServer_Z1", crossServerModel.pkResultInfo.CurScore, crossServerModel.pkResultInfo.AddScore); } else { m_SorceText.text = Language.Get("CrossServer_Z2", crossServerModel.pkResultInfo.CurScore, crossServerModel.pkResultInfo.AddScore); } } private void SetBrokenLine() @@ -200,11 +207,11 @@ int playerID = (int)PlayerDatas.Instance.baseData.PlayerID; if (WinnerID == playerID) { m_BrokenLineText.text = "对手离开战斗"; m_BrokenLineText.text = Language.Get("CrossServer_Z6"); } else { m_BrokenLineText.text = "重新连接超时"; m_BrokenLineText.text = Language.Get("CrossServer_Z7"); } if (crossServerModel.pkResultInfo.WinStreak > 1) { @@ -228,7 +235,14 @@ { m_SegmentObj1.SetActive(false); } m_Sorce_Txt.text = crossServerModel.pkResultInfo.CurScore + "(+" + crossServerModel.pkResultInfo.AddScore + ")"; if (crossServerModel.pkResultInfo.WinStreak > 1) { m_Sorce_Txt.text = Language.Get("CrossServer_Z1", crossServerModel.pkResultInfo.CurScore, crossServerModel.pkResultInfo.AddScore); } else { m_Sorce_Txt.text = Language.Get("CrossServer_Z2", crossServerModel.pkResultInfo.CurScore, crossServerModel.pkResultInfo.AddScore); } } } System/CrossServerOneVsOne/RankingWin.cs
@@ -171,7 +171,7 @@ int Index = cell.index; Button Btn = cell.GetComponent<Button>(); Text txt = cell.transform.Find("Text").GetComponent<Text>(); txt.text = "赛区" + Index; txt.text = Language.Get("CrossServer_Z4") + Index; Btn.SetListener(() => { crossServerRewardModel.ZoneID = Index; @@ -185,7 +185,7 @@ int Index = cell.index; Button Btn = cell.GetComponent<Button>(); Text txt = cell.transform.Find("Text").GetComponent<Text>(); txt.text = "赛季" + Index; txt.text = Language.Get("CrossServer_Z3") + Index; Btn.SetListener(() => { crossServerRewardModel.SeasonID = Index; @@ -217,8 +217,8 @@ private void SetZoneAndSeasonNum() { m_DivisionNameText1.text = "赛区"+crossServerRewardModel.ZoneID.ToString(); m_DivisionNameText2.text = "赛季"+crossServerRewardModel.SeasonID.ToString(); m_DivisionNameText1.text = Language.Get("CrossServer_Z4") +crossServerRewardModel.ZoneID.ToString(); m_DivisionNameText2.text = Language.Get("CrossServer_Z3") + crossServerRewardModel.SeasonID.ToString(); } private void SetZoneIDAndSeasonID()//设置赛区和ID System/CrossServerOneVsOne/SeasonRewardCell.cs
@@ -59,12 +59,12 @@ int Index = keyList.IndexOf(id); if (Index == 0) { m_Text_Ranking.text = "1-" + id + "名"; m_Text_Ranking.text = Language.Get("CrossServer_Z5", 1, id); } else { int Number = keyList[(Index - 1)]; m_Text_Ranking.text = (Number+1) + "-" + id + "名"; m_Text_Ranking.text = Language.Get("CrossServer_Z5", (Number + 1), id); } switch (Index) {