| Fight/GameActor/GActor.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GActor.cs
@@ -451,10 +451,6 @@ if (NavMesh.CalculatePath(_curPos, position, NavMesh.AllAreas, m_Path)) { if (this is GA_Hero) { Debug.LogFormat("调用了 {0} 的寻路, 目标点: {1}", ServerInstID, position); } m_CornerIndex = 0; m_KeepDist = keepDist; PathFindStatus = E_PathFindStatus.Moving;