| | |
| | | }
|
| | | else
|
| | | {
|
| | |
|
| | | switch (config.Type)
|
| | | {
|
| | | case 3:
|
| | |
| | | }
|
| | | break;
|
| | | case 1:
|
| | | getItemPathModel.SetChinItemModel(2103);
|
| | | if (PlayerDatas.Instance.baseData.LV < GeneralDefine.achievementEarlierStageLevel)
|
| | | {
|
| | | WindowCenter.Instance.Close<TreasureLevelUpWin>();
|
| | | WindowCenter.Instance.Open<MainInterfaceWin>();
|
| | | taskmodel.AutomaticTripToTask(taskmodel.currentMission);
|
| | | }
|
| | | else
|
| | | {
|
| | | getItemPathModel.SetChinItemModel(2103);
|
| | | }
|
| | | break;
|
| | | case 13:
|
| | | getItemPathModel.SetChinItemModel(2100);
|
| | |
| | | var guid39 = GetBetterEquipByPlace();
|
| | | if (string.IsNullOrEmpty(guid39))
|
| | | {
|
| | | var itemQuality = config.Condition[1];
|
| | | if (equipQualityItemIdTables.ContainsKey(itemQuality))
|
| | | if (PlayerDatas.Instance.baseData.LV < GeneralDefine.achievementEarlierStageLevel)
|
| | | {
|
| | | getItemPathModel.SetChinItemModel(equipQualityItemIdTables[itemQuality]);
|
| | | WindowCenter.Instance.Close<TreasureLevelUpWin>();
|
| | | WindowCenter.Instance.Open<MainInterfaceWin>();
|
| | | taskmodel.AutomaticTripToTask(taskmodel.currentMission);
|
| | | }
|
| | | else
|
| | | {
|
| | | getItemPathModel.SetChinItemModel(2108);
|
| | | var itemQuality = config.Condition[1];
|
| | | if (equipQualityItemIdTables.ContainsKey(itemQuality))
|
| | | {
|
| | | getItemPathModel.SetChinItemModel(equipQualityItemIdTables[itemQuality]);
|
| | | }
|
| | | else
|
| | | {
|
| | | getItemPathModel.SetChinItemModel(2108);
|
| | | }
|
| | | }
|
| | | }
|
| | | else
|
| | |
| | | if (equipQualityItemIdTables.ContainsKey(itemQuality))
|
| | | {
|
| | | getItemPathModel.SetChinItemModel(equipQualityItemIdTables[itemQuality]);
|
| | | } |
| | | }
|
| | | else
|
| | | {
|
| | | getItemPathModel.SetChinItemModel(2108);
|