| System/FairyAu/HallTipsWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/FairyAu/HallTipsWin.cs
@@ -80,6 +80,14 @@ { if (PlayerDatas.Instance.fairyData.fairy == null) return; _FamilyPosition = (int)PlayerDatas.Instance.fairyData.mine.FamilyLV; if (_FamilyPosition >= 2) { _UpdateBtn.gameObject.SetActive(true); } else { _UpdateBtn.gameObject.SetActive(false); } AssignValueToRefresh();//属性赋值和刷新 }