少年修仙传客户端代码仓库
client_Wu Xijin
2019-05-21 0cb4692fe4665ed5de9070cf1f8089d6e9315b22
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已修改
19 ■■■■ 已修改文件
System/Alchemy/AlchemyDrugBatchUseWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Alchemy/AlchemyStoveBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionModel.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Alchemy/AlchemyDrugBatchUseWin.cs
@@ -69,7 +69,7 @@
            AlchemyDrugUseLimit drugUseLimit;
            if (model.TryGetAlchemyUseLimit(itemId, out drugUseLimit))
            {
                maxValue = Mathf.Min(itemCount, drugUseLimit.GetUseLimit());
                maxValue = Mathf.Min(itemCount, drugUseLimit.GetUseLimit() - drugUseLimit.eatTimes);
            }
            var itemData = new ItemCellModel(itemId, true, (ulong)maxValue);
System/Alchemy/AlchemyStoveBehaviour.cs
@@ -144,7 +144,7 @@
            m_ContainerUnGrasp.gameObject.SetActive(!grasp);
            if (grasp)
            {
                m_Func.gameObject.SetActive(state != 2);
                m_Func.gameObject.SetActive(state != 1);
                switch (state)
                {
                    case 0:
System/Auction/AuctionModel.cs
@@ -448,6 +448,8 @@
        public void ReceivePackage(HB502_tagGCPlayerAuctionItemInfo package)//拍卖行玩家拍卖中的物品信息
        {
            bool isPushAuctionItem = false;
            for (int i = 0; i < package.AuctionItemCount; i++)
            {
                var data = package.AuctionItemList[i];
@@ -458,6 +460,8 @@
                {
                    item = new AuctionItem(guid);
                    PushAuctionItem(item);
                    isPushAuctionItem = true;
                }
                item.itemGuid = UIHelper.ServerStringTrim(data.ItemGUID);
@@ -479,6 +483,17 @@
            {
                myAuctionRefresh();
            }
            if (isPushAuctionItem && isServerPrepare)
            {
                if (!NewBieCenter.Instance.inGuiding && !WindowCenter.Instance.IsOpen<LoadingWin>()
                && StageLoad.Instance.stageType == Stage.E_StageType.Dungeon)
                {
                    WindowJumpMgr.Instance.ClearJumpData();
                    WindowCenter.Instance.CloseAll(WindowCenter.CloseAllIgnoreType.BaseAndCustom);
                    WindowCenter.Instance.Open<AuctionHouseWin>(false, 2);
                }
            }
        }
        public void ReceivePackage(HB503_tagGCPlayerAuctionRecordInfo package)//拍卖行玩家拍卖记录