| System/Alchemy/AlchemyDrugBatchUseWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Alchemy/AlchemyStoveBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/AuctionModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Alchemy/AlchemyDrugBatchUseWin.cs
@@ -69,7 +69,7 @@ AlchemyDrugUseLimit drugUseLimit; if (model.TryGetAlchemyUseLimit(itemId, out drugUseLimit)) { maxValue = Mathf.Min(itemCount, drugUseLimit.GetUseLimit()); maxValue = Mathf.Min(itemCount, drugUseLimit.GetUseLimit() - drugUseLimit.eatTimes); } var itemData = new ItemCellModel(itemId, true, (ulong)maxValue); System/Alchemy/AlchemyStoveBehaviour.cs
@@ -144,7 +144,7 @@ m_ContainerUnGrasp.gameObject.SetActive(!grasp); if (grasp) { m_Func.gameObject.SetActive(state != 2); m_Func.gameObject.SetActive(state != 1); switch (state) { case 0: System/Auction/AuctionModel.cs
@@ -448,6 +448,8 @@ public void ReceivePackage(HB502_tagGCPlayerAuctionItemInfo package)//拍卖行玩家拍卖中的物品信息 { bool isPushAuctionItem = false; for (int i = 0; i < package.AuctionItemCount; i++) { var data = package.AuctionItemList[i]; @@ -458,6 +460,8 @@ { item = new AuctionItem(guid); PushAuctionItem(item); isPushAuctionItem = true; } item.itemGuid = UIHelper.ServerStringTrim(data.ItemGUID); @@ -479,6 +483,17 @@ { myAuctionRefresh(); } if (isPushAuctionItem && isServerPrepare) { if (!NewBieCenter.Instance.inGuiding && !WindowCenter.Instance.IsOpen<LoadingWin>() && StageLoad.Instance.stageType == Stage.E_StageType.Dungeon) { WindowJumpMgr.Instance.ClearJumpData(); WindowCenter.Instance.CloseAll(WindowCenter.CloseAllIgnoreType.BaseAndCustom); WindowCenter.Instance.Open<AuctionHouseWin>(false, 2); } } } public void ReceivePackage(HB503_tagGCPlayerAuctionRecordInfo package)//拍卖行玩家拍卖记录