| System/BlastFurnace/BlastFurnaceModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/BlastFurnace/DandrugCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/TaskListTip.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/TaskType.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/BlastFurnace/BlastFurnaceModel.cs
@@ -900,13 +900,13 @@ if(playerPack.CheckIsDrugById(previewlist[i])) { AttrFruitConfig fruitConfig = Config.Instance.Get<AttrFruitConfig>(previewlist[i]); if(playerPack.IsReachMaxUseDrug(fruitConfig)) if(!playerPack.IsReachMaxUseDrug(fruitConfig)) { return true; return false; } } } return false; return true; } public bool CheckNormalAlchemyIsReachMaxUse(AlchemyConfig alchemyConfig) System/BlastFurnace/DandrugCell.cs
@@ -76,22 +76,7 @@ unSelectImg.SetActive(true); selectImg.SetActive(false); } List<int> previewDanlist = FurnaceModel.GetPreviewMakeDruglist(alchemyModel).Keys.ToList(); bool isReach = true; for(int i = 0; i < previewDanlist.Count; i++) { if(playerPack.CheckIsDrugById(previewDanlist[i])) { AttrFruitConfig fruitConfig = Config.Instance.Get<AttrFruitConfig>(previewDanlist[i]); if(!playerPack.IsReachMaxUseDrug(fruitConfig)) { isReach = false; break; } } } bool isReach = FurnaceModel.IsHaveReachFull(alchemyModel); int alchemyLv = alchemyModel.AlchemyID % 10; if(isReach) { System/MainInterfacePanel/TaskListTip.cs
@@ -221,6 +221,8 @@ for (int i = 0; i < leng; i++) { GameObject childObj = Content.GetChild(i).gameObject; TaskType childObjTaskType = Content.GetChild(i).gameObject.GetComponent<TaskType>(); childObjTaskType.ClearTaskName(); if (childObj.activeSelf) { childObj.SetActive(!childObj.activeSelf); @@ -279,7 +281,6 @@ { GameObject childObj = Content.GetChild(i).gameObject; TaskType childObjTaskType = Content.GetChild(i).gameObject.GetComponent<TaskType>(); // childObj.GetComponent<FlyingShoesTask>().ImgSelected.SetActive(false); if (i < _list.Count) { if (!childObj.activeSelf) @@ -293,6 +294,7 @@ } else { childObjTaskType.ClearTaskName(); if (childObj.activeSelf) { childObj.SetActive(false); System/MainInterfacePanel/TaskType.cs
@@ -54,7 +54,6 @@ public void IsGameObjectName(int TaskID) { if (taskmodel.allMissionDict.ContainsKey(TaskID)) { switch (taskmodel.allMissionDict[TaskID].Type) @@ -85,16 +84,12 @@ case 12: this.gameObject.name = "FairyAu_" + TaskID; break; } } } public void ClearTaskName() { this.gameObject.name = "Task_PoolObject"; } }