少年修仙传客户端代码仓库
client_Hale
2018-10-11 0cec7b20140669063ee77320e37d45b64b3219b3
382 战斗: 前期战斗断线重连翻滚图标显示出错
1个文件已修改
33 ■■■■■ 已修改文件
System/MainWin/SkillButton.cs 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainWin/SkillButton.cs
@@ -32,7 +32,13 @@
        [SerializeField] Image m_Icon;
        public Image icon { get { return m_Icon; } }
        [SerializeField] Transform m_Locked;
        public Transform locked { get { return m_Locked; } }
        public Transform locked
        {
            get
            {
                return m_Locked;
            }
        }
        [SerializeField] Text m_CoolDown;
        [SerializeField] Image m_CoolDownMask;
@@ -46,21 +52,27 @@
        bool isExit = false;
        float m_TotalCoolDown = 0f;
        public float totalCoolDown {
            get {
        public float totalCoolDown
        {
            get
            {
                return m_TotalCoolDown;
            }
            set {
            set
            {
                m_TotalCoolDown = value;
            }
        }
        float m_CoolDownCompleteTime = 0f;
        public float coolDownCompleteTime {
            get {
        public float coolDownCompleteTime
        {
            get
            {
                return m_CoolDownCompleteTime;
            }
            set {
            set
            {
                m_CoolDownCompleteTime = value;
            }
        }
@@ -75,14 +87,15 @@
            m_SkillData = _skillData;
            if (m_SkillData == null)
            {
                m_Locked.gameObject.SetActive(true);
                locked.gameObject.SetActive(true);
                m_Icon.gameObject.SetActive(false);
            }
            else
            {
                if (PreFightMission.Instance.IsFinished())
                if (PreFightMission.Instance.IsFinished()
                 || PreFightMission.Instance.s_MissionDict.ContainsKey(1002))
                {
                    m_Locked.gameObject.SetActive(false);
                    locked.gameObject.SetActive(false);
                    m_Icon.gameObject.SetActive(true);
                }
                var skillConfig = m_SkillData.skillCfg;