少年修仙传客户端代码仓库
client_Zxw
2018-12-12 0dbff02cd6d62434c346188c025c96e4196c7057
5398 子 【开发】【1.4】跨服竞技场 / 【前端】【1.4】跨服竞技场开发
4个文件已修改
21 ■■■■ 已修改文件
System/CrossServerOneVsOne/CrossServerWin.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/RankingWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/HighSettingTip.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/MainInterfaceWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerWin.cs
@@ -65,7 +65,7 @@
        protected override void OnPreClose()
        {
            WindowCenter.Instance.Open<MainInterfaceWin>();
        }
        protected override void OnAfterClose()
        {
@@ -124,6 +124,7 @@
        private void ClickSeasonAward()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<SeasonRewardWin>();
        }
        private void ClickArena()
@@ -135,11 +136,13 @@
        private void ClickRankAward()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<SegmentRewardWin>();
        }
        private void ClickScoreRank()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<RankingWin>();
        }
@@ -158,6 +161,9 @@
            //}
            WindowCenter.Instance.CloseImmediately<CrossServerArenaWin>();
            WindowCenter.Instance.CloseImmediately<HonorStoreWin>();
            WindowCenter.Instance.CloseImmediately<RankingWin>();
            WindowCenter.Instance.CloseImmediately<SeasonRewardWin>();
            WindowCenter.Instance.CloseImmediately<SegmentRewardWin>();
        }
        #endregion
    }
System/CrossServerOneVsOne/RankingWin.cs
@@ -63,8 +63,8 @@
        }
        private void OnRefreshGridCell(ScrollerDataType type, CellView cell)
        {
            DebugEx.LogError(cell.index);
            //DebugEx.LogError(type);
            //DebugEx.LogError(cell.index);
        }
    }
System/MainInterfacePanel/HighSettingTip.cs
@@ -51,6 +51,7 @@
        [SerializeField] Button m_FlashSaleBtn;//限时特惠
        [SerializeField] Button m_AllThePeopleBtn;//全民冲榜
        [SerializeField] Button m_FlashRushBtn;//限时抢购
        [SerializeField] Button m_CrossServerBtn;//跨服1V1按钮
        private bool _bool = true;
        private int swicthCdTime = 0;
        private bool IsFadeOut = true;
@@ -92,6 +93,7 @@
            m_FlashSaleBtn.AddListener(OnClickmFlashSaleBtn);
            m_AllThePeopleBtn.AddListener(OnClickmAllThePeopleBtn);
            m_FlashRushBtn.AddListener(OnClickFlashRushBtn);
            m_CrossServerBtn.AddListener(OnClickCrossServerBtn);
            if (_bool)
            {
                ColseButton();
@@ -360,6 +362,11 @@
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<OpenServerActivityWin>(false, 14);
        }
        void OnClickCrossServerBtn()//跨服PK
        {
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<CrossServerWin>();
        }
        public void ShowButton()//向上
        {
System/MainInterfacePanel/MainInterfaceWin.cs
@@ -798,7 +798,7 @@
        void DownButton(GameObject go)
        {
            _ExpRate.gameObject.SetActive(true);
            //  WindowCenter.Instance.Open<WheelOfFortuneWin>();
              WindowCenter.Instance.Open<RankingWin>();
        }
        void UpButton(GameObject go)
        {