| System/CrossServerOneVsOne/CrossServerWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/RankingWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/HighSettingTip.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/MainInterfaceWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/CrossServerOneVsOne/CrossServerWin.cs
@@ -65,7 +65,7 @@ protected override void OnPreClose() { WindowCenter.Instance.Open<MainInterfaceWin>(); } protected override void OnAfterClose() { @@ -124,6 +124,7 @@ private void ClickSeasonAward() { CloseSubWindows(); WindowCenter.Instance.Open<SeasonRewardWin>(); } private void ClickArena() @@ -135,11 +136,13 @@ private void ClickRankAward() { CloseSubWindows(); WindowCenter.Instance.Open<SegmentRewardWin>(); } private void ClickScoreRank() { CloseSubWindows(); WindowCenter.Instance.Open<RankingWin>(); } @@ -158,6 +161,9 @@ //} WindowCenter.Instance.CloseImmediately<CrossServerArenaWin>(); WindowCenter.Instance.CloseImmediately<HonorStoreWin>(); WindowCenter.Instance.CloseImmediately<RankingWin>(); WindowCenter.Instance.CloseImmediately<SeasonRewardWin>(); WindowCenter.Instance.CloseImmediately<SegmentRewardWin>(); } #endregion } System/CrossServerOneVsOne/RankingWin.cs
@@ -63,8 +63,8 @@ } private void OnRefreshGridCell(ScrollerDataType type, CellView cell) { DebugEx.LogError(cell.index); //DebugEx.LogError(type); //DebugEx.LogError(cell.index); } } System/MainInterfacePanel/HighSettingTip.cs
@@ -51,6 +51,7 @@ [SerializeField] Button m_FlashSaleBtn;//限时特惠 [SerializeField] Button m_AllThePeopleBtn;//全民冲榜 [SerializeField] Button m_FlashRushBtn;//限时抢购 [SerializeField] Button m_CrossServerBtn;//跨服1V1按钮 private bool _bool = true; private int swicthCdTime = 0; private bool IsFadeOut = true; @@ -92,6 +93,7 @@ m_FlashSaleBtn.AddListener(OnClickmFlashSaleBtn); m_AllThePeopleBtn.AddListener(OnClickmAllThePeopleBtn); m_FlashRushBtn.AddListener(OnClickFlashRushBtn); m_CrossServerBtn.AddListener(OnClickCrossServerBtn); if (_bool) { ColseButton(); @@ -360,6 +362,11 @@ WindowCenter.Instance.Close<MainInterfaceWin>(); WindowCenter.Instance.Open<OpenServerActivityWin>(false, 14); } void OnClickCrossServerBtn()//跨服PK { WindowCenter.Instance.Close<MainInterfaceWin>(); WindowCenter.Instance.Open<CrossServerWin>(); } public void ShowButton()//向上 { System/MainInterfacePanel/MainInterfaceWin.cs
@@ -798,7 +798,7 @@ void DownButton(GameObject go) { _ExpRate.gameObject.SetActive(true); // WindowCenter.Instance.Open<WheelOfFortuneWin>(); WindowCenter.Instance.Open<RankingWin>(); } void UpButton(GameObject go) {